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Adds an extra difficulty layer to increase the stats of enemies (and also allies)

Issues are tracked on my Discord in #difficultytweak-bugs as i dont have a github page.

Projectile Damage Attribute is a required dependency to buff certain ranged enemies

Listed for 1.19/1.20 but older versions are just untested so try it if you want.

Change difficulty with /function,

Difficulties are as follows:

Normal: Standard minecraft gameplay, just used to clear effects of other difficulties,

Expert: All mob damage and move speed increased by 20%, All mob health increased by 50%,

Master: All mob damage and move speed increased by 40%, All mob health increased by 100%,

Death: All mob damage and move speed increased by 60%, All mob health increased by 150%,


Project members

NyxYoru

Owner

Details

Licensed MIT
Published a year ago
Updated 5 months ago