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Changelog
1.18.45 - 31th March 2025
DogMood and the new Vanilla Dog Sounds initial implementation and interpretations
DogMood:
- Dog currently will have three mood state: Happy, Sad and Neutral
- Dog will mostly be in the neutral state.
- They will occasionally and randomly enter the other state for a random amount of time. The time will mostly be around a normal amount but have a relatively small chance to be significantly longer.
New Vanilla Dog Sounds Interpretation:
- We decided to not go with vanilla's static personality implementation and provided our own interpretation.
- Ambient Sound:
- Influenced by dog's mood.
- Perfect Neutral/ Augmented Neutral/ Sad/ Happy
- Hurt Sound: Chain Hurt Sound/ Light Hurt/ Heavy Hurt.
- Other sounds: Death Sounds, Injured Ambient, Serious Growl, Sniff, Sneeze, Greet Whine, Jealous, Down The Hole,...
- Ambient Sound:
- Config Option to assign a random Vanilla Dog Variant to a newly trained DTN Dog upon being trained from a Vanilla Pale Wolf instead of the Pale one only.
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#DogHurtSounds now follow Dogs when being played. #DogInventoryScreen now also gets Slots' Color from Locator Orbs (Non-dyeable) and Thicc Collars. Locator Orbs will be prioritized. #You can now Allow/Disallow Flying on Flying Furball dogs. #Dogs now go back to where they previously sit after Begging Owner for Attention (Petting)
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- Avoid Crashes when trying access DogLocationStorage upon ServerStopped.
- Avoid Crashes related to uninitialized DoggySpinModel.
- HOTFIX: PackPuppy Dogs having access to locked inventory slots (unlocked at higher level) when collecting nearby items.
- HOTFIX: Pillow Paw Dogs already got fall immune at level 1
Files
DoggyTalentsNext-1.21.1-1.18.45.jar(10.53 MiB) Primary Download