Et Futurum Requiem

Et Futurum Requiem

Mod

Backport mod for 1.7.10, porting content from modern versions. Continuation of the old Et Futurum mod.

Client and server AdventureDecorationEquipmentFoodGame Mechanics MobsTransportationUtilityWorld Generation

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Et Futurum Requiem 2.5.0

Changelog

Et Futurum Requiem 2.5.0: Bugs and Blunders

  • MAJOR internal code rewrites. Far too many to list, but developers who actually care about this might prefer to look at GitHub commits anyways. 2.5.1 or 2.6.0 may get more rewrites additionally.
    • This should make development easier for me and hopefully future contributors.
  • The API package should be more complete. An API-only jar might come soon for ease of development.
  • InterModComms support is also planned to be added before release, for mod devs who don't want to add any build dependencies to use the Et Futurum Requiem API

Additions:

  • Bees, hives, and honey!
    • Bee nests currently require a mixin to generate. If you need to turn this mixin off, for now the only other way to obtain bee nests is by planting an oak, birch, natura sakura, willow or maple trees, and having a flower within two blocks of the sapling on the same y level. This will give the tree a 5% chance to generate with a bee nest.
  • NEI support for the composter. (Thanks, @yoghurt4c)
  • Composters can interact with hoppers. (Thanks, @embeddedt)
  • 3D inventory model for beds. This can be turned off to restore the Bedrock Edition-style item sprites. (Thanks, TheMasterCaver)
  • New mixin for falling dust particles under falling blocks.
  • Falling concrete now interacts with water.
  • A few more blocks get EFR block sounds and some meta blocks like Tinker netherrack multibricks get them now too.
  • Light blocks for creative mode. These are invisible light sources that, like air, can be replaced. They can only be selected when holding one in your hand.
  • Spectators can now open ender chests
  • Configuration for lang key overrides, and if a feature related to an override is turned off, the corresponding override won't apply in-game. (eg turning off colored beds no longer will rename vanilla beds to "red bed")
    • Seeds is now called "Wheat Seeds" when lang overrides are enbaled.
  • Spectators can now spectate entities, and they'll show their crosshair when selecting entities or blocks they're allowed to open.
  • Added ladder trapdoors. If a trapdoor is clapped open against a block and there's a ladder below it (doesn't have to be facing the same way) then you can climb up the trapdoor as if it was a ladder.
  • Added piston functionality with slime and honey blocks, coutesy of Back in Slime, author DonBruce64. Thanks to Technoparadox for additional fixes and ironing out.
  • Hopefully fixed a very rare instance of the EFR deepslate generator causing a crash. If you replace your old Back in Slime pistons or slime blocks they'll automatically be changed to the new ones.
  • Added WAILA support for banners (Actually show what's on the banner and describe its patterns, no more always showing "White Banner")
  • Slime block volume is no longer tied to the hostile mob sound slider.
  • Beacons now use OreDictionary when detecting colored glass, allowing it to work with modded colored glass. When colored beacons are enabled new tags are added to TConstruct glass to properly detect them as colored since they're improperly tagged.
  • Added chains.
  • Changed new potions to use individual textures instead of a sheet.
  • Creepers that explode with a potion effect will now create a lingering potion cloud of the potion effects they had.

Fixes:

  • Removed some garbage from layer deepslate world gen code. This should speed up worldgen a little bit with layer deepslate enabled. It's still quite costly but should be less so now.
  • Observer notifications are disabled during world gen. This might break flying machine chunk loaders but also reduces world gen time by ~12% (Thanks, @makamys)
  • Fix beacons playing the deactivate sound when placed if tile replacement was used to swap them to Et Futurum Requiem beacons
  • Players not hearing their own hurt sound under some conditions (typically death)
  • Stray render their arms in the right place and the coat layer is properly shaded
  • Geode spawning check should now be more accurate
  • Husks and strays now use biome tags and only spawn replacing their respective mobs when exposed to the sky.
  • Inverted daylight sensors no longer have issues updating the redstone next to them when inverting.
  • Bounciness from beds/slime blocks can no longer be "stored"
  • Beacon ambience no longer crashes
  • Some mesa mineshaft crashing (maybe???)
  • Flowers now use the built-in biome decorators.
  • Rabbits getting a random fur color instead of a biome-specific one. (Works with most modded biomes, some incompatible biomes will default to getting a random coat)
  • Spectator mode no longer makes the first-person hand invisible when switching out of it
  • Spectator mode no longer plays a block breaking sound when attempting to hit blocks, and no blocks produce any particles.
  • Spectators can no longer trigger hand-item-related actions from blocks they can open (eg upgrading a shulker box, dying an Ender Storage chest)
  • Spectators no longer update chests, barrels, or shulker boxes and they are now opened silently with no animation.
  • Spectators show a crosshair when hovering over a block they're allowed to open.
  • Possibly improve the performance of barrier particles
  • Stone now crafts 6 stone stone slabs instead of 6 double stone slabs.
  • Fixed sounds not being downloaded in some cases.
  • Fixed composter NEI having weird issues displaying items that are OreDict wildcards (Thanks, @yoghurt4c)
  • Slime block volume is no longer tied to the hostile mob sound slider.
  • Beacons now use OreDictionary when detecting colored glass, allowing it to work with modded colored glass. When colored beacons are enabled new tags are added to TConstruct glass to properly detect them as colored since they're improperly tagged.
  • Fixed incompatibility with Headcrumbs.
  • Fixed being unable place torches, lanterns and probably other blocks on top of walls.

Other Changes:

  • The layers for the calcite and smooth basalt layers of amethyst geodes, and fossils are now fully configurable instead of only being able to select from certain blocks. If the block does not exist it will fallback to stone. Fossils may be changed to have quartz pillars as their fallback.
  • Cave sounds now use an internally generated sounds.json, instead of a sounds.json in the EFR jar.
  • The "Decoration Only" tooltip for some 1.14 blocks now is translatable.
  • Many textures and lang keys have been renamed, they all should now use modern naming conventions. If any texture does not have the same name as modern, that is a bug and should be reported. The only exception is barriers and light blocks, since blocks cannot use textures from the item atlas.
  • Change worldgen elements to mostly check the world provider instance.
  • Use slightly faster worldgen math
  • Default beds use the wood material and the wood sound change only applies to vanilla beds, and when dyed beds are enabled only.

Files

Et_Futurum_Requiem-2.5.0.jar(4.86 MiB) Primary Download
Et_Futurum_Requiem-2.5.0+nomixin.jar(3.87 MiB) Download

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated 4 months ago