Added Mod Menu config support - Slight changes to the config structure, you may need to reapply config changes you've made
Fix a similar total-merged-value issue from 0.4.1 for Attack Range
Fix Attack Range tooltip's base value not respecting a player's modified base entity interaction range, if it was modified via the attribute base set command
Made the keybind (Shift to Expand Tooltip) modifiable.
Minor internal cleanup
0.4.1
Fix an inconsistency with modifier ordering that led to slightly incorrect total merged values
0.4.0
Fix incorrect calculation of Attack Range for weapons that have WeaponAttributes and entity interaction range modifiers
More intelligently merge modifiers for gear that contains both HAND and MAINHAND/OFFHAND modifiers
Made Attribute sentiment overrides (color based on whether positive/negative modifiers for the attribute are red/blue) configurable
0.3.0
Configurable Settings! Now requires Forge Config API Port
Toggle appending the usability hint (Shift to expand tooltip line)
Toggle appending Block Interaction Range to relevant items
Toggle determining whether to collapse Enchantment Descriptions on gear by default
Allow configurable color of enchantment names/descriptions
Refactored logic for Block Interaction range tooltip (Thanks Daedelus!)
0.2.0
Fix Better Combat two-handed weapons not having the "Two-Handed" tooltip line
Color enchantment names based on their relation to the maximum enchantment value