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What's Changed

New Features

  • Additional Overlay Messages relating to thralls
  • Thrall Projecticles now ignore players and friendly thralls

Bug Fixes

  • Game no longer immediately crashes due to null object (woo)
  • Thralls are properly maintained between world loads
  • Thrall following is less aggressive

Full Changelog: https://github.com/amot-dev/endshards/commits/0.2.7

What's Changed

New Features

  • Updated to 1.19!
  • Ender Gear now has better (I hope) textures!
  • Changed tool level for Ender tools
    • They now use custom EndShards tool levels
    • This is to match the progression:
      • ... -> Diamond -> Ender -> Netherite -> Sculk -> Nightmare
    • Yes, you can no longer mine Netherite with a diamond pickaxe
  • Added abilities for Netherite Gear
    • When taking damage below half health, Armor provides Resistance effect for 10 seconds on a 60 second cooldown
    • Sword lights all mobs in a 10 block radius on fire on a 30 second cooldown
      • Great for collecting food
    • Tools autosmelt mined items
  • Added Sculk Gear
    • Armor provides permanent night vision
      • New gamerule to toggle off Night Vision flickering effect (very useful with this ability)
    • Sword will turn simple mobs into "Thralls" which fight for you
      • Limit of 3 thralls at once, and 10 second cooldown between making thralls
      • Will only affect "simple-minded" mobs such as undead and spiders
      • VERY alpha (many bugs here), experiment at your own risk
    • Sword also has chance to drop Soul Fragment from any mob (0.5% + 0.2% per Looting level)
    • Tools have a chance to drop 1XP when breaking non-ore blocks
      • Not enough to sustain a tool with Mending, but good help
  • Soul-Infused Sculk rarely generates among Sculk blocks in the Deep Dark
    • Drops Soul Fragments, used to make Sculk Gems
  • Infusion Cores are now used to craft gear
    • Warden now drops Warding Heart
  • Added knockback resistance to Ender Armor and Sculk Armor to match Netherite
  • Abilities now show a warning when they fail
  • New gamerule to toggle easy armor switch
    • Developed this before 1.20 (where this armor switch already exists by default), so this will be removed in future releases
  • New advancements!

Bug Fixes

  • Tool abilities no longer apply to swords!
  • Strange Crystals finally generate naturally
  • Popping a totem now counts for the Congrats, You Played Yourself advancement

Full Changelog: https://github.com/amot-dev/endshards/commits/0.2.6

First Alpha

  • Added End Shard, Ender Ingot, and Block of Ender
  • Added Ender Armor
    • Same protection values as Netherite, except Knockback Resistance (in progress)
    • A full set will protect you from all fall damage on a 30 second cooldown
  • Added Ender Sword
    • Right click to warp certain enemies to the void on a 60 second cooldown
    • Excluded enemies include End mobs and bosses/minibosses (includes Ravager, Elder Guardian)
    • Careful, this cooldown is shared with the armor!
  • Added Ender Tools
    • Warp items directly to your inventory!
    • If your inventory is full, they will drop at your feet
  • Added some Advancements!
    • Obtaining an End Shard
    • Using the various abilities
    • Screwing yourself over with the Ender Cooldown
  • Armor Switching!
    • Switch item in armor slot with right click
    • Will replace armor with held hand

Full Changelog: https://github.com/amot-dev/endshards/commits/0.2.0


Project members

amot-dev

Member

Details

Published 10 months ago
Updated 9 months ago