Fixed crash when summoning secondary particles
- Added Crimson Explosion spell page when Magisterium is loaded
- When wearing Megumin's Hat from familiar magic it will max out your explosion power at the cost of hunger
- Added Juice That Makes You Explode
- Fluid
- Bucket
- Bottle
- Drinking straw integration with MineFactorial
- Added recipes for:
- Detonator
- Siren blocks
- Added placeholder assets for:
- Multi shot dispenser
- Radiation poisoning effect
- Added debug commands for:
- Radiation contamination
- Volumetric explosions
- Added hazmat armor to the FBombs item group
- Renamed instant TNT to fuseless TNT
- Changed high power TNT recipe
- Fixed datagen for:
- Hazmat armor
- Block loot tables
- Fixed the radiation system
- Fixed contaminated item pickup effect
- Fixed multi shot dispenser not being mineable with a pickaxe
- Fixed multi shot dispenser not triggering with short redstone pulses
- Added integration with Skycat's Lucky Blocks mod
- Added dispenser behavior for dynamite
- Added translation strings for sounds
- Changed dynamite item tooltip
- Reordered item group
- Renamed TNT slabs to Etho slabs
- Capped adaptive TNT power to 8
- Fixed item models, rendering, and functionality for:
- Detonator
- Siren blocks
- Removed test block
- Added damage type
- Merged item groups
- Fixed block rendering for:
- Exposed iron blocks
- Siren blocks
- Fixed waterlogged TNT advancement triggering on every block waterlogging
- Fixed crash on Connector