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  • added new Item: Bulwark
    • Dropped by the Deer
    • A heavy shield capable of absorbing up to 40 Damage while placed
    • Can be used to interrupt//counter certain Attacks
  • Added Russian Translation provided by Closted748
  • Fixed Deer Exploit involving Boats//Minecarts
  • Some Damage Types can now disable Shields
    • like when a shield is hit with an axe, yk
    • this is handled by the shield_disabling_damage Damage Type Tag
  • added soulless Mob Type Tag
    • Immune to Soul-Damage, due to lack thereof
    • Includes things like boats, the Bulwark but also Golems
  • added bulwark_unblockable Damage Type Tag
    • listed Damage Types do not get absorbed by a placed Bulwark
    • includes stuff like being on fire or poison damage
  • fixed crash related to bosses trying to select a random valid target while there isn't any
  • fixed Daggers accepting any enchantment (thanks MoriyaShiine for the help)

This is just a small patch, I am already working on new actual content tho

  • added Trinkets Integration
    • Trinkets mod is optional, but recommended. Currently only cosmetics are affected, some future item might be useless without it tho
    • the deer skull can now be put into a hat slot, allowing helmets to be worn underneath
  • added /formidulus command
    • contains sub-commands for config access and debug stuff
  • added real-time event "Solstice Festival"
    • mainly unimplemented for now, just wanted to add a small nice christmas thing
    • takes place on the 24th of december, with it being active for a week before and after
    • while the "Solstice Festival" is active, certain mobs have a chance to spawn wearing a Jolly Hat
  • added Jolly Hat
  • fixed deer being deleted by enchancements frostbite
  • fixed deer run attack obstruction check having no consequence
  • to make up for the prior point: nerfed deer a little bit
    • in a way reduced turning towards targets during run attacks
    • changed the max angle of the attack radius for the claw run attack
    • somewhat changed how run attacks work, making it a bit easier to cause deer to run into walls
  • nerfed vampirism and soulsteal abilities
  • added Great Lantern Block // Ability Item
    • placeable as an almost full block lantern
    • charges while placed down
    • right clicking a fully charged placed lantern or right clicking while holding one, performs the Healwave Ability, giving regeneration to nearby non-hostile entities
  • added Chain Link Item
    • mainly used as an anti-frustraition measure for deer drops
  • changed how real-time events are handled internally
  • updated yayConfig to 1.0.3
    • fixed an annoying but causing saved configs not to actually get loaded
  • added Jolly Mob Chance config entry
  • added unique sprite to a config entry that didn't have one before

Project members

absolutelyaya

Member

Details

Licensed MIT
Published 3 months ago
Updated 25 days ago