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Custom Machinery Mekanism 1.21.1-1.4.10
Fix radiation requirement error when radius is specified.
Custom Machinery Mekanism 1.21.1-1.4.9
Update to latest CM version.
Custom Machinery PneumaticCraft 1.21.1-1.0.2
Update to latest CM version
Custom Machinery Mekanism 1.21.1-1.4.8
Update to latest CM version
Custom Machinery Mekanism 1.21.1-1.4.7
Update to latest CM and Mekanism versions.
Update dependencies.
Added a new "radiations" property for chemical component.
If set to true the machine will emit radiations when broken while a radioactive chemical is stored inside.
The amount of radiations emitted is the same as if the chemical was stored inside a Mekanism tank/pipe/machine and is proportional to the amount stored.
False by default
Custom Machinery PneumaticCraft 1.21.1-1.0.1
Fix machine sometimes doesn't extract pressure
Custom Machinery Mekanism 1.21.1-1.4.6
Update to latest CM and Mekanism versions.
Update dependencies.
Custom Machinery Mekanism 1.21.1-1.4.5
Update to latest CM version.
Update dependencies.
Fix heat not transferring to cables.
Fix cables not connecting/disconnecting when config of the machine is changed.
Custom Machinery Mekanism 1.21.1-1.4.4
Update to latest CM version.
Update dependencies.
Prevent creation of chemical component without id or with duplicate id in editor gui.
Custom Machinery Mekanism 1.21.1-1.4.3
Update to latest CM version.
Update dependencies.
Add I/O config in gui editor for chemical and heat components.
Heat component side config now use Enabled/Disabled instead of Input/Output/None/Both.
Fix chemical and heat component config not saved when changed.
Add chinese translation, thanks to SuoYukii .
Custom Machinery Mekanism 1.21.1-1.4.2
Fix conflict with KubeJS Mekanism
Custom Machinery Mekanism 1.21.1-1.4.1
Fix heat element builder resetting custom texture when editing heat gui element.
Update to latest mekanism version, this change everything related to chemicals.
Now "custommachinery:gas", "custommachinery:slurry"... are all unified under "custommachinery:chemical".
That goes for machine components, recipe requirements and gui elements.
For KubeJS the change is from requireGas
, requireSlurry
etc... to requireChemical
.
Better parsing of chemicals in KubeJS script, the syntax is now the same as items and fluids : "500x mekanism:steam"
will give 500mB of steam gas.
Custom Machinery Mekanism 1.21.1-1.4.0
Initial port to 1.21.1
Heat and chemical components and gui elements can now be created and edited using the in-game gui.
Heat gui element now use 2 separate textures (empty and filled) instead of default orange filled bar.
Custom Machinery Mekanism 1.19.2-1.3.4
Fix chemical components set to mode: both don't display their chemicals in jei recipe.
Custom Machinery Mekanism 1.19.2-1.3.3
Update to latest Forge, Mekanism, Jei and CM versions
Custom Machinery Mekanism 1.19.2-1.3.2
Add "unique" property for chemical components.
Components with this property se to true won't accept chemical that already are in another tank of the machine.
Custom Machinery Mekanism 1.19.2-1.3.1
Add methods in Machine object in CT/KJS integration for manipulating Mekanism's chemicals, heat and radiations.
See wiki page about function requirement for more info about the new available methods.
Custom Machinery Mekanism 1.19.2-1.3.0
Custom Machinery Mekanism 1.18.2-1.2.0
Additions :
Add radiation and radiation per tick requirements, bringing compatibility with Mekanism's radiation system.
Both requirements are able to emit or reduce the radiation level near the machine.
Add CT and KubeJS compat for radiation and radiation per tick requirements.
Custom Machinery Mekanism 1.18.2-1.1.1
Additions :
Add "highlight" property for chemicals and heat gui elements to disable slot highlighting on mouse hover.