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5.4.0 - Critical bugs made apparent after curseforge upload so skipping 5.4.0 on modrinth. Changelog for brevity.

 

  • Overhaul of gateways to be proper structures.
  • Updated default gateway, end and desert gateways.
  • Add Quartz, Mud, Red Sandstone, Prismarine gateways.
  • Removed limbo gateway for now.
  • Added config options for choosing which dimension the player will spawn in upon exiting limbo. (Done by PR from Cephelo on discord.)
  • Players returning from limbo will spawn inside two air blocks to prevent suffocation in case they spawn inside terrain. (Done by PR from Cephelo on discord.)
  • Players falling in the air will not take damage when landing after returning from limbo. (Done by PR from Cephelo on discord.)
  • Limbo config options should no longer reset on game launch. (Done by PR from Cephelo on discord.)
  • Renamed the config option limboBlocksCorruptingOverworldAmount to limboBlocksCorruptingExitWorldAmount. (Done by PR from Cephelo on discord.)

 

5.4.1

  • Fixed Stonebrick gateways not leading to dungeons.
  • Removed missed forge biome modifiers causing world crashes.
  • Fixed Lantredom dungeon pocket inter pocket linked doors.
  • Disabled End gateways due to gateways appearing in the mod.
  • Changed the monolith translation key to mob_monolith for consistency and compatibility with Maelstrom Mod
  • Fixed an invulnerable state that happened when other mods canceled EntityTravelToDimensionEvent after attempting to go through a door
  • Player attributes are now requested after each teleport to prevent some desync issues
  • Fixed an edge case where dimensional dungeons could fail to generate after going too deep
  • Fixed some minor translation inconsistencies
  • Fixed a crash when catching the death event in pocket dimension when the player's food stats don't exist
  • Eternal fabric now tries to teleport you back to your respawn position
  • Replaced the enableDecayDrops config option with decayDropChance
  • Fixed the clusterDimBlacklist and gatewayDimBlacklist config options
  • Restored the original eternal fabric texture
  • Fixed rain occuring in pocket dimensions
  • Made Gold item names more consistent
  • Fixed a few other lang issues
  • Added a small cooldown and a teleport sound to the rift blade
  • Fix for crash related to using client message stuff on server
  • Added a prototype myth dungeon type as an example for dungeonpack creators
  • Make unraveled fence types actually link up like fences.
  • Fix loot in Ruins Target Practise and Ruins Pressure Plate Riddle
  • Move Decay mechanic related blocks to their own creative tab
  • Restore Monliths
    1. Improve spawn rate in limbo.
    2. Make them solid black vs invisible again
    3. Make them instantly turn towards you when they see you and vibrate when they aggro like the old days.
    4. Restore and improve woven world thread armor's ability to delay the monolith's gaze
  • Gateways all have the same spawnrate now.
  • Fixed signs in multiple pocket schematics.
  • Fixed improperly configured door in long_corridor
  • Fixed smooth stone slabs having been turned into stone slabs in heart_of_disorder's schematic post flattening
  • Added world gen tweaks for limbo to see how they fair.
  • Added proper nether dungeon functionality to crimson door. Nether dungeon set current not functional.

Details

Licensed GPL-3.0-only
Published 10 months ago
Updated 2 months ago