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A Fabric mod focusing on changing early game aspects to make the game feel more "realistic".
Background
This idea revolves around the fact that as of this writing, no such mods for early game realism are present in the Fabric mod database. Then I thought, "Fine, I'll do it myself." Moreover, it was inspired by two particular Forge mods that have the same premise, namely No Tree Punching and Natural Progression.
Features
- Disabled the ability to get wood from punching trees
- Proper tools are required to collect stone and wood
- Chopping logs to make planks, and planks to sticks
- Rocks and sticks are naturally generated around the world
- Cobblestone variants
- Makeshift flint tools
- Copper items, tools and armor
- Knives and saws serving as alternatives
More details are in the wiki.
Screenshots
Show
Dependencies
Required
- Fabric API
- 1.16: 0.30.0+1.16 and above
- 1.17: 0.34.9+1.17 and above
- 1.18: 0.51.1+1.18.2 and above
- 1.19: 0.57.0+1.19 and above
- Cloth Config: required for 1.17 and above
Optional
- Mod Menu: in-game configuration
- Roughly Enough Items: for crafting new tools
Known Issues
Incompatibilities and bugs can be reported in the issues section.
Recommended Mods
- Unlit Campfire: placing campfires on unlit state by default (1.16)
Credits
- Fabric Discord community (a great help for the code)
- Contributors (for the help with issue fixes and other modifications)
- You (for playing with this mod!)
Any plans for a Forge version?
A Forge version of this particular mod is not necessary. I recommend the two aforementioned mods if you want to play an early game mod on Forge.
Details
Licensed MIT
Published 4 years ago
Updated 2 years ago