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Death Knights v1.0.0

IMPORTANT FOR MOD AND MODPACK DEVELOPERS: THIS UPDATE REPLACES ALL DEATH KNIGHTS ATTRIBUTES WITH THEIR ETERNAL ATTRIBUTES EQUIVALENT E.G. death_knights:blood > eternal_attributes:blood

If you are referencing death knight's SpellSchoolRegistry class, then the spell schools will be redirected to Eternal Attributes, but for datapacks, you'll need to change the attribute and school ids to eternal_attributes:{school}.

This also allows seamless use of the Unholy and Blood powers without the need of depending on Death Knights, incase you're interested as a mod/datapack developer.

Changes:

  • Now requires Eternal Attributes as dependency
  • Added Tier 3 Armor Sets:
    • Icebound Knight (Frost)
    • Crimson Knight (Blood)
    • Blightbringer (Unholy)
  • Death's Call armor set now gives +10% of all death knight elements instead of flat +1
  • Blood Boil's "Blood Plague" no longer deals damage, and instead it makes the death knight heal every time they deal blood damage (such as from a blood ability). The % max health healing scales up with the amount of blood power the death knight has, and it's configurable.
  • Fixed Decaying enchantment not working

0.6.1 - Fixes

  • Fixed Crimson Guard armor's pivot points being wrong
  • Fixed Soulfrost not being able to be added into DK armor
  • Fixed spell enchants not usable in runeblades
  • YOUR JEWLERY CONFIG WILL BE RESET! It's now named jewelry_v2.json
  • Added Great Runeaxes, meant for blood death knights. They're slow and have Death Strike as an integrated spell.
  • Added Blood Death Knight jewlery; necklace and rings. Found in treasure chests of Bastions.
  • Added new model and textures for the Crimson Guard armor set.

0.5.0 - Blood Death Knights

  • Added the Blood Death Knight Class (Tank)
  • Added the Tome of Vampiric Knowledge
  • Added Tier 2 Armor for Blood Death Knight; Crimson Guard Set.
  • Melee abilities like Obliterate, Festering Strike, Frost Strike, Death Strike, etc. now reset the attack cooldown, making you unable to do a basic attack depending on the weapon's attack speed.

Jewelry and Great Runeaxes are coming in v0.6.0, which will be the last update before the 1.21 port!

  • Fixed Iron and Diamond Great Runeblades not having a recipe
  • Fixed Great Runeblades being set as one handed for Better Combat

0.4.0 - Unholy & Jewelry Update

Main Features

  • Added the Unholy Death Knight Class
  • Added Tier 2 Armors for Unholy and Frost Death Knights; The Plaguebringer and Frozen Champion sets.
  • Added Great Runeblades, a new two handed weapon with 5 variants
  • Added Death Knight Jewelry found in Ancient City (Frost) and Woodland Mansions (Unholy)

Changelog:

  • WARNING! Armor config has been moved to an "item" folder, as the jewelry config is also there now.
  • Added Tome of Unholy Teachings
  • Added 4 spells for Unholy DK: Festering Strike, Death Coil, Epidemic and Death Grip
  • Added Frozen Champion armor set for Frost Death Knights
  • Added Plaguebringer armor set for Unholy Death Knights
  • Added Great Runeblades with Iron, Diamond, Netherite, Ruby and Aeternium variants.
  • Slightly reduced Frost Strike's frost power scaling (from 1.2 to 1.0)
  • Nerfed aeternium/ruby tier of one handed runeblades giving +6 spell power total. Now gives +5
  • Fixed armors and weapons not being able to be enchanted
  • Fixed runeblades not being able to use Spell Power enchantments
  • Fixed compat recipes loading when they shouldn't
  • Fixed spell descriptions having the wrong placeholder and not showing damage on the latest spell engine version
  • Fixed Obliterate and Frost Strike not requiring any runes
  • Fixed tiers of each spell being wrong
  • Fixed log spam when using Remorseless Winter

Death Knights Public Branch Changelog

0.3.5

  • Initiate Runeblade is now named Iron Runeblade
  • Added Diamond Runeblade
  • Added Netherite Runeblade
  • Added Ruby Runeblade (BetterNether Compat)
  • Added Aeternium Runeblade (BetterEnd Compat)
  • Increased default range of Remorseless Winter from 2.0 to 4.0

0.3.1

  • Fixed refmap crash

0.3.0

  • Fixed crash when better combat is not present
  • Initial public release version
  • Initial beta release of the mod

Project members

ElocinDev

Member

Details

Licensed ARR
Published 5 months ago
Updated 7 days ago