Great Big World

Great Big World

Mod

Reimagining Minecraft under new design philosophies. A modern take on the "alternate timeline" mod.

Client and server AdventureDecorationEquipmentFoodGame MechanicsManagement MobsTechnologyTransportationUtilityWorld Generation

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Adventures

  • Waking up after sleeping heals 20% of entity health (2 hearts for a normal player)

Core

  • Fix crashes when Sodium installed

Flora & Fauna

  • Fix compatibility with Visuality
  • Add compabilitity with Particle Rain
  • Sugar cane can now be placed next to Ice
  • Fix issues when placing Tall Grass in Snow, or Snow in Tall Grass

Relics & Ruins

  • Fix snow brick blocks loot tables
  • Fix snow brick blocks hardness

Architect's Assembly

  • Fix item variant tooltip overlaying armor bar
  • Fix item variant tooltip not centered under item name

Core

  • Fix crashes with Sodium

Relics & Ruins

  • Remove some unneeded data files

Architect's Assembly

  • Add item variants to held item tooltip
  • Fix vanilla torch loot tables
  • Fix torches placeable underneath blocks

Relics & Ruins

  • Fix slab recipes yielding 3 slabs instead of 6
  • Fix slab item translation keys

Swords & Shields

  • Spawners now emit light

Adventures

  • Fix bed item models

Architect's Assembly

  • Fix slabs dropping vanilla versions
  • Fix Torches not dropping

Relics & Ruins

  • Remove variant chests
  • Fix Snow brick blocks not craftable
  • Fix Snow brick blocks not dropping
  • Add overload Stonecutter recipes for various blocks

This is the first version for 1.21.4, meaning bugs are likely. I am also using this version to remove some features that were implemented or designed poorly, with the hope that when/if they return in the future, they will be implemented much better.

General

  • Updated to 1.21.4

Adventures

  • Fix darkness modified during spectating, making it impossible to see
  • Remove Item despawn time on death gamerule
  • Remove Bedframes
  • Remove Journals

Architect's Assembly

  • Pickaxe cracking now works for Glass blocks
  • Renamed Shattered Glass to Cracked Glass
  • Added Cracked Glass variants for each color
  • Fixed recipes giving vanilla versions of items, not replaced versions
  • Fixed slab blocks dropping vanilla versions
  • Fixed loot tables for Glass
  • Removed "Stained" from all colored Glass blocks
  • Fix lavalogged blocks emitting no light
  • Fix wrong polished lapis bricks stonecutter recipe
  • Added Vertical Pale Oak & Resin Brick Slabs
  • Remove Recipe Book changes
  • Fix potted short grass having wrong block settings
  • Remove free placement
  • Remove configurable Redstone Lamps
  • Remove Copper pressure plate

Core

  • Rename weather_render_ignores tag to precipitation_ignores

Flora & Fauna

  • Add Mushrooms to fallen trees, like Bedrock Edition
  • Add Pale Oak Hollow Log
  • Remove duck biome tag
  • Remove directional Moss Carpets

Relics & Ruins

  • Remove Relics
  • Remove Braziers
  • Remove Smithing template changes
  • Fix vanilla Torches in loot tables

Swords & Shields

  • Remove Enchantment Table rework
  • Remove Enchanted Stones
  • Remove Dynamic HUD
  • Fix enchanting table hardness

The Alterworld

  • Remove Pale Garden biome from Overworld (will be moved elsewhere)

Adventures

  • Fix reference to missing mixin

Flora & Fauna

  • Fix crash from plantlike blocks not having certain properties

Core

  • Improvements to translucent stair rendering
  • Added "gbw/" prefix to world name tooltip in create world screen

Adventures

  • Fix structure locating in limited size worlds
  • Fix world start season defaulting to Autumn
  • Improvements to world start option translations
  • Fix world border for world size of 1
  • Add mouse scroll functionality for option sliders
  • Improvements to compass textures

Architect's Assembly

  • Partial fix for slab placement type not persisting across sessions

Flora & Fauna

  • Improvements to season manager data loading
  • Add season translations
  • Fix snow layer placement for short/tall plants

Flora & Fauna

  • Tweak season transition quality values
  • Fix snow overlay for plantlikes not rendering in vanilla
  • Fix crashing with Sodium

Relics & Ruins

  • Add block breaking functionality to Earthshaker Pickaxe (wip)
  • Fix snow bricks not in item groups

Architect's Assembly

  • Fix cycle hotbar control usable in spectator
  • Fix various broken tags & variants
  • Remove uneeded model files, reducing overall file size

Flora & Fauna

  • Fix Brown Mushroom luminance

Relics & Ruins

  • Add Swamp Temples
  • Add Temple Treasures (temporary; likely will be removed)
  • Add Braziers
  • Add Cobblestone & Mossy Cobblestone Bricks
  • Add Ice, Packed Ice, Blue Ice Bricks
  • Add Snow Bricks
  • Fix slipperiness for slabs

Swords & Shields

  • Enchantments now display in Enchantment Table and are clickable (still wip)

Architect's Assembly

  • Add Polished Lapis Bricks
  • Add additional Dyed Item Frame recipes
  • Polished Lapis can now be crafted in the Stonecutter
  • Fix Polished Lapis Slab loot table
  • Fix new Tuff Slabs
  • Fix dyed item frames rendering only white
  • Fix waxed item frames right-clickable when they shouldn't

Swords & Shields

  • Reimplement pre-1.20 Netherite equipment crafting
  • Enchanting screen improvements
    • Improve scroll bounds when >3 learned enchantments
    • Remove debug messages
    • Fix refreshing enchantments & property creation

General

  • Fix broken datapack paths

Architect's Assembly

  • Remove Chiseled Tuff & Copper crafting recipes (use Stonecutter instead)

Flora & Fauna

  • Fix rainfall through leaves

The Alterworld

  • Remove Trial Chambers from the Overworld

General

  • Port to 1.21.1

Architect's Assembly

  • Added Tuff variant vertical slabs

Flora & Fauna

  • Fix divide by zero crash when changing season transition quality

Swords & Shields

  • The Enchanting System is completely broken- it will crash your game

Flora & Fauna

  • Change Season data name to "gbw_seasons"
  • Add amethyst geodes back to Deep Dark
  • Remove Drowned from Rivers

Swords & Shields

  • Add Enchanted Stones, currently only found in Ancient Cities
  • Enchanting Tables now look slightly different, and require Amethyst Shards and Enchanted Books to craft
  • Enchantments now must be "learned" to use
  • Health/Food dynamic HUD is now only applied when the respective bar is full
  • Amethyst Geodes are now smaller and more frequent

The Alterworld

  • Fix Badlands not actually removed

Architect's Assembly

  • Reduce tool usage delay from 5 ticks to 4 ticks

Flora & Fauna

  • Add stacked flowers to meadow
  • Improve season packets

Swords & Shields

  • Miscellaneous improvements to dynamic Hud

Architect's Assembly

  • Fix recipe book crashes
  • Unknown recipe text is now translatable
  • Remove redundant mixin class
  • Fix recipe book crash with narrator
  • Fix blockentity models not rendering as silhouettes

Swords & Shields

  • Improve Sync Status Hud Packet

Swords & Shields

  • Hotfix for a networking error
  • Fix hints_food_hud.json not loading

Architect's Assembly

  • Fix item sprites invisible in recipe book

Swords & Shields

  • Huge improvements to dynamic hud
  • Certain items will now "hint" at and show a hud element when held
  • Improved some actions showing the hud
  • Split armor off from health
  • Fix some positioning offsets for hud elements
  • Offset held item name tooltip based on hidden hud elements

Flora & Fauna

  • Hotfix for world loading
  • Add clay patches to ocean biomes

Flora & Fauna

  • Fix regular snow generating underneath trees
  • Re-add ore generation to biomes
  • Finish modifications to generic biomes (mountains, beaches, oceans)

The Alterworld

  • Remove Badlands from & add Sparse Jungle to Overworld

Adventures

  • Fix weird water flowing behavior (for real this time)

Project members

Great Big World

Great Big World

Organization

Details

Licensed ARR
Published 5 months ago
Updated 10 days ago