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Forestry 2.6.1
Fixed Research Notes voiding items when used in the offhand (#222)
Fix tags for Survivalist tools (#221)
Fix bees using Overworld time in dimensions without a daylight cycle, like Nether and End (#223)
Add missing Fermenter recipes (#231)
Accommodate Amendments's janky Mixins that print snarky log messages about other mods causing bugs (#192)
Allow equipping Spectacles in Curios head slot (#224)
Add missing stamp recipes to Carpenter (#228)
Fix Vanilla fireproof log tags being empty (#237)
Fix worldgen crash caused by Undermod biomes (#229)
Add config options to forestry-server.toml to disable Apatite and Tin generation (#108)
Fix incorrect fruit leaves rendering when fast graphics is enabled (#159)
Fix missing Patchouli pages (#125)
Forestry 2.6.0
Fixed planks recipes for all wood types, now able to craft planks from stripped logs (#227)
Fix beeswax not waxing Copper blocks or Signs
Fix vanilla fireproof logs and wood not being strippable
Allow right-clicking wood with Refractory Wax to make it fireproof (#89)
Make crafting fireproof logs and planks cheaper in the Thermionic Fabricator (#89)
Fix Willow leaves decaying upon spawn (#232)
Allow data-driven tree generation through new "forestry:custom_tree" feature, which accepts a "genome" field (#216)
To override existing tree generation, disable Forestry's tree generation in its server config file. Then, add your desired tree features.
Fix inconsistent tree generation by using the world gen random source rather than the world random
Fix potential crash from Desert Acacia generation
Forestry 2.5.4
Fixed incompatibility with ModernFix
Forestry 2.5.3
Fences no longer attach to decorative leaves (#172)
Deepslate Tin and Apatite now use correct sounds (#209)
Fix Alveary Sieve, Hygroregulator, Swarmer not dropping contents when destroyed (#207)
Fix Error Ledgers being covered by JEI bookmarks (#204)
Allow bees to pollinate potted flowers (#163)
Fix unsafe direct Level usage in HiveDecorator (#197)
Fix regression with Bee House not extending lifespan to 3x like in old versions
Add Vanilla bee species, obtained by right-clicking a Vanilla bee entity with a scoop
Forestry 2.5.2
Fix hybrids not producing drops of inactive species
Forestry trees no longer spawn naturally by default. Can still be enabled in the config (#206)
Update Chinese translation to account for new additions (#205) thanks to ChuijkYahus, FridayAnubis, ZHAY10086
Improve Russian translation (#212) thanks to ProgramCrafter
Add last of EnderiumSmith's changes (#210) thanks to EnderiumSmith
Add new Relic species, whose drones are dug up by Sniffers
Add new Anachrone species, whose queens can shorten the lifespan of other beehives
Add new Primeval species, who produces Vintage combs with lots of Honeydew
Fix centering of Beehive effect radii
Adjust author tag in fifth page of Analyzer
Implement a variety of minor changes and Vanilla integrations (#169, #187) thanks to Spearkiller:
Candles can now be crafted from Forestry beeswax and string
Honey Bottles can now be crafted using Forestry honey drops
Woven Silk is now cheaper to make (9 silk -> 4 silk)
Vanilla Honeycomb can now be centrifuged for Forestry beeswax (but not honey drops)
Simmering Comb now makes new Volcanic Propolis instead of Phosphorus, which is used to create Lava
Silk Wisp can no longer be made from string
Ice Shards can now be crafted into Vanilla Ice block
Vanilla Honey Block can now be created from Forestry honey drops
Removed Honey Pot from creative tab and can no longer be crafted. Will be fully removed in 1.21
Phosphor is no longer used to create Lava (replaced by Volcanic Propolis)
Phosphor can now be used to craft torches in batches of 6
Changed color of Simmering Comb
Luxuriant species now produces Phosphor
Forestry 2.5.1
Simmering comb no longer produces Phosphorus
Frozen Ocean is now an Icy Biome
Fix Apiarist armor and durability
Add KubeJS bindings for TemperatureType, HumidityType, and ForestryTaxa
Remove hive placement log spam
Replace all usages of old Stack with faster ArrayDeque class (free optimization)
Fix API init timing to always be after all mod items have registered instead of just most of the time (#196)
Add config option to disable enchantment glints on bees (#170)
Forestry 2.5.0
Added Lush and Aquatic Bees to shared breeding patterns (#190)
Add missing sponge comb recipes (#202)
Add new Zombified species, obtained by breeding an Embittered, Spiteful, or Seething princess with any drone while in a non-Hellish climate
Add new Sculk species, mutated from Abyssal and Phantasmal, that produces Sculk and Experience Drops that can be converted to Experience Bottles
Fix Mail System, thanks to Peatral (#203, #134)
Fix Invalid Player data when loading items with unregistered species
Update Chinese translations, thanks to ChuijkYahus (#184)
Forestry 2.4.5
Fix bugged bee breeding. Sorry! (#199)
Create mutable copy of block drops to fix farm crash (#193)
Forestry 2.4.4
Add Embittered bee genus, thanks to EnderiumSmith
Add new Embittered bee species that spawns in Warped Forest biomes underneath Huge Warped Fungus
Add new Spiteful bee species that produces pollen clusters
Add new Seething bee species that produces Blaze powder
Add new Warped bee species that produces both Mysterious and Simmering combs
Add ForestryEvent.BeeMatingEvent to allow for special mating conditions
Make Savanna & Desert lines Nocturnal instead of Metaturnal
Give Village common bees boosted climate tolerance
Forestry 2.4.3
Add Aquatic bee genus, thanks to EnderiumSmith
Add new Aquatic bee species that spawns in Warm Ocean biomes by coral reefs
Add new Pirate bee species that spawns in shipwreck chests and buried treasure chests
Add new Prismatic bee species that produces Prismarine shards and crystals
Add new Abyssal bee species that produces glow ink sacs
Add Solar bee genus, thanks to EnderiumSmith
Added Kleptoplastic bee species that light nearby entities on fire, using sunlight to pollinate
Added Photosynthetic bee species with "Fast" pollination
Added Autotroph bee species with "Faster" pollination, the fastest of any species in base Forestry
Added missing mutation for Myrtle Ebony (#186)
Fix percentage values displaying incorrectly for centrifuge (#168)
Forestry 2.4.2
Reimplement config option for changing Forestry tree natural spawn rate
Reimplement config option to disable butterfly spawning
Forestry 2.4.1
Require Forge 47.3.5 to fix Hanging Signs crash (#174)
Dropped NeoForge support. There is absolutely no reason to use NeoForge in 1.20.1.
Fix Forestry structure loot not appearing in chests, thanks to EnderiumSmith (#183)
Add Shulking bee species, thanks to EnderiumSmith
Add Sign items to #minecraft:signs item tag
Add Hanging Sign items to #minecraft:hanging_signs item tag
Forestry 2.4.0
Add Lush bee genus, thanks to EnderiumSmith (#180)
Add new Lush species, which spawns naturally in Lush Caves biomes
Add new Verdant species, which can produce Small Dripleaf blocks
Add new Luxuriant species, which can speed up growth of Glow Berrires and has Fast pollination
Fix Chinese (Simplified) translation, thanks to ChuijkYahus (#178)
Fix Ukrainian translation, thanks to yevgmikh (#181)
Forestry 2.3.3
Actually fix painting variants
Phase out usage of java.awt.Color in common code to avoid potential server crashes with certain providers
Fix fluids preventing blocks from being placed in them (#166)
Fix fluids not rendering their flowing textures properly in the overworld (#167)
Forestry 2.3.2
Fix paintings only being available through commands
Add GeneticsEventJS#defineTaxon method to add custom genera and other taxa through KubeJS
Forestry 2.3.1
Massive texture overhaul and two new paintings, thanks to Spearkiller (#171)
Added Pressure Plates, Buttons, Trapdoors, Signs, Hanging Signs, Boats, and Chest Boats for all wood types
Forestry 2.3.0
Fix saplings with default genomes not generating leaves properly (#144)
Add API for IBeekeepingLogic to change throttle ticks
Fix NBT loading bug in BeekeepingLogic to load queen max health
Make parts of JEI plugin public
Fix IBeeModifier.modifyAging and IIndividualLiving.age
Fix bee territory being too small on East and West (#162)
Remove the Analyzer widgets from Apiary and Alveary
Forestry 2.2.3
Add Cathemeral bee activity type, which is a random activity period of 12000 ticks that varies based on position. Check times using /forestry bee cathemeral
Fix Tolerant Flyer tooltip and Cave Tolerant display in analyzer
Fix bees not working below y=0
Fix Bog Earth crash when set to maturity = 3 using a debug stick
Add worldgen random to IHive#getPosForHive and IHiveGen#getPosForHive
Fix rendering glitch with Forestry doors (#158)
Forestry 2.2.2
Fix accidental drop shadow in Tab 4 of Analyzer for researched mutations with a + sign
Fix product chances not showing in JEI (#152)
Add missing allele translations
Forestry 2.2.1
Fix saplings not being able to grow through leaves
Fix incorrect door recipes overriding Vanilla and only producing 1 door instead of 3 (#154)
Actually fix tree leaves not decaying when harvested in an Arboretum/Tree farm