Extra RPG Attributes

Extra RPG Attributes

Mod

Attributes from RPGs!

Client and server Game Mechanics

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Added failsafe for conversion calculations Fixed battle rouse enchant calculations

Enchants are no longer exclusive with Protection, but are still exclusive with each other.

Enchants by default are no longer exclusive with protection, but are still exclusive with each other. This is configurable in server.json.

Fixed Necklace reabsorption conflicting with Ring reabsorption with Accessories mod

Fixed max spellbreak not applying

Added config settings for spellbreak

Configs added Enchants added

See Curseforge logs

Made attribute names more clear Removed attribute descriptions, aside from reabsorption.

Added API for Spell Status Effects

Added config options for reabsorption delay and speed

Reabsorption has new visuals that can be toggled with a config

Zenith compat fix Some texture changes Defiance ring is now Ring of Glory

Defiance now follows an exponential curve with an exponent of 0.5, meaning that the stat will have diminishing returns. This means that the true value will be halved every 4 defiance.

Hopefully Fixed clientside crash due to ashes of the stars

Dramatically less guaranteed chance of getting rings and amulets from loot

Fixed convert to heal converting to arcane instead

Update Spell Power Version

Added config options to configure the stats of trinkets or disable them completely.

Added many attributes and features!

Spell Power Attributes is now a dependency.

Attributes were taken from Spellblades and Such and implemented here, therefore Spellblades and Such is now a dependency of this mod.


Project members

cleannrooster

Owner

Details

Licensed MIT
Published a year ago
Updated 11 days ago