Great Big World

Great Big World

Mod

Reimagining Minecraft under new design philosophies. A modern take on the "alternate timeline" mod.

Client and server AdventureDecorationEquipmentFoodGame MechanicsManagement MobsTechnologyTransportationUtilityWorld Generation

455 downloads
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Flora & Fauna

  • Tweak season transition quality values
  • Fix snow overlay for plantlikes not rendering in vanilla
  • Fix crashing with Sodium

Relics & Ruins

  • Add block breaking functionality to Earthshaker Pickaxe (wip)
  • Fix snow bricks not in item groups

Architect's Assembly

  • Fix cycle hotbar control usable in spectator
  • Fix various broken tags & variants
  • Remove uneeded model files, reducing overall file size

Flora & Fauna

  • Fix Brown Mushroom luminance

Relics & Ruins

  • Add Swamp Temples
  • Add Temple Treasures (temporary; likely will be removed)
  • Add Braziers
  • Add Cobblestone & Mossy Cobblestone Bricks
  • Add Ice, Packed Ice, Blue Ice Bricks
  • Add Snow Bricks
  • Fix slipperiness for slabs

Swords & Shields

  • Enchantments now display in Enchantment Table and are clickable (still wip)

Architect's Assembly

  • Add Polished Lapis Bricks
  • Add additional Dyed Item Frame recipes
  • Polished Lapis can now be crafted in the Stonecutter
  • Fix Polished Lapis Slab loot table
  • Fix new Tuff Slabs
  • Fix dyed item frames rendering only white
  • Fix waxed item frames right-clickable when they shouldn't

Swords & Shields

  • Reimplement pre-1.20 Netherite equipment crafting
  • Enchanting screen improvements
    • Improve scroll bounds when >3 learned enchantments
    • Remove debug messages
    • Fix refreshing enchantments & property creation

General

  • Fix broken datapack paths

Architect's Assembly

  • Remove Chiseled Tuff & Copper crafting recipes (use Stonecutter instead)

Flora & Fauna

  • Fix rainfall through leaves

The Alterworld

  • Remove Trial Chambers from the Overworld

General

  • Port to 1.21.1

Architect's Assembly

  • Added Tuff variant vertical slabs

Flora & Fauna

  • Fix divide by zero crash when changing season transition quality

Swords & Shields

  • The Enchanting System is completely broken- it will crash your game

Flora & Fauna

  • Change Season data name to "gbw_seasons"
  • Add amethyst geodes back to Deep Dark
  • Remove Drowned from Rivers

Swords & Shields

  • Add Enchanted Stones, currently only found in Ancient Cities
  • Enchanting Tables now look slightly different, and require Amethyst Shards and Enchanted Books to craft
  • Enchantments now must be "learned" to use
  • Health/Food dynamic HUD is now only applied when the respective bar is full
  • Amethyst Geodes are now smaller and more frequent

The Alterworld

  • Fix Badlands not actually removed

Architect's Assembly

  • Reduce tool usage delay from 5 ticks to 4 ticks

Flora & Fauna

  • Add stacked flowers to meadow
  • Improve season packets

Swords & Shields

  • Miscellaneous improvements to dynamic Hud

Architect's Assembly

  • Fix recipe book crashes
  • Unknown recipe text is now translatable
  • Remove redundant mixin class
  • Fix recipe book crash with narrator
  • Fix blockentity models not rendering as silhouettes

Swords & Shields

  • Improve Sync Status Hud Packet

Swords & Shields

  • Hotfix for a networking error
  • Fix hints_food_hud.json not loading

Architect's Assembly

  • Fix item sprites invisible in recipe book

Swords & Shields

  • Huge improvements to dynamic hud
  • Certain items will now "hint" at and show a hud element when held
  • Improved some actions showing the hud
  • Split armor off from health
  • Fix some positioning offsets for hud elements
  • Offset held item name tooltip based on hidden hud elements

Flora & Fauna

  • Hotfix for world loading
  • Add clay patches to ocean biomes

Flora & Fauna

  • Fix regular snow generating underneath trees
  • Re-add ore generation to biomes
  • Finish modifications to generic biomes (mountains, beaches, oceans)

The Alterworld

  • Remove Badlands from & add Sparse Jungle to Overworld

Adventures

  • Fix weird water flowing behavior (for real this time)

Adventures

  • Improved darkness calculations
  • Lowered darkness a bit

Adventures

  • Fix weird water flowing behavior

Flora & Fauna

  • Moss can no longer be placed like lichen
  • Sleeping now speeds up seasons
  • Improve moss decorator
  • Reduce size of Jungle Podzol
  • Fix moss carpets not dropping
  • Fix able to climb vertically separated hollow logs

Swords & Shields

  • Reset status hud when switching gamemode to survival

Adventures

  • Add bedframe loot table
  • Strengthen Bedframe block

Flora & Fauna

  • Separate season tint between foliage and grass
  • Autumn season now tints foliage varied colors
  • Optimized tree branch generation
  • Fix tree branches generating next to each other
  • Decrease max length of fallen trees
  • Increase frequency of bushes in Jungles
  • Fix hollow logs not craftable into planks
  • Fix seasons not affecting birch/spruce colors with Sodium

General

  • Move gbw/ worlds directory system to Great Big World core module
  • Fix gbw server worlds creating directory in wrong place

Adventures

  • Added Shacks
  • Added Bedframes, found in Shacks & required to craft Beds
  • Revert Bed items to old sprites, rather than models

Flora & Fauna

  • Slight reduction in fallen tree frequency

Relics & Ruins

  • Fix features able to replace variant chests

Swords & Shields

  • Force show health/food hud when status bar value <= 6

Adventures

  • Fix undergroundness not ignoring leaves
  • Improve compass huds & fix textures

Architect's Assembly

  • Fix some spawn eggs variant translations
  • Fix fluidlogged walls retain fluid
  • Fix waterlogged tops of doors retain water
  • Fix The Red Ceiling not found in creative item group

Relics & Ruins

  • Add wip acacia/dark oak chest textures

Flora & Fauna

  • Fix entering hollow logs from the east
  • Dont check hollow log collision on client
  • Fix hollow log collision shapes

Relics & Ruins

  • Jungle chests now generate in Jungle Pyramids
  • Fix cats not sitting on variant chests

Swords & Shields

  • Reset health Hud when attacking
  • Skeletons now have limited arrows

Flora & Fauna

  • Add stackable vanilla plant block loot tables

Adventures

  • Fix death coordinates overlaying death message

Project members

Great Big World

Great Big World

Organization

Details

Licensed ARR
Published 3 months ago
Updated a month ago