Changelog
4.16 [10/02/11] Fixed the alchemy bags so they will create new inventory space if one didn't exist already, to prevent them from crashing when being added to the inventory with creative mode or TMI. Caused alchemy bags to be "spit out" when attempting to place one within its own or another alchemy bag's inventory. Added recipes for melons to pumpkins and vice versa, as well as mushrooms to mushrooms, and cactus + R. Flower to melon. Decreased the cost of the Transmutation Table substantially, no diamonds needed. Fixed a dupe bug with the Alchemy Chest involving the black hole ring.
4.15 [10/02/11] Changes to the deobfuscation tables caused one of my methods to be completely passed over, resulting in an infinite loop when shift clicking chests stacks. This has been fixed (not just for chests, by the way, all my container-type-classes had this issue) While doing the Forge port, for reasons unknown, my darkmatterarmor.png icons decided they would all add ".2" to their names, without any cause or reason, resulting in the Forge version hanging at the Mojang screen. This has been fixed.
4.14F [10/02/11] Forge port's done.
4.14 [10/02/11] Fixed exploit recipe for stonebricks. Fixed lack of properties ID for Ender Matter. Fixed internal code to match the (now named) Searge MCP function/field names. [That's what took me so long]
4.13 [10/02/11] Fixed a game breaking bug with the Eternal Density. Removed an exploit in the GoEDs effect on a full stack of dirt, thanks a LOT for those who reported it (just kidding, I found it myself, you cheating turds) Fixed, and further nerfed, the Klein Star recipe, adding red "Ender Matter" in the process. It's ridiculous! Removed some other exploit I can't remember.
4.12 [10/01/11] Made DM Shears normal swing/charge up power drop vines, webs and leaves again. Sorry that the leaves always drop oak leaves, I can't get that harvest hook just yet, but I'm working on it. Made the DM Sword block like the other swords do. Also made it cut/harvest webs as it should. Made everything above DM Furnace/Loci super expensive, and then undid all that. (So I didn't change it, trollol) Made the Alchemy Bags completely over again. They now have their own inventories. You can make one of each of the 16 colors, and each color has a unique inventory. Two white bags means two bags that share the same inventory. So don't use the same colored bag unless you intended to. :P Changed stuff about block updating some more. Tried to fix the alchemy chest pull effect again.. also tried to fix the alchemy chest's condensing effect so that it does what it's supposed to. Fixed Pstone, it now correctly opens the crafting grid with 0-2 charge.
4.11 [9/30/11] Fixed null-pointer crash of recipes in the Transmutation Table having only a single output.
4.1 [9/30/11] Changed the way Obsidian Aggregators and DM Loci update, hopefully removing their associated lag. Added Alchemy Bags, which can be linked to an Alchemy Chest by right clicking, allowing you to open that alchemy chest anywhere in the world. Not tested in the Nether (?) The mod now [ab]uses the C key. It's in your mod_EE.props file as "Extra". Added power to Philosopher's Stone to open portable crafting grid anywhere (by pressing C), and when fully charged, you can open a Transmutation Grid [!!1!] The Transmutation Table is added. Many of the most basic/common transmutation recipes added to the recipe list, more to come. Nerfed DM Hoe's dirt efficiency, it's now more like the hammer, slowing down in mega impact mode. (but still super fast) Added recipe to turn zombie flesh into leather (add redstone dust) Added recipe to fill lava buckets using the Volcanite (2 redstone dust + empty bucket, volcanite, philosopher's stone) I might be forgetting something, if I remember something else I did, I'll add it here. Removed herobrine.
4.06 - Fixed alchemy chest textures, and a container-based crash (I hope) Changed tools to properly set damage values, so they should work on the new blocks automagically now. Also removed potential dungeon-cratering exploit with the DM pick's charge ability (picture wiping out an entire dungeon of blocks in a single swipe.. yeah.) There was something else, but I forgot. Oh right, the explosions. Those should be fixed too.
4.05 - Klein Star BACK to using the auto-combine function.
4.04 - I can't even remember what I fixed here. OH RIGHT. I broke the Klein Star.
4.03 - Last version introduced a problem where obsidian aggregators would only accept one bucket of water before dipping into a negative "water remaining" value, and getting stuck. This has been fixed.
4.02 - No really, fixed the bedrock bug. Also changed a lot of things, fixed more than just the bedrock stuff. Aggs now only take light from the top (no need to light from all sides), fixed watch power making stuff not fall down when punched (ie, floating sheep), removed klein combination function..
TRIED* to make shears drop vines, no such luck :
Also put the key configs BACK in the props file.. you can change them by opening your mod_EE.props file and changing the numbers for the keys (which represent the letters they default to) - also fixed watch from being pulled out of an alchemy chest by buildcraft api.
4.01 - fixed the bedrock breaking bug with the new hammer/pick tool modes.
4.0 - 1.8.1 update, recipes for melon/pumpkin seeds (pumpkin/melon + PS = seeds), Ender Pearls are worth 2 gold in transmutes, Iron to Glowstone nerfed, Obsidian aggregator buff, DM Locus/Furnace puts off neato particles, Evertide and Volcanite water/lava walking improved greatly, lava fall damage bug should be fixed, or improved at least, Watch of Time is SUPER POWERFUL, LAG FREE and WORKS IN ALCHEMY CHESTS, affecting all adjacent aggregators/dm furnace/locus. Added KLEIN STAR. Added Dark Matter Pick, Shovel and Hammer "break modes" (press the G key and break a block as you would normally to try them out) - these are FREE. DM Tool powers are now PERSISTENT, ie.. they do not lose their charge when used. Destruction catalyst nerfed DRASTICALLY (1/4 the original efficiency). Catalytic Lens left alone. IC2 addon's Repair function in alchemy chests is now the default alchemy chest power (when equipped with a Repair Talisman). Removed a few problem recipes: Fixed the sugarcane conversion for saplings to give the proper item instead of the block. Also added leaf -> different leaf recipes.