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Additions
Tweaks
Crude Oil can be changed with a command
Bug Fixes
End Portal broken (Penta )
Golden Laboratory Goggles not being awarded (Catchmons )
Issues with grey minimaps (Penta )
Crash when rendering Armor Trims in Ponder (h0bbayt )
Redstone Programmer GUI not opening on a server
Molten Blocks disappearing when placed in water (Penta )
Incompatibility with Dave's Potioneering and Origins
Recipes for Hyperaccumulating Fertilizer, ANFO and Perfume required too much fluid
Gas Mask clips with some skins
Additions
Tweaks
Reduced required amounts of mixture in many recipes
Bug Fixes
Block Entity NBT not copied when CTRL-picking blocks
Aging Barrels being able to be emptied while aging, and crashing as a result
Sodium Hydride not present in Creative Mode Tab or JEI
Sodium Hydride not being used up when it explodes
Mixed Charge and Mixed Shell not present in Creative Mode Tab or JEI
Mixed Shell cannot be fuzed
Obliteration category in JEI still shows Nitrocellulose block
Additions
Tweaks
Default heating/cooling powers for Blaze Burners and Refrigerstraytors have been multiplied by 1000
Cyanamide no longer polymerizes
Reduced burn time of Unvarnished Plywood
Barometer and Thermometer screens show the current value of the quantity they monitor
Bug Fixes
Typo in Vat fluids Ponder
Centrifuge speed does not affect the time it takes to do recipes
Calcium Carbide missing from Creative Mode Tab
Tree Tap shaft not rendering with Flywheel enabled
Isoprene has the wrong structure
Tweaks
Test Tubes cheated from JEI of substances which are gas at RTP are given at a lower concentration
Vats can no longer be completely filled with liquid
Bug Fixes
Crash when Borax is put in a Basin or Vat
Products of reversible reactions are missing recipes in JEI
Air is pumped out of Vats at 1000 times the pressure it should be
Bug Fixes
No crafting recipe for Laboratory Goggles
Mysterious heating of Vats with liquids (Penta0308 )
Crash when hovering Mixed Explosive Items
Client-server desync on Blocked pick-blocked into an Extended Inventory hotbar slot
Chemistry Additions
The alkyne equivalent of all of Destroy's alkene additions
Some reactions of Diborane
Tweaks
Blowpipes and placed glassware (e.g. Beakers) emit light if their fluid does
Bug Fixes
Packet issues breaking multiplayer (Penta0308 )
Vat pressure being calculated incorrectly
Bubble Caps appear to give half the signal they should to Threshold Switches
Bug Fixes
Can't connect to other worlds
Tinted blocks appear white with Embeddium installed (Penta0308 )
Circuit Masks and Boards have the wrong texture after an asset reload
Air is 1000 times too concentrated
Electrolysis and Mixing of Mixtures are broken
Some missing translation entries
Translation Updates
Chemistry Additions
Steam Reformation reverse (Sabatier process)
Sodium Hydride and Sodium Borohydride syntheses
Bug Fixes
Red Sand has the Sand sieving recipe
Keypunches punches the wrong square
Acetylene Trimerization has wrong translation key
Crash when mixing Propylene and Water
Charging and Electrolysis don't work
Reversible reactions don't show up for output Items' recipes in JEI
A second Moonshine Bottle replaces the Undistilled Moonshine Bottle in the Creative Mode Tab
Some automatically generated thermodynamic values do not obey Hess' Law
Lime slaking missing Quicklime ingredient
Translation Updates
Russian
Chinese
Japanese
Polish
British English
Brazilian Porteguese
German
Bug Fixes
Tap arm not appearing if Flywheel instancing is enabled
Stripped Jungle Log missing from Tap Ponder
Patreon Badges have missing models
Seismograph Map not rendering in screen
Blowpipe not giving the Item if placed
Vat Fluids Ponder crashing
Explosive Property description translation keys broken
Unfinished Catalytic Converter missing translation
Isoprene polymerization missing
Multiple empty tags in recipes
Heating power config has wrong lower bound
Obliteration described incorrectly in Mixed Explosive Ponder
Crash on loading world with JEI installed
Bug Fixes
Crash on joining or creating a world
Advancement not awarded for attempting to use Fireproof Flint and Steel
Smelting Chalk Dust not working
Coal-Infused Beetroot Ashes sieving not working
Additions (in rough order of how exciting they are)
Separating Potions with the Centrifuge
Milk and Apple Juice Cartons
Certain non-Mixture fluids can be pumped into Vats and automatically converted to Mixtures
Carbon Fiber, new Plastics, Nether Crocoite, Chromium, Lead, Inox and Borosilicate Glass
Flame Retardants
New PPE
Mechanical Sieve
Biome-dependent processing recipes
Catalytic Converter
Beaker, Round-Bottomed Flask, Test Tube Rack and Measuring Cylinder
Tree Tapping
Element Blocks
Stampers and the Blank Music Disc
Glassblowing
Custom Explosive Mixes
Creatine
Seismograph and oil prospecting minigame
Redstone Programmer
Trypolithography (Circuit Boards, Circuit Masks and Keypunches)
Chemistry Additions
Wolff-Kishner reduction
Alcohol dehydration
Plenty of electrophilic additions
Nitro group hydrogenation
Phosgene and isocyanates
Toluene nitration is split into two steps
Alkynes
Organoboron reactions
Removals
Magic Oxidant and Magic Reductant
ANFO, Cordite, Nitrocellulose and Picric Acid Blocks
Coaxial Cogwheel, Double Cardan Shaft, Differential, Planetary Gearset (ported to Petrol's Parts)
Compatibility
Create: The Factory Must Grow
TFMG Distillation recipes can be done in Destroy's Distillation towers
Create: Big Cannons
Mixtures in Fluid Shells will pollute and contaminate as if they came out of a pipe
Mixed Charges and Mixed Shells
Each mod's Gas Masks are interchangeable
Curios
Lab Goggles and others can be put in the head slot and will work as Engineers' Goggles and PPE
Badges can be worn in a new Curios slot
Fluids can now be tagged as pollutants and coolants
Tweaks
Acid dissociation is now 1st order w.r.t. water
You can now see gases in Vats
Using a Creative Blaze Cake on a Refrigerstrayter will cause it to cool indefinitely
Mercury is tagged as acutely toxic
Methanol is tagged as a solvent
Sped up Andrussow Process (1000kJ is quite a high activation energy)
Sped up chlorine production
Centrifugation is more rigorous
Preexponential factors have dynamic units in JEI
Destroy's TNT and vanilla's "TNT" have been separated
Charge is now specific to Atoms and is not a single value for the whole Molecule
Made it easier to get Rhodium from Mashed Potato, and it is guaranteed the first time
Discovering oil awards experience
Vat thermometers and barometers now output a configurable Redstone signal
Species can have concentrations listed in millimolar or micromolar, so they don't show as "0.0M"
Particles show whenever a crop fails to grow due to Pollution
Alcohol and Baby Blue can be individually disabled
Some types of Pollution are now local to chunks rather than the whole world
Vats work with the Threshold Switch
Revised Vat Ponders
More Advancements
Butter no longer requires cooling
Changed volume conversion from 1L = 1B to 1L = 1mB
Many more things are configurable
Vats can be moved by contraptions as one body
Certain Blocks will now show Lab Goggles rather than Engineer's Goggles in the Goggle overlay
Datapack support for Vat materials
Rate constants for water self-ionisation fixed so water has pH ~7 at RTP
Bug Fixes
Deconstructed Vats flushing as though they still had vents
Z-fighting with Vat vents
Deepslate Nickel Ore being tagged as a fluorite ore instead of nickel
Rendering bugs with Aging Barrels
Pick block working incorrectly
Doubling of Differential model in its Ponder
Text not appearing in JEI if multiple reactions are being shown on screen
Picric Acid Tablet recipe taking sodium ions
Decomposition of chlorodifluoromethane producing hydrofluoric acid
Using a Creative Blaze Burner causing it to render wrong, and cool
Occasional crash when using Test Tube
Centrifuge producing impossible concentrations of fluids
Advancements not being awarded
Reverse reactions not showing up in JEI
Pipes not connecting to new Vats until updated
Mixtures pumped out of pipes not hurting entities
Pumpjacks rendering wrong and not rotating on contraptions
Odd Aging Barrel behaviour
Test Tube rendering issues
Block colour changes from Smog pollution needing a reload to appear
Crash working out what colour rain should be
Duplication of iodine and other reaction results in Vats
Crash when hovering an item in the latest JEI version
Water not changing color with Smog level changes
Commands not having the correct permission level
Using a Syringe on a Mob in Creative consumes the Item
Breeding cooldown reduction of Baby Blue not working
Incorrect densities of Chlorine, R-22, Hydrogen Fluoride and Carbon Dioxide
Adding items to Vats not disturbing the equilibrium
Made Vats calculate reactions at least 20,000% faster, dramatically reducing lag
Added Crude Oil Bucket
Baby Blue will eliminate the breeding cooldown when used on animals
Added oleum and refined the synthesis of sulfuric acid
Esterification with carboxylic acids now requires oleum as a dehydrating agent, which stops the perpetual polymerization problem when trying to make acetone cyanohydrin
Updated Double Cardan Shaft model
Updated texture for Palladium and Platinum Blocks
Decreased the rate at which pollution naturally disappears
Sulfur dioxide has the right density
Fixed tooltips for filters for gas and liquid in the Vat screen being swapped
Distillation towers won't distill if the reboiler is cooler than room temperature
Fixed console spam from Mixtures
Fixed heat capacity of water being a thousand times higher than it should have been
Crude Oil and recipes involving it now use the tag forge:crude_oil
Vats with no gas and only solution now read as at a vacuum rather than air pressure
Fixed occasional crash when clicking Vat Sides with a Test Tube
Fixed crash when urinating
Fixed slow release of Mixtures through pumps not polluting
Castner process now obeys conservation laws
Fixed voiding of gases if inserted into a Vat below their boiling point
Fixed mixing textures of some Fluids in when in pipes
Fixed ions disappearing when centrifuged
Added 'simulation level' configuration option, which can be used to reduce flickering of Vat contents and temperatures
You can now filter Molecules by name and phase in the Vat GUI
When in creative mode, an empty Test Tube can copy Mixtures from any fluid-containing block
Fixed Mixtures involving recipes only working if you don't have the right contents
Added redox between iodide and chlorine
Fixed main synthesis for chlorine not showing up in JEI
Fixed Mixtures not showing uses/recipes for component Molecules when clicked in JEI
Fixed benzene hydrogenation reaction taking toluene
Fixed dissolving nickel producing iron
If a Display Link is used to observe the entire contents of a Vat, it now shows quantities rather than (incorrect) concentrations
Fixed Refrigerstrayters heating Distillation Towers
Fixed multiplayer crash when looking at Vat Controllers and Dynamite
Fixed crash when Mixtures polluted or caused damage to players
Schematicannons now accept Gunpowder again
Reverted change to Basins where they would mix any Mixtures added to them, as it broke brine electrolysis
Fixed infinite Iodine generation
Fixed LPG (and other gaseous Mixtures generated by recipes) not inserting into Vats
Fixed crash on server startup again
Fixed water being called "Proton Hydroxide Solution"
Fixed LAN again
Shafts going through a Coaxial Cogwheel are now properly named in Jade, WAILA, etc.
Fixed liquid densities of methane and hydrogen
Fixed centrifugation of gases giving empty Mixtures
Added salt name overrides
Basins and Fluid Tanks can now store changing Mixtures
Tweaked some translations of Mixture names to allow languages with postpositive adjectives better control
Fixed another crash when starting a server
Fixed Bubble Caps voiding some Fluid
Vat Sides now show as the right block in the Display Link GUI
Separated name entries for chloride ions and organochloride Molecules
Pumpjacks now don't care about rotation direction
Fixed whole stack of Glass Bottles disappearing when filling with Urine from a Cauldron
Fixed console spam when looking at a Basin
Fixed Brass Funnel filters not being set
Fixed problems when placing Vats with schematics
The automatic creative mode Goggles configuration option is now in the right place
Fixed structure and synthesis of TNT
Added synthesis of TNP
Castner Process now gives an appropriate amount of sodium
Vat barometers don't look stupid at negative pressure differences
Mixture ingredients now accept ranges of concentrations
Vats now drop Items when broken and no longer stop accepting Items after being reassembled
LAN and Essentials worlds now let other people in
Molecule Tag icons now display with the uniform font
Blocks can now be extruded on Minecart Contraptions and Trains without rendering funny
Walking into Pumpjacks no longer causes suffocation
Fixed copies of Molecular structures using the same bonds, meaning replacing bonds in a copy would replace bonds in the original - this has also fixed alkene hydration and cyanide nucleophilic addition not loading in JEI, and the generic alcohol in the recipe screen for alcohol oxidation
Added placement preview for Differential
Fixed crash when standing on Depot
Agar Blocks no longer craft into Fluorite
Fixed the Cancer Awareness pop-up being removable with milk
Fixed crash when a Vat empties while the GUI is open
Stopped entities getting the zoomies when they are too inebriated
Stopped entities getting the zoomies when they walk on Agar Blocks
Chorus Wine now doesn't work cross-dimensionally
Destroy's explosives no longer turn into TNT when exploded by a different explosion
Fixed problem with pinning and viewing recipes of Mixtures in JEI
Innkeeper trades now give similar amounts of XP to vanilla Villagers
Fixed some sounds not getting quieter the further away they were played
Smog effects when entering a new dimension now match the new dimension
Fixed crash when breaking Bubble Caps and Centrifuges
Fixed Swiss Army Knife struggling to break blocks if its animation wasn't finished
Swiss Army Knives switch to the correct tool sooner, making its drops more accurate
Fixed crashes when Vats have no gas in them
Fixed crash when some cyclic Molecules were reacted, including by adding LPG to a Vat
Stopped Coaxial Cogwheels acting like they have a Shaft through them when they don't
Gave Zombie Innkeepers a texture
Growing trees now decreases Acid Rain, Smog and Greenhouse Gas levels
Pollution decreases naturally over time
Fixed bugs relating to pipes and blocks which can hold fluids (crashes when placing and Pondering)
Fixed crashes on opening world from a variety of places
Fixed crashes relating to the Differential
Slightly enlarged Gas Mask model
Fixed crash when loaded with Create: Enchantment Industry
Updated texture of Nickel Block
Added textures for periodic table Blocks
Fixed a bug where the JEI plugin would sometimes fail to load
Fixed occasional crash on startup due to sound registration
Fixed some items appearing the Creative Mode search tab when they weren't meant to
Fixed Formula.replaceBondTo
only replacing the bond in one direction
Stopped JEI plugin from not loading entirely if a problematic Generic Reaction example was generated
Internally began adding the Circuit Mask, Keypunch and Redstone Programmer