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Changelog
Version v2.1.0+1.21.4
- Tweaked mending behavior. Now, mending will lose effectiveness with use, only resetting when an item is repaired normally.
- Added
/item damage (add|get|set) (block|entity)
subcommand - Reworked how degradation components work. Now, it's stored in a list of repair methods mapped to an integer. Example:
iron_sword=[unbreakable:degradation{smithing_table:20,grindstone:0}]
- Refactored some more code
Dependencies
Files
unbreakable-2.1.0+1.21.4.jar(185.35 KiB) Primary Download
Details
Licensed CC-BY-4.0
Published 9 months ago
Updated 4 months ago