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  • Spell Engine API Update (1.1.0 + 1.21.1)
  • Burst Crack & Belial Smashing now stuns targets if the caster has the StoneHand Effect
  • fixed Tooltips for Knuckles
  • fixed translation file damage calculating-translation for spells
  • fixed low durability of phasleb armor
  • made stun vanilla particles disappear when hit by stonehand
  • fixed an error that made the game crash while attacking the ender dragon with knuckles
  • forgot to change item to id in the advancement section
  • for phasleb armor the arcane bonus was addition instead of multiply
  • added compat for stonehand for other fist or martial art weapons with the "fist_weapons"-tag
  • added a tooltip for the knuckle knock up ability
  • 1.21 update
  • forgot to update the license in the past
  • added a dual wielding animation and mechanic for knuckles with better combat
  • make netherite & rare knuckles fireproof
  • changed the registering for bloody knuckle, forgot it, every attribute should be configurable now

Official Release of the Mod! ###GENERAL CHANGES

  • added an animated visual effect for the status effect Arcane Overflow
  • code clean up
  • fixed a typo error with an advancement not linked to the text
  • shifted all forcemaster related sounds, animations & textures to this mod
  • Improved Textures of Belial Smashing & Straight Punch
  • added a Punch Particle for a more martial feeling when casting forcemaster spells
  • added a ground punch particle
  • made the visuals of the sonic hand spell more appealing
  • added a crafting recipe for the forcemaster spell book ###BALANCING
  • Straight Punch was moved to all craft-able Knuckles as a tier 0 pre bound Spell
  • Baraqijal Esna is now the tier 1 Spell of the Forcemaster Spell Book
  • Asalraalaikum is the tier 4 Spell of the Forcemaster Spell Book now
  • Sonichand was moved to the Bloody Knuckle
  • The special pre bound spells of the un-craft-able Knuckles are not "primary anymore" so they don't overwrite
  • changed cooldowns and exhaustion of all spells
  • Baraqijal Esna now reduces the attack damage of the target
  • Forcemaster Armor now gives attack speed instead of Spell Haste, because Knuckles already give Haste
  • changed the model of generic knuckles a bit
  • Added Compat to BetterEnd & BetterNether, you can craft a Aeternium Knuckle or a Ruby Knuckle
  • updated for Spell Engine 0.15.6 loot injection changes
  • changed the loot injection for the 3 special weapons to the rpg series tag system
  • improved the Knuckle Inventory Textures
  • added tags for Spell Power enchantments for the new Spell Power Mod version 0.11
  • Updated for Spell Engine version 0.15
  • nerfed hunger costs and cooldowns of the spells
  • removed decreased attack speed while stone hand effect is active
  • changed Knuckle inventory textures to 2D, so they look more like Minecraft Items
  • Stone Hand no longer lowers attack speed
  • created a smaller explosion particle for the Sonichand spell (the vanilla explosion is a bit annoying) will create a custom one later
  • gave all the Oriene Set Parts Arcane Spell Power
  • The guardian Knuckle now gives armor
  • Nerfed the attack speed of the knuckles
  • turned down the volume of many spells, because they were too loud on multiplayer servers
  • added russian translation thanks to C'King
  • buffed Arcane Fuse on the armors to give more impact, was too weak
  • buffed the arcane & physical spell_power_coefficient of Asal because it was too weak, Asal is a long cooldown high risk exhaust cost spell
  • added an effect config file
  • nerfed Arcane blast damage
  • buffed Baraqijal Esna damage
  • added support for german language
  • added advancements for the class
  • nerfed all spells, made them more exhausting because they don't use items as spell cost
  • Experimental Update for new Spell Engine 0.14 Version and Spell Power 0.10 Version
  • Changed spell pool and spell assignment for the book and the weapons
  • changed the loot system to the RPG Series tag based loot distribution of Spell Engine
  • Re-Balanced some Spells
  • Increased the Better Combat Range for Knuckles, nerfed the attack speed
  • Update for Spell Engine 0.13.0 compat
  • fixed missing BetterCombat Attributes for the knuckles
  • falsly gave the 1st stage armor more "Arcane Fuse" than the 2nd stage armor
  • First Release of the Forcemaster Class Mod
  • WIP Beta Version

Project members

Fichte

Member

Details

Licensed MIT
Published 6 months ago
Updated 2 days ago