Changelog
Fixes:
-Fixed some variants spinning occasionally
Rebalancing:
BUFFS:
-DogBeast Spitters can spit from further away
-Crawlers are faster
-Blair Things are more aggressive (but also spend less time healing underground)
NERFS:
-Wither now stops Thing regeneration, just like fire
-DogBeasts flee slower
-Minibosses formed by merging are now one tier lower (previously ranging from 1-3, now 0-2). This means the weakests Beasts formed by merging are now equal in strength to those formed by assimilating large quadrupeds, instead of being one tier stronger
-Some mobs that could previously become beasts now just become ordinary quadruped things
-Blood Crawlers drop less XP
Misc:
-Now uses Architectury, allowing for easy development on both forge and fabric (does not require Architectury API)
-Moved entity classification to tags that can be edited with datapacks
-Added built in compatibility datapacks for: Alex's Mobs, Guard Villagers, MCA
-Requires AzureLib instead of GeckoLib