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Deadeye Mod 0.5.0 for 1.21.1

Changelog

This update can break your Deadeye if you have a save with older version installed!
If that's the case, use /deadeye setlevel <player> command.

  • Deadeye Mod now works on NeoForge using Sinytra Connector!
    • To configure the mod in NeoForge, use /owo-config deadeye-mod command.
  • New Items
    • Tobacco: Is a plant used to craft Snake Oil and Cigarettes. Can be farmed and found throughout the world.
    • Cigarette: Can be used to fill your Deadeye Core. Crafted from paper and tobacco.
    • Chewing Tobacco: Can be used to refill and fortify your Deadeye Meter slightly. But it damages your Deadeye Core slightly. Crafted by smelting tobacco.
    • Snake Oil: Can be used to refill and fortify your Deadeye Meter. Has different levels of fortification depending on the tobacco amount used to craft.
  • Updated Deadeye logic
    • Added Deadeye level. To level up, spend time in Deadeye and kill entities in Deadeye.
    • Added gamerule "disableDeadeyeLeveling" to disable Deadeye leveling.
    • Seperated Deadeye Core and Meter.
    • Eating foods adds to your Deadeye Core depending on their nutrition value.
    • Added Deadeye fortification.
    • Changed the default key of Deadeye Mark from X to Tilde. (a.k.a ~)
    • Vic's Point Blank weapons can now be used to mark by default.
  • Deadeye effect now fades in and out.
  • New Deadeye meter HUD.
    • New config option to configure this HUD's position.
  • Added Quickdraw button
    • Quickdraw selects the first usable weapon in your hotbar and automatically puts you in Deadeye.
    • If used with a Vic's Point Blank weapon, you will skip the draw animation and immediately be able to shoot your weapon.
  • New commands (and now supports localization)
    • Added/deadeye setmeter <player> <amount>command.
    • Added /deadeye setcore <player> <amount> command.
    • Added /deadeye setlevel <player> <level> command.
    • Removed /deadeye refill
  • Added tooltips to config screen.
  • Bugfixes
    • Fixed bows not playing their shoot sounds in Deadeye.
    • Fixed bows being able to mark even though they don't have enough ammunition.
    • Fixed a crash related to picking up bow ammunition from the ground.
    • Fixed Deadeye decreasing faster when the slowdown option is turned off.
    • Fixed a crash if more than one player disables their Deadeye simultaneously.
  • Removed Satin and Renderer dependencies.
  • Minor bug fixes and improvements.

Files

deadeye-mod-0.5.0+1.21.1.jar(2.32 MiB) Primary Download

Project members

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Details

Licensed GPL-3.0-only
Published 4 months ago
Updated 21 days ago