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Changelog
New Features
- Added custom cutting/mining speed setting to fine-tune tree falling mechanics.
- Restructured block and general rendering system for better performance and visual quality.
Improvements
- Improved tree entity handling and client-side particle system for better visualization.
- Enhanced leaves gathering algorithm for more accurate tree detection.
This should make tree detection more reliable and prevent unwanted blocks from being included.
- Restructured rendering components for smoother animations and better performance.
Bug Fixes
- Fixed "maxTreeDistance" setting not working properly
Now the setting correctly limits the distance for tree block detection.
- Fixed "Required tool" setting functionality
Previously trees wouldn't fall at all. Now they correctly fall only when cut with appropriate tools.
- Fixed wrong/inverted leaf color displaying in certain scenarios.
- Fixed satiety consumption calculation based on tree height instead of total block count.
Now hunger cost is calculated based on the total number of tree blocks, making manual tree cutting more resource-efficient compared to using tools (trades durability cost for hunger points).
- Fixed late loading of particles causing errors on Forge.
- Fixed Fabric server crash on startup related to particle systems.
Dependencies
Files
efallingtrees-0.6.0-1.20+fabric.jar(1.63 MiB) Primary Download
Links
Details
Licensed MIT
Published 6 months ago
Updated 3 months ago