Fixed default incidence for BoP Seasonal Forest.
Added built in Traverse support.
Ignores leading spaces in biome ID names.
corrected reference to "minecraft:beach" to "minecraft:beaches"
Geo uses a patch biome rather than crashing when trying to find a beach for a biome it doesn't recognize.
Added configs for beach biomes, using biome identifier names rather than IDs. A biome can be assigned a beach from another mod.
Biomes o Plenty biomes now have gravel beaches when appropriate.
Added a config to set external biomes by biome identifier name rather than by ID. Identifiers will override IDs, and setting by ID# should be considered deprecated.
Suggestions on default beaches warmly welcomed. I don't remotely have the time to test 300 or so biomes.
Also: I am very seriously considering configs for subbiomes. If you want them, squeak.
Fixed a bug where Geographicraft would place biome IDs 40 and 41 (if present) in inappropriate places
Lowered the default frequency of Thaumcraft Magical Forest to 3 and of Thaumcraft Eerie to 0.
If you have biome mods, do not update existing worlds if you turned off chunk wall prevention.