flying_castles

flying_castles

Mod

ads randomly generated flying castles you can choose to have them empty, with villagers, pillager spawners or with modded knights.

Client and server AdventureWorld Generation

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flying_castles_1.19.4_knight,village,empty_8.0

Changelog

Added:

  • New roads with the roads now going up and down and having a chance to spawn with a structure on the side of the road
  • A new Knight, the magic knight. It is a support knight able to enchant the other knight's gear. They also have a ranged attack that stops you in your tracks. So it is key to target them early on. They drop a nobles amulet on death.
  • The nobles amulet noe has more uses. It can now also be used to stop all mobs in an area around you for some time. This does affect the durability of the amulet.

Changed:

  • Nobles amulet has more uses and glows when it can be used. When damaged it can be repaired by brewing it with an echo shard. The generation of the main structure has changed in a few ways, it spawns higher now, and there is a change in mob spawning on the structure mainly decreasing the heavy knight spawn rate and the new magic knight, the roads and structure chances have changed.
  • The trade GUIs now have a tooltip telling you to get a nobles amulet.

Extra:

  • This version doesn’t have full compatibility with my knights mod with the new magic knight. The compatibility will come later when my knights mod has the new magic knight as well.

Files

flying_castles_1.19.4_knight,village,empty_8.0.jar(992.35 KiB) Primary Download

Details

Licensed MIT
Published 3 years ago
Updated 4 months ago