Fish of Thieves

Fish of Thieves

Mod

A mod adds all the fish from Sea of Thieves, fish fer ye pirate!

Client and server DecorationFood MobsWorld Generation

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  • Port all features and bug fixes from 1.20.1
  • NeoForge: Register FOTItemSubPredicates
  • NeoForge: Fix critical issue when opening the Create World Screen which causes the game freeze
  • NeoForge: Now bundled Forgified Fabric API in the mod
  • Fix Islehopper spawn in Ocean Continentalness type
  • Allowed Islehopper to spawn in 'Valley' peak type around the terrain coast
  • Fixed Gilded Fish Plaque model culling when placed adjacent in vertical
  • NeoForge: Register FOTItemSubPredicates
  • Fix Islehopper spawn in Ocean Continentalness type
  • Allowed Islehopper to spawn in 'Valley' peak type around the terrain coast
  • Fixed Gilded Fish Plaque model culling when placed adjacent in vertical
  • Fix Islehopper spawn in Ocean Continentalness type
  • Allowed Islehopper to spawn in 'Valley' peak type around the terrain coast
  • Fixed Gilded Fish Plaque model culling when placed adjacent in vertical
  • Fix crash due to production jar included data generator classes
  • Update to 1.21
  • Added Emissive item textures (Continuity support, Only work on Fabric)
  • Added spark particles to Stormfish during thunderstorm
  • Added Splashtail, Ancientscale, Plentifin, Wildsplash and Stormfish (when thundering) to Dolphin loot table
  • Added Splashtail and Battlegill to Guardian and Elder Guardian loot tables
  • Added support for Fishing Real mod for both platforms
  • Added Simple Spawning Condition Built-in Datapack
  • Fish Plaque Interaction is now data-driven
  • All Fish are now data-driven
  • Battlegill now can spawn inside Trial Chambers
  • Rare variant spawning chance is now 5% instead of 10%
  • Stormfish item in certain loot table now drops only when thundering (e.g., fishing, mob loot)
  • Decreased worms drop rate to 5, 10, 15, 20 percent
  • Fish Plaque now animate entity inside when powered by Redstone
  • Reload creative tabs when changing 'displayAllFishVariantInCreativeTab' and 'displayTrophySpawnEggInCreativeTab' config
  • Update Fabric conventional tags
  • Update Immersive Weathering freeze tag (And supported on Forge)
  • Rewrite fish entity loot tables
  • Fishing loot now matches with Fish entity spawn condition
  • Internal: Use MixinExtras for capture local vars
  • Fixed rendered entity position in Fish Plaque (only entity in horizontal tag)
  • Fixed minor pixel issues in fish variant buckets
  • Fixed minor client glitch when put fish entity in the Fish Plaque
  • Fixed Wrecker stuck in the lower light area
  • Fixed Fish Plaque cullface model and skip rendering when placed adjacent
  • Fixed custom model data being applied on Cooked Fish item when killed by burning damage sources
  • Removed some fish loot from Polar Bear for more consistent
  • Removed old DataFix from 1.18
  • Removed Simple Spawning Condition config
  • Removed rare variant probabillity configs
  • Update to 1.20.6
  • Added Emissive item textures (Continuity support, Only work on Fabric)
  • Added spark particles to Stormfish during thunderstorm
  • Added Splashtail, Ancientscale, Plentifin, Wildsplash and Stormfish (when thundering) to Dolphin loot table
  • Added Splashtail and Battlegill to Guardian and Elder Guardian loot tables
  • Added support for Fishing Real mod for both platforms
  • Added Simple Spawning Condition Built-in Datapack
  • Fish Plaque Interaction is now data-driven
  • All Fish are now data-driven
  • Rare variant spawning chance is now 5% instead of 10%
  • Stormfish item in certain loot table now drops only when thundering (e.g., fishing, mob loot)
  • Decreased worms drop rate to 5, 10, 15, 20 percent
  • Fish Plaque now animate entity inside when powered by Redstone
  • Reload creative tabs when changing 'displayAllFishVariantInCreativeTab' and 'displayTrophySpawnEggInCreativeTab' config
  • Update Fabric conventional tags
  • Update Immersive Weathering freeze tag (And supported on Forge)
  • Rewrite fish entity loot tables
  • Fishing loot now matches with Fish entity spawn condition
  • Internal: Use MixinExtras for capture local vars
  • Fixed rendered entity position in Fish Plaque (only entity in horizontal tag)
  • Fixed minor pixel issues in fish variant buckets
  • Fixed minor client glitch when put fish entity in the Fish Plaque
  • Fixed Wrecker stuck in the lower light area
  • Fixed Fish Plaque cullface model and skip rendering when placed adjacent
  • Fixed custom model data being applied on Cooked Fish item when killed by burning damage sources
  • Removed some fish loot from Polar Bear for more consistent
  • Removed old DataFix from 1.18
  • Removed Simple Spawning Condition config
  • Removed rare variant probabillity configs
  • Added Emissive item textures (Continuity support, Only work on Fabric)
  • Added spark particles to Stormfish during thunderstorm
  • Added Splashtail, Ancientscale, Plentifin, Wildsplash and Stormfish (when thundering) to Dolphin loot table
  • Added Splashtail and Battlegill to Guardian and Elder Guardian loot tables
  • Added support for Fishing Real mod for both platforms
  • Stormfish item in certain loot table now drops only when thundering (e.g., fishing, mob loot)
  • Decreased worms drop rate to 5, 10, 15, 20 percent
  • Fish Plaque now animate entity inside when powered by Redstone
  • Reload creative tabs when changing 'displayAllFishVariantInCreativeTab' and 'displayTrophySpawnEggInCreativeTab' config
  • Update Fabric conventional tags
  • Update Immersive Weathering freeze tag (And supported on Forge)
  • Rewrite fish entity loot tables
  • Internal: Use MixinExtras for capture local vars
  • Fixed rendered entity position in Fish Plaque (only entity in horizontal tag)
  • Fixed minor pixel issues in fish variant buckets
  • Fixed minor client glitch when put fish entity in the Fish Plaque
  • Fixed Wrecker stuck in the lower light area
  • Fixed Fish Plaque cullface model and skip rendering when placed adjacent
  • Fixed custom model data being applied on Cooked Fish item when killed by burning damage sources
  • Removed some fish loot from Polar Bear for more consistent
  • Removed old DataFix from 1.18

Details

Licensed MIT
Published 3 years ago
Updated 6 days ago