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Changelog
- added new first person gauntlet render event
- added new shield material use tick function for each material
- shield crafting now uses crafting item a default with repair as backup
- made crafting item separate from repair item with the fallback of repair item when generating recipes
- modified MaterialConfig to replace repair items by default
- rearranged Gauntlet rendering in first person on hand to better allow for new gauntlet models
- fixed attribute stacking bug causing agility attributes to grow over and over
- fixed gauntlet trim render issue
Dependencies
Files
expanded_combat-1.20.1-3.0.2-all.jar(4.99 MiB) Primary Download
Details
Licensed ARR
Published a year ago
Updated 4 days ago