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Changelog
Forestry 1.0.5
- Fixed wild beehives not having particle effects
- Fix biogas engine lava tank accepting any fluid
- Fix still not working
- Added
forestry_fruits
tag toforge:fruits
item tag + fruit tags for each fruit added by Forestry:forge:fruits/cherry
for Cherryforge:fruits/walnut
for Walnutforge:fruits/chestnut
for Chestnutforge:fruits/lemon
for Lemon, the same tag used by Fruits Delightforge:fruits/plum
for Plumforge:fruits/date
for Dateforge:fruits/papaya
for Papaya
- Replaced ICheckPollinatable and IPollinatable with new IPollenType API.
- A pollen type allows Forestry bees, butterflies, and Alveary Sieves to handle non-tree pollen types.
To use, register a new IPollenType in
IForestryPlugin#registerPollen
.
- A pollen type allows Forestry bees, butterflies, and Alveary Sieves to handle non-tree pollen types.
To use, register a new IPollenType in
- Fixed bug where "default" variants of Forestry leaves would never be used
- Fixed bug where fruit ripeness would sometimes not persist
- ACTUALLY make saplings and other items usable in the composter (#35)
- Increase energy storage of Bottler, Still, Fermenter by 10x
- Fixed bug where species would be able to mutate with themselves.
- Add haploid breeding option
- Fixed nether biome climates
- Savannah biomes are now WARM/ARID instead of HOT/ARID, making their climate distinct from the desert biomes.
- Fix pipette textures
- Fix bees not planting flowers (#53)
- Fix bronze crafting recipe only producing 1 ingot instead of 4 (#54)
Dependencies
Details
Licensed LGPL-3.0-only
Published 3 months ago
Updated 6 days ago