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Forestry 2.4.0

  • Add Lush bee genus, thanks to EnderiumSmith (#180)
    • Add new Lush species, which spawns naturally in Lush Caves biomes
    • Add new Verdant species, which can produce Small Dripleaf blocks
    • Add new Luxuriant species, which can speed up growth of Glow Berrires and has Fast pollination
  • Fix Chinese (Simplified) translation, thanks to ChuijkYahus (#178)
  • Fix Ukrainian translation, thanks to yevgmikh (#181)

Forestry 2.3.3

  • Actually fix painting variants
  • Phase out usage of java.awt.Color in common code to avoid potential server crashes with certain providers
  • Fix fluids preventing blocks from being placed in them (#166)
  • Fix fluids not rendering their flowing textures properly in the overworld (#167)

Forestry 2.3.2

  • Fix paintings only being available through commands
  • Add GeneticsEventJS#defineTaxon method to add custom genera and other taxa through KubeJS

Forestry 2.3.1

  • Massive texture overhaul and two new paintings, thanks to Spearkiller (#171)
  • Added Pressure Plates, Buttons, Trapdoors, Signs, Hanging Signs, Boats, and Chest Boats for all wood types

Forestry 2.3.0

  • Fix saplings with default genomes not generating leaves properly (#144)
  • Add API for IBeekeepingLogic to change throttle ticks
  • Fix NBT loading bug in BeekeepingLogic to load queen max health
  • Make parts of JEI plugin public
  • Fix IBeeModifier.modifyAging and IIndividualLiving.age
  • Fix bee territory being too small on East and West (#162)
  • Remove the Analyzer widgets from Apiary and Alveary

Forestry 2.2.3

  • Add Cathemeral bee activity type, which is a random activity period of 12000 ticks that varies based on position. Check times using /forestry bee cathemeral
  • Fix Tolerant Flyer tooltip and Cave Tolerant display in analyzer
  • Fix bees not working below y=0
  • Fix Bog Earth crash when set to maturity = 3 using a debug stick
  • Add worldgen random to IHive#getPosForHive and IHiveGen#getPosForHive
  • Fix rendering glitch with Forestry doors (#158)

Forestry 2.2.2

  • Fix accidental drop shadow in Tab 4 of Analyzer for researched mutations with a + sign
  • Fix product chances not showing in JEI (#152)
  • Add missing allele translations

Forestry 2.2.1

  • Fix saplings not being able to grow through leaves
  • Fix incorrect door recipes overriding Vanilla and only producing 1 door instead of 3 (#154)
  • Actually fix tree leaves not decaying when harvested in an Arboretum/Tree farm

Forestry 2.2.0

  • Fix lifespan allele mutations not affecting offspring (#150)
  • Species types now have display names

Forestry 2.1.4

  • Fix Gourd and Mushroom farms not taking inputs (#141)
  • Add the automatic Gourd farm back to Forestry
  • Fix crash when KubeJS is not present (#149)
  • Fix tree leaves not decaying when harvested in an Arboretum/Tree farm
  • Fix /forestry bee modify setting the stack size to zero and always saying "modified genome of bee" instead of "tree" or "butterfly"

Forestry 2.1.3

  • Fixed crash in large modpacks about ITextureManager not being initialized.

Forestry 2.1.2

  • Fix crash with Diagonal Fences mod (#145)
  • Fix integer alleles always being recessive (#146)
  • Fixed Naturalist chests not closing when KubeJS is installed (#148)
  • Relax the version requirement on Forge to allow launching Forestry with NeoForge, no guarantees of stability (#147)
  • Fix Engine chaining not working
  • Electron tube tooltips are now always shown
  • Fix several missing chromosome translations that went missing in 2.1.1

Forestry 2.1.1

  • Fix IIndividualHandlerItem methods returning individuals for empty stacks that were decremented
  • Added method in IAlleleManager to get IChromosome instances by registry name
  • Fix butterfly humidity tolerance having the same range as temperature tolerance
  • Chromosomes now have translation keys and display names
  • Fixed saplings not growing (#142)
  • Allow overriding Hive generation chances in IForestryPlugin and KubeJS
  • Add partial KubeJS support for bees, documentation coming soon on ReadTheDocs

Forestry 2.1.0

  • Fixed typo that cut off black order on the right side of the Portable Analyzer GUI
  • Add IActivityType bee chromosome for more complex sleep patterns (#97)
  • Add missing recipes for Stripped Wood, Fireproof Wood, and Fireproof Stripped Wood

Forestry 1.0.16

  • Fix crash with multiblocks (#139)

Forestry 2.0.4

  • Fixed locked slots not displaying properly in the Escritoire
  • Fixed incorrect species count in Naturalist chest (#136)
  • Fix serverside crash with Merry bees (#137)
  • Fix missing textures for Snowing effect particles (#120)
  • Fix Escritoire bounding box having a solid top (#119)

Forestry 1.0.15

  • Fix inconsistent ordering of life stages in API
  • Fix Snowing effect particles and server crash

Forestry 2.0.3

  • Fixed AbstractMethodError with farm and alveary (#131, #132)

Forestry 2.0.2

  • Fixed error when joining server (#130)

Forestry 2.0.1

  • Fixed crash with Alveary controller (#129)

Project members

thedarkcolour

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Details

Licensed LGPL-3.0-only
Published 6 months ago
Updated 3 days ago