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Changelog:

  • Smoothened the gun animations and made it so that the sound made when guns are shooting is less realistic but atleast it will prevent the world from crashing.

  • The mod was marked as being incompatible with servers for now.

Changelog:

  • Added energy sword swing animation for the sangheili.

  • Fixed the bug where a gun was aiming even after the right-click button is released.

  • Optimized the mod a little bit.

  • Pod Infector can now sometimes prioritize reanimating bodies instead of attacking entities, rarely even the player.

  • Added more config options regarding the recoil and shake effects of the guns.

Last small update of the mod. I won't release any other small bug fixes updates, since the mod is stable now.

Changelog:

  • Improved mod resources, optimization.

  • Renamed the "needler crystals" to "blamite crystals"

  • Fixed the bug where a pod infector would not explode

  • Fixed the entities going poof when dying, not spawning a body therefore.

  • Improved the burning mechanic of the corpses. Now you can right click with a flint and steel or lava bucket on the body to get rid of it.

  • Added realistic breaking when a form is attacking and weak blocks are in his way

  • Improved mixin efficiency.

  • Improved user interface regarding the dependencies of the mod.

  • Mod was marked as being incompatible with Quark most of the time.

  • Fixed bugs where blocks couldn't be broken properly.

  • Confirmed recipes for the blocks.

  • Added multiple screen shake config options.

  • Tweaked some config values, like the horde spawning time.

Changelog:

Fix big issue where blocks couldn't be broken. I hope this will do for now...

Changelog: Fight or Die: Mutations was officially rebranded and changed with Dawn of the Flood instead. It will now have updates and Dawn of the Flood will be worked on constantly. For the reason why I abandoned FDM, you can watch this video: https://www.youtube.com/watch?v=ccF-_ImnaUQ&t=1s.

--- VERSION: 1.1.3 ---

  • Added new blocks that beautifully match the FDM style. They are still WIP but they are already matching the mod perfectly:

    • Two blocks that represent blood splashes, these can be washed with water and they appear on the ground when entities explode.
    • Hive Bloom = A block that represents a flower, a hive flower! It doesn't have any special properties yet.
  • Added sounds for these blocks and also made our own block sound library of the mod within a Java class.

  • Changed the textures of the old blocks, Hive Block and Hive Tunnel Block to match the new style!

  • Model of the Mutated Cow has been changed.

  • Mutated Cow Head has been added as well.

  • Reworked and mastered the mutated explosions. Now, when a mutation dies, it has a chance to drop blood around itself. As I said, this can be cleared with water or destroyed manually. They can also drop some form of guts representing particles which drop to the ground.

  • Added a new system: The Horde. The Horde is an army of many mobs ( up to 30 which is configurable ) that spawns after stage 3 officially hits. It contains Mutated Humans, Villagers and Players. This horde will spawn each 30 to 120 minutes ( this is also configurable ). The Horde usually spawns 20-30 blocks away and you will be alerted when they come with the message "They're coming." in the action bar, as well as a new creepy sound playing.

  • This horde knows your location and other mutations can join it as well, and they all follow a leader, Hail Mutations!

  • Many textures of the mod have been lightened due to public opinions.

  • Added a new Item: The Mutated Ender Pearl. The Mutated Ender Pearl will teleport some if not all nearby mutations in random locations when right clicking it near one or more. This item can be useful because it can get you out of cornered situations, although remember that it can also tp other mutations to you! It's dropped by the Mutated Enderman and they can stack up to 16 and have a cooldown of 1 second.

  • Reworked and Improved Phase Systems. Now, depending on the phase you are in, the passive point gaining changes. This way, it can offer a more balanced and fun experience! It also now variates with the mod difficulty, from NORMAL to HARD. Passive point gaining still doesn't exist in EASY or PEACEFUL.

  • Now when a mutation dies, it's guaranteed (100%) they will lose points, even though they are small or big, this way, it makes it worth killing them and also makes the game more balanced.

  • Added more Player names.

  • Mutated Enderman's spawn system has been changed. From 5 to 3 spawnweight and from 75% to 65% assimilation chance.

  • Tweaked the Melded Flesh texture.

  • Changed the Springer Infection duration and particles.

  • Added a lot of new particles.

  • Added three new commands:

    • /horde spawn = spawns a horde at your position.
    • /score show = shows the evolution score value at the respective moment.
    • /phase show = shows the phase of evolution at the respective moment.
  • Tweaked the Config.

  • Changed the particle effect and visual effect that occurs when an infected animal is hit, it looks stunning now!

Changelog:

  • Fixed the crash that occured when mutations would target a falling block.

  • Changed config names finally.

  • Changed evolution milestones showing in chat from letters to number, example: Second -> 2.

Changelog:

  • Removed some stuff.

  • Renamed most of the mod's mobs due to copyright issues.

  • Improved The Mutated Player. He can now use certain items (pickaxes, swords and axes). These tools improve their damage attack and also each of them have a special ability. Mutated Players with Pickaxes can often break blocks if near their target. They have improved damage and attack speed with a sword and they can break shields with the axe. These are the only items they can use.

  • Fixed the Mutated Player not spawning with names, is your name there?

  • Fixed the crash with the creeper and player heads.

  • Changed and improved certain textures, especially effects!

  • Added a new effect called Germilis that is an explosion given effect that deals extra damage. Is it contagious?

  • Infections given by the Springer will last more.

  • Improved Enderman Tp Again...

Special thanks to Renovated Studios, Beta, Nightfox, Kronoz and other people that contribute to the team!

  • Improved Assimilated Enderman Tp.
  • Added Assimilated Creeper Head.
  • Repaired the texture on the assimilated creeper.
  • Removed some unecessary code.
  • Fixed a visual glitch.

Official release of the long awaited mutationcraft rework, Fight or Die: Mutations (FDM).

Details

Licensed MIT
Published 6 months ago
Updated 2 months ago