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Don't you love captchas ?

This mod adds 14 silly captchas that appear at inopportune moments; for example when opening a loot chest. They get progressively more difficult, with most not having a max difficulty; so if you play long enough, they'll get almost impossible at some point.

This mod is obviously not serious btw. Not a safety measure, just a small funi

As Seen on TV! (<- actually just youtube)

Features

Captcha-like minigames (surprise!)

Spoilers! It's much more fun if you don't know what's coming for you :)
  • Classic Single Image Boxes
    • Shows a single cohesive image; "click all boxes containing X"
    • Difficulty increases the accuracy required to pass
    • Difficulty also influences the Image Pool
  • Classic Multi Image Boxes
    • Shows multible boxes with small images; "click all boxes containing X"
    • Difficulty increases the amount of boxes and slows down the fading animation
    • Difficulty also influences the Image Pool
  • Classic puzzle slide
    • Shows a cohesive image with one small part of it on the side. You need to slide it into its rightful place
    • Difficulty influences the accuracy required to pass
  • Classic Wonky Text
    • You need to transcribe the increasingly obscured letters shown to you
    • Difficulty adds more and more layers of.. obscuration ? dunno if that's a word
  • Classic Image Search
    • You're shown an array of Objects scattered over a background image; You need to click a specific one to pass.
    • While this sounds similar to Comprehension tests (next bullet point), there's no Adjectives involved here
  • Simple Comprehension Test
    • You're shown several Objects with different Attributes; you then need to (for example) "Click the Green Apple", or "Click the Nervous Delta"
    • Difficulty influences the Object and Adjective Pools
  • ADVANCED Comprehension Test
    • You're once again shown several Objects with different Attributes; the prompts are a bit more complicated though (for example) "Click the Circle in the color of the Huge Mystery"
    • Difficulty influences the Object and Adjective Pools
    • An incident of me not getting past one of these irl was probably the main inspiration behind this entire mod. It's a deep seated Trauma. Yes, this Mod is Vent Art (<- not really (I want to clarify that this is a joke))
  • Math
    • Solve a Math Equation to pass (yea, that's it)
    • Difficulty influences how big the numbers are and what Operators may be used
    • Caution: Order of Operations is taken into account
  • Wimmelbild
    • A harder version of Classic Image Search; an absurd amount of Objects is shown, making it much more difficult to find the right one
    • Wimmelbild is german and can be translated to "Busy Picture". It's that type of game where you gotta find a bunch of stuff in images, usually to obtain an item and ultimately solve a puzzle
    • Difficulty increases the amount of objects further
  • Rorschach Test (now we're getting into the sillies)
    • What do you see in this image ? How does it make you feel ? Maybe you'll find an answer in these random ink splodges
    • Not influenced by difficulty
  • Gambling Addiction
    • You need to get your balance above a given quota by playing on a Slot Machine
    • You can in-//decrease your bet as you wish to possibly WIN BIG!! or lose it all (much more likely)
    • Difficulty increases the Quota
  • AMONGUS
    • You're shown an array of Images; one of them is not like the others.. it must be up to something! THROW IT INTO SPACE
    • Difficulty influences the Image Pool
  • Wizard
    • catch it
    • quick
    • Difficulty influences the Wizards might
  • Butterflies!
    • A bunch of Butterflies are set loose on your screen; click all of them
    • Difficulty influences how fast and erratic they move

I have some more ideas as well, those were too ambitious for a quick joke side project though. Maybe I'll add them in the future There is a Trick to some of them

There is Global and Local Difficulty; The Global Difficulty is shared between all players. When a Player passes a Captcha, their Local Difficulty increases. The Final Difficulty is calculated using global + local

Configurable Evil

  • Lethal (default: false)
    • You have a limited amount of tries; failing too many Captchas kills you.
  • Explosive (default: false)
    • You don't just die, you explode (it's a bit of a big explosion, be wary of that)
    • I'd recommend only enabling this in Worlds you don't intend on keeping, or are fine with them
    • Doesn't have any effect if Lethal is disabled being destroyed a little
  • Validation Expiration (default: true)
    • Triggers a Captcha when there wasn't one for a certain random range of time
  • Not Easy (default: false)
    • Makes it so that Captchas that can't be failed or are very easy, won't appear
  • Lives (default: 3)
    • The Amount of Tries you have to do Captchas before you die
    • Doesn't have any effect if Lethal is disabled
  • Expiration Delay Min (default: 120)
    • The minimum Amount of Seconds before a new random Captcha is triggered
    • Doesn't have any effect if Validation Expiration is disabled
  • Expiration Delay Range (default: 120)
    • The random Range of Seconds before a new random Captcha is triggered
    • To better explain it, the delay before a new captcha is triggered is calculated by min + random(range)
    • Doesn't have any effect if Validation Expiration is disabled
  • Constant Increase Rate (default: 0.002)
    • The Global Difficulty is increased by this amount every Second. I wouldn't recommend setting much higher numbers than the default, stuff escalates VERY quickly
    • If you don't want the difficulty ot increase over time, set this to 0
      • Passing Captchas will still increase the local difficulty

Datapack support

You can make your own Captcha Variants using Datapacks. If you want to add unique images, you'll also need a Resourcepack tho

What Triggers Captchas ?

Spoiler
  • Joining a World
  • Respawning
  • Opening a Loot Chest that hasn't been opened before
  • Mining Ores (chance based on Rarity of the Ore)
  • Validation Expiration (if enabled)

Other info

  • I largely made this in a week as a joke, so it wasn't very thuroughly tested. There may be bugs; please report Issues on github
  • uuh;, have a nice day

Project members

absolutelyaya

Member

Details

Licensed MIT
Published 9 days ago
Updated 10 days ago