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Doormat 1.0.3 (1.20.3-4)

Changelog

Happy holidays! This update is for the same versions as the previous, but fixes a critical client-side issue when playing on a dedicated server, among other things. Even though it may seem small, I recommend you install it anyway just to save you unnecessary confusion in the future!


Fixes

  • #2 (Reported by nickademas) - Entities are no longer completely immune to explosions when consistentExplosionImmunity is disabled.
  • #3 (Reported by nickademas) - Opening a fence gate or door crashes the client when playing on a dedicated server.
  • 1.20.2 is no longer accepted as a valid client version for running this mod.

Minor Changes

  • Reduced the number of unnecessary code warnings by adding @SuppressWarnings annotations to a couple of functions.
  • PeacefulSpawningHelper.addSpawningCondition() now uses a switch statement instead of an if-else chain.
  • Config file saving and loading is now generally more robust, in case one of you does something more extreme than opening a fence gate! :p

It's a good time to mention that community experience is immensely valuable when it comes to making mods as polished as possible. While developing, it's easy to get caught in a loop where you don't think to test something specific because you've already seen it tens of times before! If you encounter a bug or come up with an idea for improvement, please contact me via the GitHub issues page and I'll be sure to look into it, like I did with nickademas' reports this week. Thank you, and enjoy your holidays! - axia 🌸

Dependencies

Files

doormat-1.0.3+1.20.3.jar(245.21 KiB) Primary Download
doormat-1.0.3+1.20.3-sources.jar(159.89 KiB) Download

Project members

axialeaa

Owner

Details

Published a year ago
Updated a month ago