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  • Made the Cult Mansion slightly rarer to find.
  • Fixed Cult Mansion being hidden inside of blocks under certain conditions.
  • Added new enchantment: Jaw Defense. This enchantment makes it so there's a 40% chance of an Evoker Fang to attack whatever enemy that hits you. Stackable.
  • Changed the icon of the Ritual of Brainwashing
  • Added new advancement: ''Go my Minions!''. This advancement is obtained from using a Necromancing Staff for the first time.

Cult of Cats - Version 1.4.0

  • Added Rituals! You have many new rituals to choose from! You get them from a new Rituals Block! You need to craft this block.

Ritual of Fulfillment: Gives the player Saturation for 15 seconds

Ritual of Brainwashing: Spawns two Cat Cultist that will be loyal towards you and attack whoever you hit. These cultists will despawn after 5 minutes have passed since they've been summoned.

Ritual of Mealing: Every creature you kill will drop Bone Meal for as long as the effect is on. The effect lasts for 3 minutes.

Ritual of Fishing: Every time you fish up anything, you are guaranteed to fish up one extra Raw Salmon. The effect lasts for 3 minutes.

Ritual of Taxing: Villagers will drop an Emerald with a 50% chance when you punch them. The effect lasts for 1 minute.

Ritual of the Burnt Undead: Sets the nearest Undead entity on fire for 9 seconds. The effect lasts for 4 minutes.

  • Retextured every single mob in the mod so they look more fitting for the game.
  • Removed the spawn eggs of Terr's shadow clones.
  • Adjusted the Necromancing Staff to look more dynamic.
  • Added new advancements: ''Defeating the Goddess'' for killing Terr ''Making a Cult'' for crafting a Rituals Block ''Unpredictably Dangerous'' for crafting an Unpredictable Staff
  • Fixed Terr's Shadow Clones being very janky.
  • Fixed Spanish translations not working properly.

Cult of Cats - Version 1.3.2

  • Added some more items to cult chests.
  • Terr now has an attack where she turns invisible, gives you blindness and spawns shadow clones that last for 4 seconds.
  • Made Terr slightly faster.
  • Skeletal Cats now last for 25 seconds before despawning.
  • Skeletal Cats now leap at their targets.
  • Completely changed the effects of Random Luck.
  • Greenat and Hellat now have 50HP (Previously 40).
  • Greenat and Hellat now have 6ATK (Previously 4).
  • Terr now has 140HP (Previously 135).
  • Terr now has 8ATK (Previously 7).
  • Greenat now gives you Nausea and Levitation instead of Glowing and Night Vision.
  • Terr now has a proper boss bar.
  • Fixed modded entities being unable to walk up blocks.

Cult of Cats - Version 1.3.1

== Fixes ==

  • Fixed Floating Relic not giving Levitation to the enemies.

Cult of Cats - Version 1.3.0

== New mob ==

  • Beast Cat Cultist. This creature spawns naturally around the world instead of being part of a structure.

== New item ==

  • Fragmented Chaos. It's used for crafting potions of Random Luck.
  • Random Luck is a new potion effect that has a 50/50 chance of giving you either Regeneration II or Wither II when getting hurt.

== Changes ==

  • Completely revampted structures so they can now be located with /locate.
  • Revamped the loot found in chests.
  • The Cult Mansion is now a land structure.
  • Made the Cult House way rarer. Yes, this is the only change.
  • Moved to Minecraft 1.20.1
  • Moved to Minecraft 1.19.4

Project members

fapdos

Owner

Details

Licensed ARR
Published a year ago
Updated 3 days ago