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Easy NPC 5.5.10

Changelog

Changelog for Easy NPC (1.20.4)

Note

This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.

Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.

5.5.9

  • Reworked the whole wiki and documentation to match the 6.x release version.
  • Fixed #317 by adding additional checks for edge cases after crashed clients.
  • Fixed random order of main configuration buttons.
  • Fixed overlapping text of Action Data List editor screen.
  • Fixed typing issue with Render Entity Type Support Configuration.
  • Fixed missing update for up and down buttons for Action Data List editor screen within a dialog.

5.5.8

  • Fixed #308 by adding additional checks for the skin file names.
  • Fixed #307 by improving player skin based cache handling.
  • Fixed #303 by allowing to hide the custom names for NPCs and using empty names.
  • Added additional game tests.
  • Added custom skin data for preparation of upcoming server-side skin support.
  • Added client-side skin chat error messages for easier debugging.
  • Added basic Cobblemon compat for further testing for #304.
  • Improved dialog command with auto-suggestions for dialog names.
  • Improved player skin rendering by adding UUID validation and better cache handling.
  • Improved fake player by disabling advancement tracking.
  • Removed unneeded data sync for better performance.
  • Removed duplicated skin registration messages.

5.5.7

  • Fixed #300 by allowing action from NPCs with the same owner data.
  • Fixed #75, #216, #300 by allowing disabling of the trading screen and default dialog.
  • Added new open default dialog Action Type.
  • Added default Open Trading Screen and Open Default Dialog actions to the Interaction Action.
  • Changed permission system to allow game masters (>= 2) and higher to use all actions without being the owner and/or in creative mode.
  • Improved Action Overview screen for better usability.

5.5.6

  • Fixed default max uses from 0 to 64 for trading items.
  • Fixed #282 by consider custom weapon models for hand items and rendering.
  • Added experimental texture support for Raw Zombies.

5.5.5

  • Fixed #297 by using min und max values directly from Ranged Attributes.
  • Fixed #296 by making sure itemStack data are correctly stored and loaded.
  • Fixed #293 and #129 by adding additional visibility options and new preset command.
  • Added additional visibility options for NPCs like visible at day/night, visible to owner, ...
  • Added /easy_npc preset import_with_owner <type> <preset> <owner> <x> <y> <z> command.
  • Added basic Team support for NPCs.
  • Improved rendering of NPC entities within the configuration screen and dialogs.
  • Prepared code for release version 5.6.0.

5.5.4

  • Updated Chinese translations. Thanks to @Sunny-Again.

5.5.3

  • Improved trading data handling and fixed some issues with the trading data.
  • Lower update tick frequency for better performance.
  • Added automated game-tests for better quality assurance and faster bug detection.
  • Added background entity verification checks for custom models.

5.5.1

Note: Because of the changes and fixes of the trading data, some trading data will be reset. Edit the trades again, and they will be saved in the new format.

  • Fixed #229 by adding Piglin, Piglin Brute and Zombified Piglin NPCs.
  • Fixed #221 by using own trading data set and storing last reset time per NPC.
  • Fixed #210 by making sure default values are set for all actions.
  • Fixed duplicated synched entity data for Raw Zombie entity.
  • Optimized screen background rendering for better performance and compatibility.
  • Optimized data handling by converting some to records.
  • Optimized custom model declaration and handling.

5.5.0 (beta only for testing)

  • Fixed #279 by automatic converting upper-case resource location to lower-case.
  • Fixed #278 by adding additional checks for custom models and renderer.
  • Fixed #275 by adding missing Fabric specific code.
  • Fixed #273 by automatic detecting translation keys for dialog texts, names and buttons.
  • Fixed #272 by keep fixed order of actions and allow to move actions up and down.
  • Fixed #268 by checking each single Fabric network message for missing ids.
  • Fixed #262 and #240 by correctly handling attack objectives for NPCs.
  • Fixed duplicated objectives for NPCs.
  • Fixed late initialization of server-side data by moving it close to the entity creation.
  • Fixed issue with removed FakePlayer and dimension change.
  • Fixed Action Data Editor and miss matching data / entries.
  • Added additional Action Editor button to allow to move actions up and down.
  • Added additional Dialog Editor button to define the default dialog.
  • Added Objective Handler as preparation for upcoming objective commands.
  • Added Raw Zombie Entity /summon easy_npc:zombie_raw for better modding support.
  • Added experimental [Epic Fight Mod][epic_fight] Raw Zombies Entity /summon easy_npc:epic_fight_zombie_raw which completely uses the [Epic Fight Mod][epic_fight] rendering, animations and models.
  • Added support for multiple skin templates files.
  • Added example translation files for demonstration.
  • Added example translation NPC for demonstration of the translation support.
  • Improved custom model entity support and added caching for better performance.
  • Improved thread-safety for dialog and action data.
  • Removed Spawn Data, Screen Manager and other unused data for better performance.

5.4.1 (beta only for testing)

  • Fixed #209 by adding additional checks and error messages for the screen data.
  • Fixed #270 by removing duplicated entity data.
  • Fixed issues with double processing of network packets.
  • Added basic pose support for custom models. Works best if source model is close to target model.
  • Improved strolling and home back navigation for NPCs.

5.4.0 (beta only for testing)

  • Fixed #214 by using Screen instead of AbstractContainerScreen for immersion of the dialog.
  • Fixed #222 by improving preset import and export commands and handling.
  • Fixed #266 by adding /easy_npc dialog set default <npc> <dialog> command.
  • Fixed #258 by improving "Move Back to Home" objective handling.
  • Fixed #259 by improved custom model handling and rendering.
  • Fixed broken animations for some NPCs.
  • Added custom model screen to select custom models for NPCs.
  • Added hand item support for custom models.
  • Added asynchronous client <-> server syncs for better performance.
  • Added basic universal config system.
  • Added additional debug commands for better debugging.
  • Improved dialog argument handling and suggestions for better usability.
  • Improved general screen performance and handling.

5.3.0 (beta only for testing)

  • Fixed #261 by adding additional Image Validation before storing skins to the NPC.
  • Fixed #260 by moving specific log messages to debug level.
  • Fixed #257 by adding a search bar for custom skins.
  • Added Traditional Chinese translations. Thanks a lot to @yichifauzi.
  • Added sub-folder support for custom skins.
  • Added additional icons and symbols for better usability.

5.2.0 (beta only for testing)

  • Refactored Network Protocol to support 1.20.4 and 1.21.x changes.
  • Fixed #188 by adding support for Immersive Melodies
  • Fixed #245 by moving specific log messages to debug level.
  • Fixed Smart Animation detection.
  • Added /easy_npc equipment set <npc> <slot> <item> command to set equipment for NPCs.
  • Added /easy_npc equipment remove <npc> <slot> command to remove equipment from NPCs.

5.1.1 (beta only for testing)

  • Fixed #248 by adding new Chinese translations. Thanks to @Sunny-Again.

5.1.0 (beta only for testing)

Note: Please backup your world / NPCs before testing!

  • Fixed #239 by passing can_pass_door and can_open_door to navigation.
  • Fixed #61, #141, #227 by adding new action UI for button actions and dialog actions.
  • Fixed #51, #225 by allowing interaction with blocks, levers, buttons, ...
  • Fixed #114, #195 by fully supporting config screen for Fabric.
  • Fixed #149 by adding additional close_dialog action.
  • Fixed German translations and overlapping texts.
  • Improved editor and dialog screen for better usability.
  • Added compact mode for the configuration screen for better usability.
  • Added new action UI to allow more complex actions and interactions.
  • Added block interaction action for NPCs over action UI and /easy_npc interact block ... command.
  • Added Fabric armor renderer support to allow hiding armor parts.
  • Added support to place weapons in the shield slot.
  • Added Villager builder example preset.
  • Removed screen container data for better performance and less network traffic.
  • Removed custom empty slot images for armor and equipment.

5.0.0 (beta only for testing)

Note: Please backup your world / NPCs before testing!

  • First fully feature completed Fabric version for testing.
  • Removed Forge config files for better compatibility and easier maintenance.
  • Large code refactoring for better performance and easier maintenance.
  • Replaced local cache manager with a network based cache manager.
  • Replaced standard menu and screen handling with a new screen manager with two-way communication to avoid crashes.
  • Added better translation support for all screens and dialogs.
  • Added better support for custom models and textures.
  • Added hotkey ALT+Left Arrow to go back within the configuration screens.
  • Added additional error and warn messages for better debugging.

4.5.2

  • Fixed #203 by moving texture registration to later stage.

4.5.1

  • Fixed #179 by adding and documenting the new /easy_npc preset commands.
  • Fixed #164 by adding mob types for NPCs.
  • Fixed #146 by showing processing errors with skins.

4.5.0

  • Fixed #175 by moving additional log messages to debug level.
  • Fixed #173 by setting the test quest to visibility NEVER.
  • Added @e target selector support for all commands.
  • Added UUID suggestion for targeted NPC for all commands.
  • Added /easy_npc delete <npc> command to delete NPCs.
  • Added /easy_npc sound set <npc> <sound_type> <sound> command to set the sound for NPCs for #177.
  • Added /easy_npc preset import [custom|data|default|world] <resource_location> <position> <UUID> command with better auto-suggestions.
  • Added /easy_npc preset export [custom|local|world] <npc> <name> command with better auto-suggestions.
  • Improved command support to allow more complex commands.
  • Improved Fabric support for better compatibility with other mods.
  • Separated client and server network handler for better performance. Please open an issue if you encounter any issues with this change.

4.4.0 Fabric beta

  • Released first beta version for Fabric for more detailed live testing.

4.4.0

  • Fixed #159: Added additional tags and support for modded bows and crossbows items.
  • Fixed #158: By moving specific log messages to debug level.
  • Fixed #155: Automatically update follow owner objective, if owner has changed.
  • Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
  • Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
  • Added experimental model override support for custom models over /easy_npc render set <npc-uuid> <entity_type>.
  • Added own synched entity data handler for better performance and less network traffic.

4.3.3

  • Added basic trading sound for all NPCs.
  • Fixed #145 by reference to the merchant instance instead of the entity instance.

4.3.1

  • Fixed Illager head and leg animations.
  • Fixed #138: Added additional debug information.
  • Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
  • Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
  • Fixed #137: Correcting the item arm position for all model.
  • Added hand item render support for most NPCs even for chicken and others. ;)
  • Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
  • Unified initial movement speed for all NPCs according to their types.

4.3.0

  • Large code refactoring for better client-side performance to increase render fps.
  • Fixed issue with attributes only apply after a re-spawn of the NPC.
  • Fixed issue with skin textures are not applied correctly.
  • Fixed #86: Added Horse NPC model.
  • Fixed #127: Added Wolf NPC model.
  • Added basic support for custom sounds with default sound events.
  • Added additional safety checks for the NPC skin and texture manager.
  • Added additional data checks for better performance and smaller data size.
  • Added silent attribute to allow NPCs to be silent and not to make any sounds.
  • Improved NPC Model performance, animations and general support for custom models.
  • Improved Orc NPC textures.
  • Improved type safety for most Easy NPC data types.
  • Improved Skin Manager for better handling of different skins and styles.
  • Optimized texture manager for better performance and less file access.

4.2.0

Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.

  • Improved NPC Renderer performance and improved support for custom models.
  • General code cleanup and refactoring per release.

4.1.0

  • Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
  • Finalized orc model and texture.
  • Fixed #123: By adding additional checks for the export and import of NPCs.
  • Replaced custom TAGs with entity TAGs for better compatibility with other mods.
  • Optimized custom and player texture manager.

4.0.1

  • Improved stroll objectives for flying NPCs.
  • Improved general navigation support for all NPCs.
  • Fixed fairy fly navigation.
  • Fixed fairy hitbox.
  • Fixed orc hitbox.

4.0.0

Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.

  • Larger code refactoring for better code base.
  • Added experimental support for Fabric.
  • Added ability Can be Leashed to allow NPCs to be leashed.
  • Added ability Push entities to save resources (if deactivated) and avoid pushing entities.
  • Added /easy_npc owner set <npc-uuid> <player> command to change the owner of an NPC.
  • Added /easy_npc owner get <npc-uuid> command to get the current owner of an NPC.
  • Added experimental orc model, which is still work in progress.
  • Fixed #33 and #86: Added additional NPC models.
  • Fixed ##95: Added color support for NPC names.
  • Fixed #101: Separated client and server entity data for better compatibility.
  • Fixed #79 and #104: Added objective Random Stroll around Home to allow NPCs to randomly stroll around their home position.
  • Fixed standard sword attack swing animation.
  • Fixed standard golem attack swing animation.
  • Updated presets to match the new format.

3.11.0

  • Added /easy_npc trading open <npc-uuid> <player> command to open trading screens for specific players.
  • Added /easy_npc navigation set position <npc-uuid> <x> <y> <z> command to set the position for the NPC.
  • Fixed #97: Added automatic home point and /easy_npc navigation set home <npc-uuid> <x> <y> <z> command.
  • Fixed #101: Added better support for Project MMO mod.
  • Fixed #102: Added better support for Better Combat weapons.
  • Improved command block support.

3.10.0

  • Refactored code for better performance and easier maintenance.
  • Added item tooltips for equipment and trading configuration screens.
  • Fixed #93: Added render support for equipped modded items and armors.

3.9.0

  • Added /easy_npc preset import support for command blocks and functions with resource location.
  • Added /easy_npc dialog open <npc-uuid> <player> <dialog> command to open the dialog screen for a specific NPC and player for #75.
  • Fixed #87: Ignore damage even from creative players and ops.
  • Fixed #85: Added de-spawn range option for the NPC Spawner.
  • Fixed #84: Text format codes applying on more text that they should.
  • Fixed #77: Added options to disable armor/equipment rendering for NPCs.
  • Fixed #76 and #79: Added home position and MoveBackToHome for NPCs to allow them to return to a specific position.

3.8.0

  • Added NPC Presets to allow easier creation and usage of NPC presets in-game.
  • Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
  • Added Debug Manager to minimize the logging and to allow better debugging.
  • Added LivingEntityManager which will replace the old EntityNPCManager.
  • Added Debugging.md to the wiki.
  • Added text color and text style formatting for dialog texts. #80
  • Added possibility to adjust light level for NPCs. #45 and #67
  • Increased text length for simple dialogs and yes/no dialogs to 512 characters.
  • Move ActionEventData and DialogData to common package for better performance.

3.7.3

Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.

  • Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
  • Fixed issue with advanced and custom pose model rendering.
  • Fixed issue with auto-selecting the correct dialog type within the configuration screen.
  • Optimized model data for better performance and smaller data size.
  • Completed EasyNPC wiki documentation for all features.

3.7.2

  • Added Easy NPC position tool to allow easier positioning of NPCs.
  • Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
  • Fixed bounding boxes for NPCs with custom models, poses and scaling.
  • Fixed issue with cut-off dialog button text.

3.7.1

  • Fixed dialog editor UI issue with the new dialog text editor.

3.7.0

  • Restricted the edit behavior for NPC to allow more use-cases to the following:
    • User is sneaking and clicking on the NPC (creative mode only)
    • User is holding the NPC wand and clicking on the NPC (all modes)
  • Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
  • Added dialog text editor to allow multiple dialog texts variants for the same dialog.
  • Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
  • Added support for @initator with onHurt and onDeath events.
  • Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
  • Added possibility to disable model parts to the advanced pose editor.
  • Separated the Player Skin and remote URL Skin screen for better usability.
  • Fixed head and body rotation are not show correctly in some instances.
  • Code optimizations and cleanup.

3.6.1

  • Smaller bug fixes and improvements.

2023.11.22

  • Added attack animation for bow, crossbow and sword.
  • Added additional animations like celebrate, dance, spell casting for testing.
  • Added crossbow attack goal.
  • Added bow attack goal.
  • Added missing translations.
  • Improved base attribute screen for better usability.
  • Improved melee attack goal.
  • Fixed smaller issues.

2023.11.20

  • Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
  • Added missing translations for some screens.
  • Fixed smaller issues with the UI and dialogs.
  • Improved skin selection for better usability.

2023.11.18

  • Added attack and follow objectives.
  • Added respawn button in the case the NPC is stucked or buggy.
  • Improved objective validation and handling.
  • Optimized nbt data to skip default values for better performance and smaller data size.

2023.11.05 (NPCs comes to life update)

Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.

  • Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
  • Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
  • Added custom dialog configuration for more complex dialogs.
  • Added custom action events on_hurt, on_death and on_button_click.
  • Added Iron Golem model.
  • Refactored Dialog system for supporting more complex dialogs.
  • Refactored Action system for supporting more complex actions.
  • Refactored Action Event system for supporting upcoming events.
  • Refactored NPC network data for sending only relevant data to clients.
  • Fixed issue with importing filenames with upper-case letters.
  • Fixed animation issue with custom poses.
  • Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
  • Improved mod compatibility with other mods.

2023.10.24

  • Added advanced trading configuration for NPCs with multiple items and prices.
  • Added auto-reset for advanced and basic trading configuration.
  • Added commands to open the trading screen and to reset the trading items.
  • Added Skeleton Trader preset example for a dialog with trading options.
  • Added better basic trading configuration.
  • Fixed issue with importing legacy presets.
  • Fixed issue with advanced and custom pose configuration.

2023.10.10

  • Refactored UI and configuration system for easier support for upcoming features.
  • Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
  • Fixed issue with custom model rendering.

2023.10.06

  • Refactored model and render system for better performance and easier support for custom models.
  • Refactored network protocol for better performance and 1.20.2 changes.
  • Refactored data serialization (NBT) for upcoming features.
  • Added cat and chicken model.
  • Added position "freefall" option to allow NPCs to fall down and not to float in the air.
  • Fixed remote skin support with to avoid failed skin downloads.

2023.09.03

  • Added new /easy_npc preset import_new <ResourceLocation> <x> <y> <z> and /easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID> command to allow the import a single preset multiple times.
  • Improved action handling by passing block position and other additional information to the action.
  • Improved preset import to allow import of NPCs on specific position e.g. /easy_npc preset import <ResourceLocation> <x> <y> <z>.

2023.06.09

  • Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
  • Fixed issue to allow empty action to reset actions.

2023.05.29

  • Added custom pose editor which supports rotation, position and visibility of the model parts.
  • Added better model animation support for custom poses.
  • Added better NBT format for easier editing and more complex data types.
  • Added crouch pose for models which not support this by default.
  • Improved import and export functionality for NPCs.
  • Improved documentation and added more examples.
  • Cleanup death code for better performance.

2023.05.20

  • Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
  • Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
  • Added default presets for some common NPCs.
  • Added basic knight skin.
  • Improved UI and dialogs for better usability.
  • Improved logging and error handling.
  • Improved documentation and added more examples.

2023.04.10

  • Fixed issue with custom texture skins.
  • Improved custom texture screen for better usability.

2023.03.24

  • Added config for basic permission system to control the use of specific options.
  • Added support for normal players to be able to use Easy NPCs with limited options.
  • Improved menu handling and general performance.

2023.03.19

  • Added new Zombie and Zombie Villager models.
  • Added custom texture support for individual texture skins for map makers.
  • Added possibility to execute commands as player.
  • Fixed locked rotation for custom models by resetting rotations.
  • Fixed crash when using invalid numbers for position.
  • Fixed issue with invisible NPCs.
  • Improved documentation and added more examples.

2023.03.18

  • Added support for custom model rotations and to lock rotations.
  • Added support to disable dialog.
  • Improved network protocol to support more complex data types.
  • Improved NPC wand to easier select rotated and scaled NPCs.
  • Refactored entity data for easier maintenance.
  • Moved documentation to separate Wiki.

2023.03.11

  • Added support for custom poses which allows to rotate the head, body, arms and legs.

2023.03.05

  • Added Easy NPC wand to select and configure NPCs without directly targeting them.
  • Added position screen for easier positioning of NPCs.

2023.03.04

  • Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
  • Improved performance of server and client processing by using custom data serialization.
  • Added basic pose support for Easy NPC entities.

2023.02.24

  • Added basic CarryOn support to block unwanted pickup of NPCs.
  • Improved documentation and added more examples.

2023.02.22

  • Added scaling configuration.
  • Replaced some free text options with enums.

2023.02.20

  • Added equipment configuration and corresponding render support.

2023.02.19

  • Added Interaction action which could be triggered without any dialog.
  • Added Skeleton model and remote skins support.
  • Unified configuration UIs and added translation keys.
  • Improved yes/no dialog buttons to allow longer texts.
  • Improved value validation and status updates.
  • Improved texture manager for custom models.
  • Remove test NPC spawn eggs.

2023.02.16

  • Added Action configuration with permission level support.
  • Added Action Debug possibility for permission level 1 and above.
  • Improved npc rendering and general UI layout.

2023.02.12

  • Refactored dialogs and UI based code for better performance.
  • Refactored network protocols for using specific types instead of text.
  • Added Skin Preview for default, player based and remote skins.
  • Added Skin Manager to better handling of different skins and styles.
  • Added possibility to adding Skin over username.
  • Added possibility to adding Skin over remote url.
  • Added possibility to remove NPC.
  • Improved separation of client and server side handling.

2023.01.28

  • Released first beta version for more detailed live testing.

Files

easy_npc-neoforge-1.20.4-5.5.10.jar(1.4 MiB) Primary Download

Project members

Kaworru

Member

Details

Licensed MIT
Published 8 months ago
Updated a day ago