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1.3.0
Data
Genes are now data-driven! They're in /data/_____/geneticsresequenced/gene/
They follow the following structure, all fields are optional:
dna_points_required
: The amount of DNA Points required to complete a Plasmid. Defaults to 0
negative
: If the Gene is negative. Defaults to false
mutation
: If the Gene is a mutation. Defaults to false
hidden
: If the Gene is hidden, only used by default by the Basic Gene. Defaults to false
allowed_entities
: A filter of entity types that the Gene can be injected into
Defaults to {"type": "neoforge:any"}
.
Can also accept a single entity type ("minecraft:player"
) or a list of entity types (["minecraft:cow","minecraft:chicken"]
)
potion_details
: An object with the following fields, for a potion effect that's granted at all times:
effect
: The effect to apply
level
: The level of the effect (optional, defaults to 1)
duration
: The duration of the effect (optional, defaults to -1, infinite)
showIcon
: If the effect icon should be shown (optional, defaults to false)
attribute_modifiers
: A list of objects with the following fields, for attribute modifiers that are granted at all times:
attribute
: The attribute to modify
id
: A Resource Location ID for the modifier
operation
: The operation to apply to the attribute ("add_value"
, "add_multiplied_base"
, or "add_multiplied_total"
)
amount
: The amount to modify the attribute by
requires_genes
: A list of Resource Location IDs for Genes that are required to have this Gene
scares_entities_with_tag
: An entity type tag that the Gene will scare
Incubator recipes are no longer actually Brewing recipes, and can therefore no longer be used in a Brewing Stand
Consequently, you can now make custom recipes that use the Incubator! See /data/geneticsresequeced/recipe/incubator/
There are 3 types (technically 5, but 2 of them are hardcoded with no parameters):
geneticsresequenced:incubator_basic
Requires two ingredients top_slot
and bottom_slot
, and an output itemstack output
Optionally can have is_low_temperature
, which makes it require low temperature. Defaults to false, making it require high temperature
geneticsresequenced:incubator_gmo
Requires entity_type
that the Cell Growth or Mutation Potion must be set to
Requires ingredient
for the item in the top slot
Requires ideal_gene
for the Gene that a successful Cell will have
Optionally can have gene_chance
, which is a number 0-1 for the chance of getting the Gene (giving Basic if it fails). Defaults to 1.
Optionally can have needs_mutation_potion
which makes it require a Potion of Mutation instead of a Potion of Cell Growth. Defaults to false.
geneticsresequenced:incubator_virus
Takes in an input Gene and an output Gene, and makes a recipe that converts when crafted with Viral Agents
Disabling Genes now uses the Gene tag #geneticsresequenced:disabled
Genes requiring other Genes is now handled in the Gene's definition json, rather than a file in /gene_requirements/
Changed some default Gene requirements:
Flight no longer requires Jump Boost, but now requires Step Assist
Photosynthesis now requires Eat Grass
Scare Spiders and Scare Zombies are no longer Mutation genes, and don't require Scare Creepers or Scare Skeletons
Added the following entity types to geneticsresequenced:allows_preventing_interaction
: Horse, Donkey, Mule, Llama, Trader Llama
Additions / Changes
Added Reaching Gene, which allows you to reach 1.25 times further
Support Slime Spawn Eggs have been added to the Spawn Eggs creative tab
Removed the potion outlines from the Incubator background slots
The Plasmid Injector EMI recipe page now says in the tooltip that you can have multiple Genes/Antigenes in the same Syringe
Updated Incubator EMI recipe pages
Fixes
Fixed an issue where the Photosynthesis Gene would stop working when enabled instead of when not enabled
Fixed an issue in the coloring of Anti-Plasmid tooltips
Fixed an issue where Genes that require 1 DNA Point would show as requiring 0 DNA Helices instead of 1 in EMI
Removed a rather large unused texture that was taking up space
1.2.2
Updated to Minecraft 1.21.1
Updated to NeoForge 21.1.42
Added a recipe for the Metal Syringe
Moved most recipes to use item tags where possible
Made it so you can use the Metal Syringe and Scraper on Villagers without opening their menu (if the item is #geneticsresequenced:prevents_some_mob_interaction
and the entity type is #geneticsresequenced:allows_preventing_interaction
)
Fixed the Metal Syringe telling you that the wrong Genes can't be injected into mobs (it was displaying negative genes, rather than filtering against Gene.canMobsHave)
Fixed decrypted DNA Helices being able to be put through the DNA Decryptor
Added the failed Basic Gene GM Cells to EMI's GMO Cell Incubating recipe page
1.2.1
Added a recipe for the Modonomicon book
Added a recipe for the Patchouli book
1.2.0
Support for Modonomicon!
You can now dupe Genetically Modified Cells using Organic Substrate
Fixed Genetically Modified Cells not having EMI recipe pages for turning into DNA Helices (#23)
GMO Recipes will have their logic printed in the tooltip of the Potion of Cell Growth in the Advanced Incubator
The Scare Genes can now be given to entities
The Scare Genes now apply based on an entity's tags (#geneticsresequenced:avoids_scare_creeper_gene etc) rather than based on their class (is or extends Creeper etc)
Reimplemented Curios support for the Keep Inventory gene (#20)
If the items given by the Keep Inventory Gene don't fit in your inventory, they're dropped at your feet instead of being tossed from your camera
Updated Patchouli support to use item components rather than NBT
Updated the Patchouli book to reflect changes since 1.19
The Patchouli book is now in the creative tab
Fixed the Blood Purifier page in the Patchouli book having the Plasmid Injector instead
1.1.10
Update to NeoForge 21.1.4
Fixed the Scraper not working on the Ender Dragon (#15)
Made it so that removing Overclockers from the Advanced Incubator will reset its progress
Fixed the Incubator not being able to output
Fixed the Plasmid Infuser giving +1 DNA Point for Helices of the same Gene rather than +2 (#18)
Fixed the Advanced Incubator ignoring Chorus Fruit (#17)
In the Plasmid Infuser, the initial DNA Helix infused into an empty Plasmid does not give it any DNA Points, previously it gave +1
The GMO chance increase/decrease per Overclocker and Chorus Fruit is now configurable
Massively improved the code for most Screens, moving a lot of things to Widgets rather than reimplementing them every Screen
All machine menu progress arrows now show the percentage completion in the tooltip
Fixed Scrapers being unable to be enchanted (#16)
1.1.9
Fixed the Potion of Cell Growth recipe setting the entity when it shouldn't (#14)
Support Slimes now have a 100% chance to give the Slimy Death Gene. The file previously pointed at the entity minecraft:slime
rather than geneticsresequenced:support_slime
Localized tags for EMI
Removed the reference to the Patchouli book from the first advancement, as Patchouli isn't on 1.21 yet
Moved to better practices (using less lazy values, mostly)
1.1.5
Blocks are no longer instamine
Blocks now require an Iron Pickaxe to mine
Fixed chat spam from Lay Egg Gene, possibly others
1.1.3
Updated NeoForge to 21.0.87-beta
Updated Kotlin for Forge to 5.4.0
Fixed error spam on server close
1.1.2
Added loot tables for all the blocks, now they should actually drop themselves!
Updated to NeoForge 21.0.53-beta
Added EMI support
Added 4 new Genes: Infested, Oozing, Weaving, and Wind Charged
Fixed a recipe conflict between Panacea and Zombify Villager potions, Panacea now requires a Regeneration Helix rather than Emerald Heart
Sorted Genes in several places (Sorted firstly by regular/mutation/negative, then by id)
Fixed a typo in a tooltip
Forgot the missing : in several places in the mod name
Changed Virus damage source id from virus
to geneticsresequenced:virus
Mob Sight's Glowing effect now has a duration maxOf(ServerConfig.mobSightCooldown.get() * 4, 20 * 30)
, as opposed to just 4 times the cooldown (fixes #8)
Updated to 1.21
Genes are now an actual Registry
Fixed Incubator and Advanced Incubator from not working (hasRecipe() returned false when hasEnoughEnergy was true rather than when false)
Fixed the Black Death recipe being broken
Item Magnet will show in the tooltip that an item is blacklisted (configurable)
Properly sync the player's Genes on client and server on login
Allowed the Gene Add/Remove commands to use the gene name string instead of the id Resource Location
The Keep Inventory Gene now uses Data Attachment, which means it persists across server stops
Efficiency Attribute now uses modifiers instead of modifying the attribute base value. No idea why I was doing that originally, that's awful.
The Flight gene now is an Attribute, rather than changing the player's ability to fly. Fixes #10
Wall Climbing is no longer an Attribute (Why was it? What was I thinking?)
The non-empty DNA Helices and Plasmids in the creative mode tab are now after everything else
Attribute Modifiers given by Genes are now kept on respawn
Changed the machines' energy texture to one made by TJKraft
Support Slime now only checks if it should despawn once every 40 ticks rather than every tick, which should improve performance.
Emerald Heart chat function only worked if Emerald Heart was DISABLED, instead of ENABLED. Fixed that.
Improved command response messages, for example "Added Claws to Dev" instead of "Added Claws to 1 entities".
Item Magnet now has a delay against picking up items dropped by you
Increased the amount of Support Slimes spawned from 1-4 to 3-6
Poison Proof Gene now uses the new NeoForge Poison damage, rather than checking for magic damage while you have poison effect
Renamed The Cure to Panacea
The Coal Generator now allows extracting items from any side (in case of fuels like Lava Buckets, which leave an empty Bucket behind)
Machines now keep their progress if they run out of power
MobGeneRegistry and GeneRequirementRegistry loggers are now debug instead of info
The bubbles in the Incubator and Advanced Incubator now animate slower
Fixed broken tooltip for Basic Genes in the Plasmid Infuser
Changed Plasmid tooltip text color to Gray
Added a recipe for unsetting Anti-Plasmids, if for whatever reason you want to
Plasmids and Anti-Plasmids now only stack to 1
Stepping on a contaminated Syringe will now give you poison
Changed the background texture for the advancements
Dragon's Breath cooldown now is actually for Dragon's Breath, and not for Shoot Fireballs
Claws inflicts Bleeding for 5 seconds rather than 300
Fixed the duplicate message send when you get a Gene that you're missing the required Genes for
Players with Meaty can now shear themselves while sneaking
Knockback Gene strength is no longer configurable
When you have Max Health 1 or 2, you'll respawn with completely full health rather than just the vanilla 10 hearts
Lowered default cooldown for Dragon's Breath from 15 seconds to 5
Improved messages for Genes on cooldown
Scare Genes now have a longer distance, and scared mobs run away with more speed