Expanded Combat

Expanded Combat

Mod

This Mod Adds A few things to expand the resources you have for combat. Things like a quiver, arrows, shields, gauntlets, more bows, weapons, and more to come.

Client and server AdventureEquipmentGame MechanicsLibrary

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  • fixed bug where if the quiver has nothing in it, it will crash the client when holding a bow
  • updated quivers to use a bundle style of storage this fixes a long standing issue of arrows returning to the players main inventory upon leaving the game.
  • corrected arrow cycling keybinds not showing up in the keybind menu.
  • updated curios compatibility
  • changed arrow pickup mixin to increase mod compatibility

fixes a infinite dmg bug that dealt with invincibility frames

  • fixed a bunch of enchantment bugs and rebalanced them in the process
  • fixed quiver gui bug
  • made potion on scythes limited use
  • fixed material resource locations not being able to handle comas

fixed shield recipes not working with pre-existing config files

fixed netherite items not having a recipe - very anoying but simple to fix

hotfix for List type casting issues

  • added new first person gauntlet render event
  • added new shield material use tick function for each material
  • shield crafting now uses crafting item a default with repair as backup
  • made crafting item separate from repair item with the fallback of repair item when generating recipes
  • modified MaterialConfig to replace repair items by default
  • rearranged Gauntlet rendering in first person on hand to better allow for new gauntlet models
  • fixed attribute stacking bug causing agility attributes to grow over and over
  • fixed gauntlet trim render issue

fixed missing texture for rabbit leather quiver fixed bow recipes not loading correctly for some reason

Warning - untill plugins are updated they will be incompatible with this version

  • heavily changed plugin mechanics to make the system more robust and flexible.

  • added elemental weapons which don't deal standard damage type and instead deal damage of there element: heat, cold, void, and soul(magic)

  • changed how alot of this mods textures are loaded into the game to allow for eisier development.

  • added unique gauntlets which have unique properties.

  • all added weapons and gauntlets added in this version are not craftable and instead are found in loot.

fixed critical server bug regarding particle rendering on wrong side

othe misc additions to mod plugin system

added - the Heartstealer
added - gasses
added - solidified Pure Gas

added arrow blocking to katanas added blocking enchantment added ground slam to hammars, broad swords, and claymores added ground slam enchantment added agility enchantment

mod plugins can now have specified order

mod plugins can declare a mod that needs to be loaded in order for it to be loaded

fixed critical error bug where if a shield had a max durability of 0 the player would bugout and would not be able to continue playing that world. a bunch of texture file location string corrections fixed gauntlets from plugins not being able to be put in hands slot

  • fixed critical error bug where if a shield had a max durability of 0 the player would bugout and would not be able to continue playing that world.
  • a bunch of texture file location string corrections
  • fixed gauntlets from plugins not being able to be put in hands slot
  • added the ability for other mods to create plugins that add compatability for expanded combat

  • fixed may issues with recipes

  • dropped support for steel, silver, bronze, and lead

  • moved support for twilight forest to its own mod

additional file is for use in dev environment


Project members

userofbricks

Owner

Details

Licensed ARR
Published a year ago
Updated 4 days ago