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[ETF] Entity Texture Features 5.1

Changelog

  • mob spawner entities can now variate their textures again.
  • moved some temporary 5.0 rework code into more compatible mixins for better compatibility
  • more stable implementation of the 5.0 rework changes for emissives
  • random properties now also allow ranges with the format <high>-<low> instead of only <low>-<high> (OptiFine parity)
  • fixed a crash in the skin tool
  • fixed a shoulder parrot crash
  • fixed a crash with Xaeros minimap

Files

entity_texture_features_neoforge_1.20.4-5.1.jar(439.66 KiB) Primary Download

Project members

Traben

Owner

Details

Licensed LGPL-3.0-only
Published 3 years ago
Updated 2 days ago