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Changelog
[4.6.1]
Several fixes, primarily for the random property system rewrite in 4.6.0
- fixed api methods not being static
- fixed texture names ending with numbers not correctly using a "." to separate the variant (e.g big_chungus_0.png should variate with big_chungus_0.2.png)
- fixed
health
property not working at all in 4.6 - fixed
health
property percentage mode values not being rounded as integers (an entity with health percentage 3.5% would not trigger 0-3% or 4-6% checks, which they do in OptiFine) - fixed range property values not working correctly (e.g 12-33 )
- further api additions for EMF
- removed some log spam related to player head blocks
Files
entity_texture_features_forge_1.19.2-4.6.1.jar(509.88 KiB) Primary Download
Details
Licensed LGPL-3.0-only
Published 3 years ago
Updated 16 days ago