Fabricae Ex Nihilo

Fabricae Ex Nihilo

Mod

Fabricate From Nothing

Client and server TechnologyUtility

37.7k downloads
43 followers
Follow Save
90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Filter loader...
Filter versions...
Filter channels...
  • Update to 1.20.6 (thanks to @imreallybadatnames on github)
  • Fix sieve recipes being broken in REI
  • Fix crucible heat not showing some blocks in REI and EMI
  • Fix a crash related to fluid rendering
  • Fix swimming not working in some fluids
  • Fix the last slot of strainers not being accessible
  • Fix some issues related to the strainer config
  • Fix a bunch of barrel bugs:
    • The game no longer crashes when a recipe aborts
    • Automation can now properly simulate interactions with barrels
    • Composting now counts a crafting, fixing a few issues
    • The block_below no longer checks the block above
  • Sieves now only progress every 4 ticks (same speed as holding down click)
  • Reduce packet spam from ticking blocks
  • Add crucible heat recipe for soul fire
  • Remove kubejs compat as it was outdated and a pain to update (and kube will soon drop fabric anyway)
  • Remove TOP compat as the fabric fork is abandoned
  • Fix mixin extras breaking in prod
  • Fix fluid_above barrel recipe condition
  • Add custom recipe tree icons
  • Make compost result display as chance for better experience
  • Improve salt collecting code and add option to disable it
  • Rework config internals to use ConfigToolkit
  • Add YACL config screen with descriptions for all options.
  • Fix recipe serialization not working on dedicated servers
  • Make barrel recipe abort if connections change
  • Make rei compat code slightly more safe
  • Add EMI compat
  • Fix lighting on REI entities
  • Add recipes for mangrove blocks
  • Increase leaking chance so that it actually happens and fix leak placement
  • Update to 1.20
    • New wood types
  • Fix fluids being very broken (still somewhat broken)
  • Fix wardens despawning immediately
  • Rework how the barrel works:
    • Barrel modes have been replaced by states
    • All barrel recipe types except for milking have been merged
  • Almost all resources have been moved to datagen
  • Fix many minor bugs
  • Api methods now return the created instance, this allows for direct field access
  • Make creative tab order for blocks consistent
  • Add minable tags to all blocks, allowing them to be broken faster with proper tools
  • Fix crucibles accepting input when part of it would be destroyed
  • Fix crucible heat not updating in certain situations
  • Make removing mesh from sieve require sneaking to avoid accidentally removing one
  • Alchemy recipes now require a full barrel like intended
  • Barrels now have fill and empty sounds for fluids
  • Fix crucibles accepting input when part of it would be destroyed
  • Fix crucible heat not updating in certain situations
  • Make removing mesh from sieve require sneaking to avoid accidentally removing one
  • Alchemy recipes now require a full barrel like intended
  • Barrels now have fill and empty sounds for fluids
  • Support block states in block ingredients
  • Updated to 1.19.3
  • Fix crash with milk
  • Fixed crash with milk
  • Fixed crook deleting blocks
  • Fixed witchwater entity recipes breaking on dedicated servers
  • Updated compat sieve recipes to new format
  • Fixed some issues with Mythic Metal recipes
  • Fixed crooks voiding blocks

This version is for now only available for 1.19.2 as I don't see a reason to backport these changes. A 1.18 version may be released at some point if we have a reason to.

  • Added KubeJS 6 support
  • Clean up recipes (changes format of some)
  • (Internal) Start generating data automatically
  • Added Mythic Metals compat
  • Added recipes for melon and pumpkin seeds
  • (Potentially) fixed issue with Sieve recipes displaying different percentages in REI
  • Made barrels collect water during rain
  • Fixed soul soil recipe
  • Fixed witchwater disappearing from barrels and recipes getting mixed up
  • Added recipes for mangrove propagules
  • Added witch water warden recipe
  • Fixed deepslate pebble recipe
  • Added entity rendering for WitchWater bathing recipe display
  • Made most fluids transparent
  • Updated fluid textures
  • Added overlay textures to fluids
  • Fixed random weighted list logic (fixes granite not appearing from lava+witchwater)
  • Removed dye hammering recipes (wool, concrete, etc)
  • Fixed crash when starting the game when default system language wasn't english
  • Fixed deepslate pebble recipe
  • Added entity rendering for WitchWater bathing recipe display
  • Made most fluids transparent
  • Updated fluid textures
  • Added overlay textures to fluids
  • Fixed random weighted list logic (fixes granite not appearing from lava+witchwater)
  • Removed dye hammering recipes (wool, concrete, etc)
  • Fixed crash when starting the game when default system language wasn't english
  • Fixed multiplayer crash with REI installed
  • Fixed witchwater + lava recipes
  • Fixed broken barrel fluid combination recipe (water+lava, obsidian)
  • Increased iron drop chance
  • Increased pebble drop chance from sifting
  • Made some pebbles only obtainable from flint mesh or higher (instead of string)
  • Changed pebble to stone recipes to be 2x2 instead of 3x3
  • Fixed end cake recipe
  • Fixed witchwater + lava recipes
  • Fixed broken barrel fluid combination recipe (water+lava, obsidian)
  • Increased iron drop chance
  • Increased pebble drop chance from sifting
  • Made some pebbles only obtainable from flint mesh or higher (instead of string)
  • Changed pebble to stone recipes to be 2x2 instead of 3x3
  • Fixed end cake recipe

Project members

LordDeatHunter

Owner

MattiDragon

Member

Details

Licensed MIT
Published 2 years ago
Updated 6 months ago