Changelog
Happy holidays! This update is for the same versions as the previous, but fixes a critical client-side issue when playing on a dedicated server, among other things. Even though it may seem small, I recommend you install it anyway just to save you unnecessary confusion in the future!
Fixes
- #2 (Reported by nickademas) - Entities are no longer completely immune to explosions when
consistentExplosionImmunity
is disabled. - #3 (Reported by nickademas) - Opening a fence gate or door crashes the client when playing on a dedicated server.
- 1.20.2 is no longer accepted as a valid client version for running this mod.
Minor Changes
- Reduced the number of unnecessary code warnings by adding
@SuppressWarnings
annotations to a couple of functions. PeacefulSpawningHelper.addSpawningCondition()
now uses a switch statement instead of an if-else chain.- Config file saving and loading is now generally more robust, in case one of you does something more extreme than opening a fence gate! :p
It's a good time to mention that community experience is immensely valuable when it comes to making mods as polished as possible. While developing, it's easy to get caught in a loop where you don't think to test something specific because you've already seen it tens of times before! If you encounter a bug or come up with an idea for improvement, please contact me via the GitHub issues page and I'll be sure to look into it, like I did with nickademas' reports this week. Thank you, and enjoy your holidays! - axia 🌸