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Changelog
[5.2.1]
- fixed
Image is not allocated.
crash related to armor rendering - added a printout to the right click debug to tell users where the
.properties
and variant files can go, useful for modded entities. - slightly tweaked sleeping detection for blinking
- fixed a crash related to unexpected null values #234
- fixed _eye textures not variating correctly since v5.0
- fixed the nose button getting stuck in a loop in the skin settings
- fixed a crash when removing skin features in the skin tool
- added an emissive setting to disable Armor & Trims as it has been known to have issues with modded armors and requires future reworking
[5.2] with the new optimizations in how properties work now I don't need to worry too much about adding too many of them, that being said, I've added a bunch of new properties mostly introducing some external non-entity values. Such as irl time & date, and language based localization. Allowing seasonal entity variation, or language variations for any text in your textures.
- fixed player emissives breaking with bright render mode
- tweaked mob spawner code
- added the
isSpawner
property which is true if the entity is a miniature mob inside a spawner block - the
color
property now also reads modded entity colors if the entity extends VariantHolder<T> with T being either DyeColor or an Optional<DyeColor> - the
profession
property should work for all modded mobs implementing VillagerDataContainer - added the following irl time & date properties
hour
,minute
,second
,month
,year
,monthDay
,weekDay
,yearDay
. they are all numeric integers and support ranges e.g."0 2 4-7"
.hour
,minute
,second
will update over time, the others will only be set when the entity spawns.hour
is in 24-hour format, 0 - 23.weekDay
starts with sunday which is 1 up to saturday at 7.month
starts with january which is 0 up to december at 11.yearDay
is 1 - 366.monthDay
is 1 - 31. april fools is thusmonth=3, monthDay=1
,The Christmas to new-years period ismonth=11, monthDay=25-31
- added the
dimension
property, which takes in a list of strings, or regex: or pattern:, and will be true if matching the entities current dimension. Vanilla dimensions areoverworld
,the_nether
,the_end
. Modded dimension names are entirely up to whatever the mod maker set them to be, expectmod_name:dimension_name
. If you start the property text withprint:
it will work as normal but will also print the found dimension, to help with discovering modded dimension names. - added the
language
property, which takes in a list of strings, or regex: or pattern:, and will match to the users chosen in-game language to facilitate the localization of textures if desired. default isen_us
and corresponds to the??_??
format language code of the games language files. Helpful if your texture or model includes text for some reason. - added the
light
property, which takes a list of integers and support ranges e.g."0 2 4-7"
, and matches it to the light level of the block the entity is standing on0 - 15
,-1
will be returned if there is some error. This property updates over time. An example use could be differentiating aggressive or passive spiders.
Files
entity_texture_features_neoforge_1.20.2-5.2.1.jar(446.35 KiB) Primary Download
Details
Licensed LGPL-3.0-only
Published 3 years ago
Updated 6 days ago