This mod adds a few daggers, as well as materials to craft them, currently being:
Flint dagger: Crafted using a flint and a copper ingot, fast attack speed, but low damage
Clay dagger mold: Created using 2 clay and a flint dagger, can be smelted into a terracotta dagger mold
Amethyst dagger: Higher-damage, highly enchantable dagger created by smithing amethyst with a terracotta dagger mold and a flint dagger
Frostbite dagger: Dagger that freezes enemies on hit, created by smithing ice with a terracotta dagger mold and a flint dagger.
Lapis dagger: Gives a small amount of xp on hit, low damage and durability, crafted by smithing lapis with a terracotta dagger mold and a flint dagger.
Pearly dagger: Unique dagger found only in end cities, high damage, extra damage in the end, but harms you upon hit if you're not in the end
Quartz dagger: High-damage dagger, used as a base for more advanced daggers. Has a chance to light the user on fire when attacking.
Barbed dagger: Inflicts deep wound on your target for 5 seconds, with an amplifier equal to your target's health/10. Crafted by smithing a quartz dagger with a smithing template and a prismarine shard.
Deep wound: Every time an entity with this effect takes damage from a source that is not deep wound, it takes extra damage equal to the amplifier of the effect (this bypasses armor and i-frames)
If you have any suggestions for more daggers or features, please let me know!
Textures and logo by Auzdin