Flashback

Flashback

Mod

Record your Minecraft gameplay, play it back and create stunning cinematic shots

Client Utility

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  • Added more options for positioning Flashback buttons in pause screen
  • Added translation keys for most (hopefully all?) of flashback
  • Config now uses the Lattice config library
  • Added Visuals > Disable Server Resource Pack option
  • Replays will now track registry namespaces and show a warning if there is a mismatch
  • Made registry loading more lenient
  • Added critical warning screen when registry loading fails
  • Added warning screen when player fails to spawn due to mod incompatibility
  • Added more options for positioning Flashback buttons in pause screen
  • Added translation keys for most (hopefully all?) of flashback
  • Config now uses the Lattice config library
  • Added Visuals > Disable Server Resource Pack option
  • Replays will now track registry namespaces and show a warning if there is a mismatch
  • Made registry loading more lenient
  • Added critical warning screen when registry loading fails
  • Added warning screen when player fails to spawn due to mod incompatibility
  • Fixed in-world markers crashing in 1.21.6
  • Fixed sky colour not working in 1.21.6
  • Fixed gui visual toggles not working during export
  • Reset RNG now supports entity initial random & block animate tick random
  • Added /flashback pause and /flashback unpause commands
  • Set initial focus in edit and combine replay screens
  • Updated to 1.21.6
  • Fixed gui visual toggles not working during export
  • Reset RNG now supports entity initial random & block animate tick random
  • Added /flashback pause and /flashback unpause commands
  • Set initial focus in edit and combine replay screens
  • Fixed crash when creating timelapse keyframe
  • Added ability to ctrl-click keyframes to select/deselect them
  • Added advanced preference for exporting additional dummy frames
  • Fixed finalizeWorldGen mixin failure crash on Sinytra Connector

Changes

  • Interpolation for non-time keyframes now uses realtime instead of ticks
    • Essentially, if you modify the speed of the replay in the middle of a camera movement, the camera movement itself won't speed up or slow down
    • The old tick-based interpolation can be reenabled in the Preferences window
  • Added block override tracking. Block changes that occur in creative mode while the replay is paused now persist
    • Pause the replay, use /gamemode creative or F3+F4 to switch to creative, then edit blocks by hand or with commands
    • Changes will now go into a special 'Block Overrides' keyframe track
    • I recommend putting the block override keyframes close to the start of an export, otherwise they might be skipped
  • Added 'Copy Relative' button to camera keybind right-click menu
  • Added 'Hide Text Below Name' checkbox to player right-click menu
  • Added 'Hide Cape' to player right-click menu
  • Added 'Open Folder' button to export done window
  • Adjusted file skin detection to work with images that are larger than 64x
  • Fixed export being black or glitched if exporting after Minecraft captures a screenshot
  • Added new "Track Entity" keyframe
  • Fix crash when server reconfigures level data twice
  • Added 'Copy UUID' button to entity right-click menu
  • Tweak the local player timer to hopefully improve compatibility with some mods
  • Fix slowdown/speed up keyframes acting weirdly in preview
  • Hopefully fix some instances of pausing the replay not working properly
  • Allow F5 when replay ui isn't open
  • Time of day keyframes now affect the day as well (changes the way some shaders look)
  • Other misc tweaks and fixes
  • Added new "Track Entity" keyframe
  • Fix crash when server reconfigures level data twice
  • Ported some old 1.21.4 changes back to 1.21.1
  • Added 'Copy UUID' button to entity right-click menu
  • Tweak the local player timer to hopefully improve compatibility with some mods
  • Fix slowdown/speed up keyframes acting weirdly in preview
  • Hopefully fix some instances of pausing the replay not working properly
  • Allow F5 when replay ui isn't open
  • Time of day keyframes now affect the day as well (changes the way some shaders look)
  • Other misc tweaks and fixes
  • Fix screen inside replay showing as black on certain GPUs
  • Added 'Tip of the day' popup to introduce various features and functions
  • When no in/out points are set, the export will default to in between the active keyframes
  • Fixed orbit camera not working
  • Fixed hand bob being wrong when using accurate first person updates
  • Added colour indicator for slowdown/fastforwards

Project members

Moulberry

Member

Details

Licensed ARR
Published a year ago
Updated 5 days ago