- Port to 1.21.5
- There's now a message when the portal is not built correctly
- Modified advancement background
- Fixed issue where providing an invalid loot table id for an eye resulted in the empty loot table being modified.
- Port to 1.21.5
- There's now a message when the portal is not built correctly
- Modified advancement background
-Fixed Mipmap levels limited to 0
-Fix eyes orientation inside the frames
-Added Quarks compat (Thanks to VoidLeech)
-Moved to datadriven eyes located inside the config folder
-Updated the config
-Ancient portal frames are now block entities
-Fixed Craft Items Having Eyes Properties
Port of End Remastered to NeoForge
-Fixed Eye of Ender
-Reworked Villager Trade
Port to 1.21
Added new translations:
- Italian
- Ukrainian
- Korean
Technicality
- Moved to a multiloader template
-Added Compatibility with Immersive Portals
-Fixed Eyes not spawning in Repurposed Structures Structures
-Separated the config for throwing and using the eyes of ender
-Eyes of Ender do not randomly generate in the stronghold portal (can be enabled in the config)
-Made it so that the right texture is used with Portal Frames when using a texture pack