DifficultyEx
“Because the game shouldn’t get easier just because you got better.”
DifficultyEx is a Fabric 1.20.1 dynamic difficulty system built around PlayerEx: Director’s Cut and Data Attributes: Director’s Cut.
Instead of every zombie, skeleton, or custom boss feeling identical in every world, DifficultyEx assigns each mob its own level, then scales its health, damage, armor, and XP rewards based on:
- The PlayerEx level of nearby players
- The dimension it’s in
- The biome it’s in
- The structure it’s near
- Optional per-entity overrides and blacklists
On top of that, it adds configurable RPG-style mob nameplates that show level and health above mobs’ heads, with support for both vanilla and Geckolib-rendered entities and optional integration with Traveler’s Titles.
🔹 Short Summary
DifficultyEx adds configurable, level-based mob scaling tied to PlayerEx, with biome/dimension/structure rules, XP/damage/armor/health scaling, and RPG-style mob nameplates.
✨ Core Features
🔧 Level-based mob scaling
Every time a mob is loaded into the world, DifficultyEx:
- Looks at all nearby players in a configurable radius.
- Reads their PlayerEx level.
- Runs those levels through a configurable formula (
xby default, via Crunch/exp4j). - Averages the result and applies a small random adjustment.
- Clamps the final mob level using:
- Global max & min
- Dimension-specific min/max
- Biome-specific min/max
- Structure-specific min/max (nearest configured structure)
- Per-entity min/max rules (by ID or regex)
📈 Scaled stats (health, damage, armor, XP)
Using mixins on vanilla logic, DifficultyEx scales several stats per mob level using configurable percentages:
- Health – mobs gain more max HP per level
- Damage – mobs hit harder per level
- Armor – mobs get tougher to damage per level
- XP reward – killing higher-level mobs gives more XP
All of these are controlled under scalingLevelSettings in the config:
entityBaseHealthPercentageentityBaseDamagePercentageentityBaseArmorPercentageentityExperiencePercentage
There’s also:
entityStartingLevels– per-entity starting level (by ID/regex)entityMaximumLevels– per-entity max level (by ID/regex)mobBlacklist– entities that should never be scaled
🌍 Dimension, biome & structure rules
DifficultyEx lets you shape where things are dangerous:
Per-dimension settings
dimensionSettings:
startingLevels["minecraft:overworld"]maximumLevels["minecraft:the_nether"], etc.
Per-biome settings
biomeScalingSettings:
startingLevels["minecraft:soul_sand_valley"]maximumLevels["minecraft:deep_dark"]
Per-structure settings
structureScalingSettings:
radius– how far a structure affects mobs around itstartingLevels["minecraft:ancient_city"]maximumLevels["minecraft:ancient_city"]
The mod uses the nearest configured structure within the configured radius to clamp mob level, so you can make, for example:
- Tiered dungeons with higher minimum levels
- Specific structures that cap level to avoid absurd values
- Dimension/biome “bands” (safe overworld, brutal nether, etc.)
👁️ RPG-style mob nameplates
DifficultyEx includes a full nameplate system rendered through mixins into:
- Vanilla
MobRenderer - Geckolib’s
GeoEntityRenderer/GeoReplacedEntityRenderer
Features (all configurable):
- Toggleable nameplates
- Level text, via
text.nameplate.level(e.g.Lv. 24) - Optional health bar
- Optional health text (current / max HP)
- Customizable:
- Render distance
- Show hostile mobs only toggle
- Y-offset above the mob’s head
- Scale
- Text color
- Background color
- Per-mob nameplate blacklist
These options live under client_settings.visualSettings in the config.
🧭 Traveler’s Titles integration (optional)
If Traveler’s Titles is installed, DifficultyEx adds a small compatibility layer:
- When the biome title is updated, DifficultyEx sends a packet to the server.
- The server calculates a level (based on your current environment & config).
- The client updates the Traveler’s Titles biome title to include a level string (e.g. a “Zone Level” style display).
This is fully optional; if Traveler’s Titles is absent, the compat mixins simply never apply.
⚙️ Configuration
DifficultyEx uses owo-config with a generated config class:
- File:
config/difficultyex-config.json5 - Mod Menu integration (
@Modmenu) gives you a UI if Mod Menu is installed.
global_settings.dimensionSettings
Map from dimension ID to:
startingLevelsmaximumLevels
Example:
"dimensionSettings": {
"minecraft:overworld": {
"startingLevels": 1,
"maximumLevels": 50
},
"minecraft:the_nether": {
"startingLevels": 10,
"maximumLevels": 80
}
}
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bibireden
Lead Developer

BareMinimumStudios
Mascot
Poke097
Project Lead

