v0.3 Release (But for 1.20!)
- Update regalia item(s) to require trinkets
- Remove relic(s) system
- Add regalia that provides additional health points
- Update tooltips to be more optimized and useful
- (Dev Change) Refactor related TagKeys to Interface
v0.3 Release
- Update regalia item(s) to require trinkets
- Remove relic(s) system
- Add regalia that provides additional health points
- Update tooltips to be more optimized and useful
- (Dev Change) Refactor related TagKeys to Interface
v0.2 Beta Release
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Fix Plated Regalia [Jump Boost] Recipe
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Fix Regalia [Slow Falling] Recipe
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Added Regalia Conditions Dependant on Durability
(the lower the durability, the greater the penalties become [Adds Weakness and/or Slowness dependant on Durability])
- Remove the 'right-click' functionality of Regalia, no the effects of Regalia are active at all times while in your offhand
(while in the offhand, durability decreases)
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Added Several New Regalia Variants [Immunities; Slowness, Hunger, Mining Fatigue, Fire, Blindness, Poison, Weakness, Wither]
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Added Several New Relics For Their Respective Immunities
Initial Beta Release
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Regalia (Iron, Gold, Plated/Netherite)
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Relic (5 Types)
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Regalia Variations (Saturation, Night Vision, Regeneration, Jump Boost, Saturation, Slow Falling)