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Added

  • Configuration screen in ModMenu
  • Warning screen if Cloth Config API is not installed

Changed

  • modId replaced with foggypalegarden for compatibility with other loaders during porting

⚠️ The configuration file config/foggy-pale-garden.json will be renamed to config/foggypalegarden.json on the first mod launch.

Added

  • The command /fpg noFogGameMode now outputs to chat a list of game modes where the fog is disabled

Added

  • Fog conditions based on height (idea by Discord member Ko3leta)
    • Minimum and maximum Y height
    • Player's height above the surface moved to conditions
    • Sky light level moved to conditions (allows detecting if the player is in a cave)

⚠️ Config and preset migration from version 2 to version 3 is performed automatically

Added

  • Basic support for ModMenu with mod description translation into all supported languages

Fixed

  • Incorrect sky color causing the horizon to be visible through the fog

Added

  • The command /fpg noFogGameMode <gameMode> allows you to disable or enable the application of fog settings for the selected game mode

Added

  • Mod configuration management commands (even without operator permissions)
    • /fpg preset will display the name of the current preset
    • /fpg preset FPG_DIFFICULTY_BASED will switch the preset to FPG_DIFFICULTY_BASED (the command itself suggests a list of available presets)
    • /fpg reloadConfig re-reads the mod configuration and available fog preset files from disk
  • The mod has been translated into multiple languages
    • 🇸🇦 Arabic
    • 🇧🇾 Belarusian
    • 🇨🇳 Chinese (Simplified)
    • 🇺🇸 English (US)
    • 🇫🇷 French
    • 🇬🇪 Georgian
    • 🇩🇪 German
    • 🇮🇹 Italian
    • 🇯🇵 Japanese
    • 🇰🇿 Kazakh
    • 🇰🇷 Korean
    • 🇧🇷 Portuguese (Brazil)
    • 🇷🇺 Russian
    • 🇪🇸 Spanish (Mexico)
    • 🇸🇪 Swedish
    • 🇺🇦 Ukrainian

Added

  • Brightness adjustment based on in-game fog brightness (you can increase or decrease the brightness calculated by the game)

Added

  • Condition for applying fog based on the dimension the player is in
  • Condition for applying fog based on the temperature of the biome the player is in
  • Fog shape control (available options: SPHERE and CYLINDER)
  • Disable fog for selected game modes

Added

  • New fog preset format allowing you to add different fog based on selected conditions
  • Automatic migration from configuration v1 to v2
  • Ability to save any number of fog presets and select the active one through the mod’s config
  • Presets can apply different fog settings based on biome, difficulty level, weather, and time
  • Preset application conditions support logical operations AND, OR, and NOT
  • When configuring fog, you can set the color based on in-game fog or a custom HEX value
  • When configuring fog, you can set the brightness based on in-game fog or a custom value

Fixed

  • Game crash when the config folder is missing
  • Fixed fog transparency caused by block culling, revealing the void behind it

Added

  • Mod configuration moved to the config/foggy-pale-garden.json file. Now you can customize everything to your liking!
  • Fog presets. You can choose from predefined options (AMBIANCE, I_AM_NOT_AFRAID_BUT, or STEPHEN_KING).
  • DIFFICULTY_BASED preset that changes the fog based on the world's difficulty.
  • CUSTOM preset that allows you to set up the fog yourself.

Changed

  • A new beautiful icon!

Added

  • The fog does not fill caves beneath the Pale Garden
  • The fog doesn’t hinder flying over the Pale Garden
  • Quilt support

Changed

  • Improved the effect of entering and exiting the fog

Fixed

  • Removed dependency on Fabric API

Added

  • Envelops the Pale Garden in fog

Project members

NaoCraftLab

Member

Details

Licensed MIT
Published a month ago
Updated 16 days ago