Ender IO

Ender IO

Mod

Ender IO is a full-featured tech mod. It has armor, tools, weapons, machines, conduits, inventory management, mobs, etc.

Client and server DecorationEquipmentTechnology

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Ender IO 7 will remain in alpha until we are satisfied with the stability of existing content. There are some planned changes to early-game Ender IO still in the works, expect some recipes to change.

This build is also compatible with Minecraft 1.21.

  • Work-in-progress texture overhaul and GUI redesign thanks to CyanideX
  • Rewritten conduits with datapack support (facades are work-in-progress currently)
  • RS2 conduits
  • Enchantments temporarily removed
  • Loot capacitor random names are back!
  • Added fuel efficiency and burning generation rate properties for capacitors.
  • Added The Vat for fluid crafting (recipes still work-in-progress)
  • Added the "Phantom" solar panel
  • Added inhibitor, aversion and relocator obelisks.
  • Support for JEI bookmarks
  • Grains of Infinity can now be acquired through sag-milling -and- from setting deepslate on fire.
  • Support for Laser IO filters in conduits
  • Support for NeoForge configuration menu.
  • Added sag-mill recipes for raw iron, gold & copper
  • Fixed a significant number of bugs
  • Many other changes that were made in the transition to NeoForge

Hotfix for machines not loading their stored energy correctly.

Hotfix for the conduit GUI when running a server.

What's Changed

New Contributors

Full Changelog: https://github.com/Team-EnderIO/EnderIO/compare/v6.1.5-beta...v6.1.6-beta

Security release, bump EnderCore minimum version.

Uploaded to Curseforge a while ago but accidentally missed on Modrinth - sincerest apologies.

Hotfix for AE2 conduits when using Forge (NeoForge was unaffected)

Ender IO 6.1.4-beta

New Features

  • Make soulbinder tank input only
  • Add filter slots to sort blacklist
  • Add painted walls

Bug Fixes

  • Fix MixinConfigs in jar manifest

fix: conduit type in menu not updating fix: check insert cap for insert filter, not extract fix: pickblock broken for heat conduits

Hotfix for conduits not rendering correctly.

Hotfix for game not loading when CC: Tweaked is not present.

Ender IO 6.1.0-beta

Please use caution when upgrading existing worlds, take a backup and report any issues you come across immediately.

New Features

  • [breaking] Conduit Overhaul
    • Added item, fluid and redstone filters
    • Added extraction speed upgrade.
    • Added Mekanism chemical and heat conduits
    • Added CC: Tweaked redstone integration
    • Rewrote a large part of the API
  • Paintable travel anchor
  • Made autosmelt treasure and shimmer no longer a curse
  • Add loot capacitor names like 1.12.2
  • Added fuel efficiency and burning energy generation rate capacitor modifiers.
  • (lang) Crowdin updates, including partial Ukranian translation

Bug Fixes

  • Fixed Item Conduit round robin setting.
  • Blocks broken by Yeta wrench now have particle effects.
  • Capacitor bank desync in GUI
  • Primitive alloy smelter slot insertion. Caused by dubious slot index checks in the RecipeInputCache.
  • Fix fluid push & pull
  • Fix FluidTransferUtils not filling and draining all tanks
  • Painter recipe to use blue instead of black dye
  • Some glass breaking when in flowing water
  • Capacitors clearing stored energy when removed
  • #680 do not add duplicate invalidation listeners
  • Soul Vial not capturing trader or wolf
  • Make filled vial not capture and overwrite mob
  • Chain item sound
  • Make soul binder exp cost in gui
  • Redstone count filter menu updates internal counter instead of the max count field.
  • Conduit upgrade failure voids item

Miscellaneous Tasks

  • Rework tank logic.
  • Item and fluid push/pull moved to common utility
  • (conduits) Unhardcode quad constants
  • (github) Update GitHub workflows and templates.
  • [breaking] Rename ender pearl dust tag to match other mods
  • Enable nightly builds for LTS branches
  • Remove alpha warning and bump version series officially to 6.1

What's Changed

Full Changelog: https://github.com/Team-EnderIO/EnderIO/compare/v6.0.24-alpha...v6.0.25-alpha

NOTE: This is a final bugfix release for Ender IO 1.20.1, all efforts are now focussed on a NeoForge port.

What's Changed

New Contributors

Full Changelog: https://github.com/Team-EnderIO/EnderIO/compare/v6.0.23-alpha...v6.0.24-alpha

What's Changed

Full Changelog: https://github.com/Team-EnderIO/EnderIO/compare/v6.0.22-alpha...v6.0.23-alpha

What's Changed

New Contributors

Full Changelog: https://github.com/Team-EnderIO/EnderIO/compare/v6.0.21-alpha...v6.0.22-alpha

What's Changed

New Contributors

Full Changelog: https://github.com/Team-EnderIO/EnderIO/compare/v6.0.20-alpha...v6.0.21-alpha

Hotfix: Exposed some functionality as an API for KubeJS to use instead of mixins.

This is primarily a behind-the-scenes compat release, nothing in the way of new features this time around :)

What's Changed

New Contributors

Full Changelog: https://github.com/Team-EnderIO/EnderIO/compare/v6.0.18-alpha...v6.0.19-alpha

What's Changed

New Contributors

Full Changelog: https://github.com/Team-EnderIO/EnderIO/compare/v6.0.16-alpha...v6.0.17-alpha


Project members

Team EnderIO

Team EnderIO

Organization

Details

Licensed Unlicense
Published 2 years ago
Updated 7 days ago