Et Futurum Requiem

Et Futurum Requiem

Mod

Backport mod for 1.7.10, porting content from modern versions. Continuation of the old Et Futurum mod.

Client and server AdventureDecorationEquipmentFoodGame Mechanics MobsTransportationUtilityWorld Generation

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Et Futurum Requiem 2.5.1

Changelog

# Et Futurum Requiem 2.5.1: Tiny Tweaks

Aaaaand welcome to the inevitable bugfix release shortly following a major Et Futurum Requiem version!

Additions:

  • Added a config option in world.cfg to change the husk/stray spawn behavior back to the old behavior, where it'd be a part of the regular entity spawning table instead of replacing 80% of zombies or skeletons exposed to the sky.
  • This is a response to #332 where OptiFine breaks the sky-exposure spawning logic. Gotta love OptiFine breakages =.='
  • Added a config option to toggle honey blocks, honeycomb blocks, honeycombs and honey bottles separately from bees for pack authors who want to use them without backported bees.
  • If you disabled the bees and want the blocks and items to stay disabled you'll need to turn this off. Bee nests and beehives are still tied to bees being enabled.
  • Added the new sponge block sounds from 1.20.2, as well as the absorbing sound, removed the water particles and stone sound when absorbing water.

Fixes:

  • Oak Chest Boat recipe is no longer broken
  • Deepslate slabs now output 6 instead of 4
  • Smooth quartz slab now has a recipe
  • Copper block recipes are now consistent
  • Bees no longer throw a rare crash relating to their path finder
  • Spectating entities no longer the server

Files

Et_Futurum_Requiem-2.5.1.jar(4.87 MiB) Primary Download
Et_Futurum_Requiem-2.5.1+nomixin.jar(3.87 MiB) Download

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated 4 months ago