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Doggy Talents Next 1.18.45

Changelog

1.18.45 - 31th March 2025

DogMood and the new Vanilla Dog Sounds initial implementation and interpretations

DogMood:

  • Dog currently will have three mood state: Happy, Sad and Neutral
  • Dog will mostly be in the neutral state.
  • They will occasionally and randomly enter the other state for a random amount of time. The time will mostly be around a normal amount but have a relatively small chance to be significantly longer.

New Vanilla Dog Sounds Interpretation:

  • We decided to not go with vanilla's static personality implementation and provided our own interpretation.
    • Ambient Sound:
      • Influenced by dog's mood.
      • Perfect Neutral/ Augmented Neutral/ Sad/ Happy
    • Hurt Sound: Chain Hurt Sound/ Light Hurt/ Heavy Hurt.
    • Other sounds: Death Sounds, Injured Ambient, Serious Growl, Sniff, Sneeze, Greet Whine, Jealous, Down The Hole,...
  • Config Option to assign a random Vanilla Dog Variant to a newly trained DTN Dog upon being trained from a Vanilla Pale Wolf instead of the Pale one only.

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#DogHurtSounds now follow Dogs when being played. #DogInventoryScreen now also gets Slots' Color from Locator Orbs (Non-dyeable) and Thicc Collars. Locator Orbs will be prioritized. #You can now Allow/Disallow Flying on Flying Furball dogs. #Dogs now go back to where they previously sit after Begging Owner for Attention (Petting)

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  • Avoid Crashes when trying access DogLocationStorage upon ServerStopped.
  • Avoid Crashes related to uninitialized DoggySpinModel.
  • HOTFIX: PackPuppy Dogs having access to locked inventory slots (unlocked at higher level) when collecting nearby items.
  • HOTFIX: Pillow Paw Dogs already got fall immune at level 1

Files

DoggyTalentsNext-1.21.1-1.18.45.jar(10.53 MiB) Primary Download

Project members

DashieDev

Owner

MashXP

Member

Details

Licensed LGPL-3.0-only
Published a year ago
Updated 10 days ago