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Additions

  • Confetti

Tweaks

  • Crude Oil can be changed with a command

Bug Fixes

  • End Portal broken (Penta)
  • Golden Laboratory Goggles not being awarded (Catchmons)
  • Issues with grey minimaps (Penta)
  • Crash when rendering Armor Trims in Ponder (h0bbayt)
  • Redstone Programmer GUI not opening on a server
  • Molten Blocks disappearing when placed in water (Penta)
  • Incompatibility with Dave's Potioneering and Origins
  • Recipes for Hyperaccumulating Fertilizer, ANFO and Perfume required too much fluid
  • Gas Mask clips with some skins

Additions

  • Creative Pump

Tweaks

  • Reduced required amounts of mixture in many recipes

Bug Fixes

  • Block Entity NBT not copied when CTRL-picking blocks
  • Aging Barrels being able to be emptied while aging, and crashing as a result
  • Sodium Hydride not present in Creative Mode Tab or JEI
  • Sodium Hydride not being used up when it explodes
  • Mixed Charge and Mixed Shell not present in Creative Mode Tab or JEI
  • Mixed Shell cannot be fuzed
  • Obliteration category in JEI still shows Nitrocellulose block

Additions

  • Redstone Siphon

Tweaks

  • Default heating/cooling powers for Blaze Burners and Refrigerstraytors have been multiplied by 1000
  • Cyanamide no longer polymerizes
  • Reduced burn time of Unvarnished Plywood
  • Barometer and Thermometer screens show the current value of the quantity they monitor

Bug Fixes

  • Typo in Vat fluids Ponder
  • Centrifuge speed does not affect the time it takes to do recipes
  • Calcium Carbide missing from Creative Mode Tab
  • Tree Tap shaft not rendering with Flywheel enabled
  • Isoprene has the wrong structure

Tweaks

  • Test Tubes cheated from JEI of substances which are gas at RTP are given at a lower concentration
  • Vats can no longer be completely filled with liquid

Bug Fixes

  • Crash when Borax is put in a Basin or Vat
  • Products of reversible reactions are missing recipes in JEI
  • Air is pumped out of Vats at 1000 times the pressure it should be

Bug Fixes

  • No crafting recipe for Laboratory Goggles
  • Mysterious heating of Vats with liquids (Penta0308)
  • Crash when hovering Mixed Explosive Items
  • Client-server desync on Blocked pick-blocked into an Extended Inventory hotbar slot

Chemistry Additions

  • The alkyne equivalent of all of Destroy's alkene additions
  • Some reactions of Diborane

Tweaks

  • Blowpipes and placed glassware (e.g. Beakers) emit light if their fluid does

Bug Fixes

  • Packet issues breaking multiplayer (Penta0308)
  • Vat pressure being calculated incorrectly
  • Bubble Caps appear to give half the signal they should to Threshold Switches

Bug Fixes

  • Can't connect to other worlds
  • Tinted blocks appear white with Embeddium installed (Penta0308)
  • Circuit Masks and Boards have the wrong texture after an asset reload
  • Air is 1000 times too concentrated
  • Electrolysis and Mixing of Mixtures are broken
  • Some missing translation entries

Translation Updates

  • Korean

Chemistry Additions

  • Steam Reformation reverse (Sabatier process)
  • Sodium Hydride and Sodium Borohydride syntheses

Bug Fixes

  • Red Sand has the Sand sieving recipe
  • Keypunches punches the wrong square
  • Acetylene Trimerization has wrong translation key
  • Crash when mixing Propylene and Water
  • Charging and Electrolysis don't work
  • Reversible reactions don't show up for output Items' recipes in JEI
  • A second Moonshine Bottle replaces the Undistilled Moonshine Bottle in the Creative Mode Tab
  • Some automatically generated thermodynamic values do not obey Hess' Law
  • Lime slaking missing Quicklime ingredient

Translation Updates

  • Russian
  • Chinese
  • Japanese
  • Polish
  • British English
  • Brazilian Porteguese
  • German

Bug Fixes

  • Tap arm not appearing if Flywheel instancing is enabled
  • Stripped Jungle Log missing from Tap Ponder
  • Patreon Badges have missing models
  • Seismograph Map not rendering in screen
  • Blowpipe not giving the Item if placed
  • Vat Fluids Ponder crashing
  • Explosive Property description translation keys broken
  • Unfinished Catalytic Converter missing translation
  • Isoprene polymerization missing
  • Multiple empty tags in recipes
  • Heating power config has wrong lower bound
  • Obliteration described incorrectly in Mixed Explosive Ponder
  • Crash on loading world with JEI installed

Bug Fixes

  • Crash on joining or creating a world
  • Advancement not awarded for attempting to use Fireproof Flint and Steel
  • Smelting Chalk Dust not working
  • Coal-Infused Beetroot Ashes sieving not working

Additions (in rough order of how exciting they are)

  • Separating Potions with the Centrifuge
  • Milk and Apple Juice Cartons
  • Certain non-Mixture fluids can be pumped into Vats and automatically converted to Mixtures
  • Carbon Fiber, new Plastics, Nether Crocoite, Chromium, Lead, Inox and Borosilicate Glass
  • Flame Retardants
  • New PPE
  • Mechanical Sieve
  • Biome-dependent processing recipes
  • Catalytic Converter
  • Beaker, Round-Bottomed Flask, Test Tube Rack and Measuring Cylinder
  • Tree Tapping
  • Element Blocks
  • Stampers and the Blank Music Disc
  • Glassblowing
  • Custom Explosive Mixes
  • Creatine
  • Seismograph and oil prospecting minigame
  • Redstone Programmer
  • Trypolithography (Circuit Boards, Circuit Masks and Keypunches)

Chemistry Additions

  • Wolff-Kishner reduction
  • Alcohol dehydration
  • Plenty of electrophilic additions
  • Nitro group hydrogenation
  • Phosgene and isocyanates
  • Toluene nitration is split into two steps
  • Alkynes
  • Organoboron reactions

Removals

  • Magic Oxidant and Magic Reductant
  • ANFO, Cordite, Nitrocellulose and Picric Acid Blocks
  • Coaxial Cogwheel, Double Cardan Shaft, Differential, Planetary Gearset (ported to Petrol's Parts)

Compatibility

  • Create: The Factory Must Grow
    • TFMG Distillation recipes can be done in Destroy's Distillation towers
  • Create: Big Cannons
    • Mixtures in Fluid Shells will pollute and contaminate as if they came out of a pipe
    • Mixed Charges and Mixed Shells
    • Each mod's Gas Masks are interchangeable
  • Curios
    • Lab Goggles and others can be put in the head slot and will work as Engineers' Goggles and PPE
    • Badges can be worn in a new Curios slot
  • Fluids can now be tagged as pollutants and coolants

Tweaks

  • Acid dissociation is now 1st order w.r.t. water
  • You can now see gases in Vats
  • Using a Creative Blaze Cake on a Refrigerstrayter will cause it to cool indefinitely
  • Mercury is tagged as acutely toxic
  • Methanol is tagged as a solvent
  • Sped up Andrussow Process (1000kJ is quite a high activation energy)
  • Sped up chlorine production
  • Centrifugation is more rigorous
  • Preexponential factors have dynamic units in JEI
  • Destroy's TNT and vanilla's "TNT" have been separated
  • Charge is now specific to Atoms and is not a single value for the whole Molecule
  • Made it easier to get Rhodium from Mashed Potato, and it is guaranteed the first time
  • Discovering oil awards experience
  • Vat thermometers and barometers now output a configurable Redstone signal
  • Species can have concentrations listed in millimolar or micromolar, so they don't show as "0.0M"
  • Particles show whenever a crop fails to grow due to Pollution
  • Alcohol and Baby Blue can be individually disabled
  • Some types of Pollution are now local to chunks rather than the whole world
  • Vats work with the Threshold Switch
  • Revised Vat Ponders
  • More Advancements
  • Butter no longer requires cooling
  • Changed volume conversion from 1L = 1B to 1L = 1mB
  • Many more things are configurable
  • Vats can be moved by contraptions as one body
  • Certain Blocks will now show Lab Goggles rather than Engineer's Goggles in the Goggle overlay
  • Datapack support for Vat materials
  • Rate constants for water self-ionisation fixed so water has pH ~7 at RTP

Bug Fixes

  • Deconstructed Vats flushing as though they still had vents
  • Z-fighting with Vat vents
  • Deepslate Nickel Ore being tagged as a fluorite ore instead of nickel
  • Rendering bugs with Aging Barrels
  • Pick block working incorrectly
  • Doubling of Differential model in its Ponder
  • Text not appearing in JEI if multiple reactions are being shown on screen
  • Picric Acid Tablet recipe taking sodium ions
  • Decomposition of chlorodifluoromethane producing hydrofluoric acid
  • Using a Creative Blaze Burner causing it to render wrong, and cool
  • Occasional crash when using Test Tube
  • Centrifuge producing impossible concentrations of fluids
  • Advancements not being awarded
  • Reverse reactions not showing up in JEI
  • Pipes not connecting to new Vats until updated
  • Mixtures pumped out of pipes not hurting entities
  • Pumpjacks rendering wrong and not rotating on contraptions
  • Odd Aging Barrel behaviour
  • Test Tube rendering issues
  • Block colour changes from Smog pollution needing a reload to appear
  • Crash working out what colour rain should be
  • Duplication of iodine and other reaction results in Vats
  • Crash when hovering an item in the latest JEI version
  • Water not changing color with Smog level changes
  • Commands not having the correct permission level
  • Using a Syringe on a Mob in Creative consumes the Item
  • Breeding cooldown reduction of Baby Blue not working
  • Incorrect densities of Chlorine, R-22, Hydrogen Fluoride and Carbon Dioxide
  • Adding items to Vats not disturbing the equilibrium
  • Made Vats calculate reactions at least 20,000% faster, dramatically reducing lag
  • Added Crude Oil Bucket
  • Baby Blue will eliminate the breeding cooldown when used on animals
  • Added oleum and refined the synthesis of sulfuric acid
  • Esterification with carboxylic acids now requires oleum as a dehydrating agent, which stops the perpetual polymerization problem when trying to make acetone cyanohydrin
  • Updated Double Cardan Shaft model
  • Updated texture for Palladium and Platinum Blocks
  • Decreased the rate at which pollution naturally disappears
  • Sulfur dioxide has the right density
  • Fixed tooltips for filters for gas and liquid in the Vat screen being swapped
  • Distillation towers won't distill if the reboiler is cooler than room temperature
  • Fixed console spam from Mixtures
  • Fixed heat capacity of water being a thousand times higher than it should have been
  • Crude Oil and recipes involving it now use the tag forge:crude_oil
  • Vats with no gas and only solution now read as at a vacuum rather than air pressure
  • Fixed occasional crash when clicking Vat Sides with a Test Tube
  • Fixed crash when urinating
  • Fixed slow release of Mixtures through pumps not polluting
  • Castner process now obeys conservation laws
  • Fixed voiding of gases if inserted into a Vat below their boiling point
  • Fixed mixing textures of some Fluids in when in pipes
  • Fixed ions disappearing when centrifuged
  • Added 'simulation level' configuration option, which can be used to reduce flickering of Vat contents and temperatures
  • You can now filter Molecules by name and phase in the Vat GUI
  • When in creative mode, an empty Test Tube can copy Mixtures from any fluid-containing block
  • Fixed Mixtures involving recipes only working if you don't have the right contents
  • Added redox between iodide and chlorine
  • Fixed main synthesis for chlorine not showing up in JEI
  • Fixed Mixtures not showing uses/recipes for component Molecules when clicked in JEI
  • Fixed benzene hydrogenation reaction taking toluene
  • Fixed dissolving nickel producing iron
  • If a Display Link is used to observe the entire contents of a Vat, it now shows quantities rather than (incorrect) concentrations
  • Fixed Refrigerstrayters heating Distillation Towers
  • Fixed multiplayer crash when looking at Vat Controllers and Dynamite
  • Fixed crash when Mixtures polluted or caused damage to players
  • Schematicannons now accept Gunpowder again
  • Reverted change to Basins where they would mix any Mixtures added to them, as it broke brine electrolysis
  • Fixed infinite Iodine generation
  • Fixed LPG (and other gaseous Mixtures generated by recipes) not inserting into Vats
  • Fixed crash on server startup again
  • Fixed water being called "Proton Hydroxide Solution"
  • Fixed LAN again
  • Shafts going through a Coaxial Cogwheel are now properly named in Jade, WAILA, etc.
  • Fixed liquid densities of methane and hydrogen
  • Fixed centrifugation of gases giving empty Mixtures
  • Added salt name overrides
  • Basins and Fluid Tanks can now store changing Mixtures
  • Tweaked some translations of Mixture names to allow languages with postpositive adjectives better control
  • Fixed another crash when starting a server
  • Fixed Bubble Caps voiding some Fluid
  • Vat Sides now show as the right block in the Display Link GUI
  • Separated name entries for chloride ions and organochloride Molecules
  • Pumpjacks now don't care about rotation direction
  • Fixed whole stack of Glass Bottles disappearing when filling with Urine from a Cauldron
  • Fixed console spam when looking at a Basin
  • Fixed Brass Funnel filters not being set
  • Fixed problems when placing Vats with schematics
  • The automatic creative mode Goggles configuration option is now in the right place
  • Fixed structure and synthesis of TNT
  • Added synthesis of TNP
  • Castner Process now gives an appropriate amount of sodium
  • Vat barometers don't look stupid at negative pressure differences
  • Mixture ingredients now accept ranges of concentrations
  • Vats now drop Items when broken and no longer stop accepting Items after being reassembled
  • LAN and Essentials worlds now let other people in
  • Molecule Tag icons now display with the uniform font
  • Blocks can now be extruded on Minecart Contraptions and Trains without rendering funny
  • Walking into Pumpjacks no longer causes suffocation
  • Fixed copies of Molecular structures using the same bonds, meaning replacing bonds in a copy would replace bonds in the original - this has also fixed alkene hydration and cyanide nucleophilic addition not loading in JEI, and the generic alcohol in the recipe screen for alcohol oxidation
  • Added placement preview for Differential
  • Fixed crash when standing on Depot
  • Agar Blocks no longer craft into Fluorite
  • Fixed the Cancer Awareness pop-up being removable with milk
  • Fixed crash when a Vat empties while the GUI is open
  • Stopped entities getting the zoomies when they are too inebriated
  • Stopped entities getting the zoomies when they walk on Agar Blocks
  • Chorus Wine now doesn't work cross-dimensionally
  • Destroy's explosives no longer turn into TNT when exploded by a different explosion
  • Fixed problem with pinning and viewing recipes of Mixtures in JEI
  • Innkeeper trades now give similar amounts of XP to vanilla Villagers
  • Fixed some sounds not getting quieter the further away they were played
  • Smog effects when entering a new dimension now match the new dimension
  • Fixed crash when breaking Bubble Caps and Centrifuges
  • Fixed Swiss Army Knife struggling to break blocks if its animation wasn't finished
  • Swiss Army Knives switch to the correct tool sooner, making its drops more accurate
  • Fixed crashes when Vats have no gas in them
  • Fixed crash when some cyclic Molecules were reacted, including by adding LPG to a Vat
  • Stopped Coaxial Cogwheels acting like they have a Shaft through them when they don't
  • Gave Zombie Innkeepers a texture
  • Growing trees now decreases Acid Rain, Smog and Greenhouse Gas levels
  • Pollution decreases naturally over time
  • Fixed bugs relating to pipes and blocks which can hold fluids (crashes when placing and Pondering)
  • Fixed crashes on opening world from a variety of places
  • Fixed crashes relating to the Differential
  • Slightly enlarged Gas Mask model
  • Fixed crash when loaded with Create: Enchantment Industry
  • Updated texture of Nickel Block
  • Added textures for periodic table Blocks
  • Fixed a bug where the JEI plugin would sometimes fail to load
  • Fixed occasional crash on startup due to sound registration
  • Fixed some items appearing the Creative Mode search tab when they weren't meant to
  • Fixed Formula.replaceBondTo only replacing the bond in one direction
  • Stopped JEI plugin from not loading entirely if a problematic Generic Reaction example was generated
  • Internally began adding the Circuit Mask, Keypunch and Redstone Programmer

Project members

petrolpark

Owner

Details

Licensed ARR
Published a year ago
Updated 9 days ago