GregTechCEu Modern

GregTechCEu Modern

Mod

Modern GregTech based on GTCEu 1.12.2.

Client and server DecorationEquipmentStorageTechnologyUtilityWorld Generation

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Version 1.4.6

Added

  • EMI now treats programmed circuits in machine recipes as catalysts, meaning they won't show up in recipe trees (batch craft away)

Fixed

  • Fixed bugs that broke some people's games

Version 1.4.5

Added

  • Ownership integration with FTBTeams/Argonauts for Machines
  • Add Storage Covers for your machines! (Like the alloy smelter or the extruder)
  • Add dough and various baking recipes (GT cookies yay)
  • Add ability to craft fluid recipes using drums (you can finally batch craft treated wood)
  • Add ability to place torches using hammers and pickaxes
  • Add output text for Multiblock UIs
  • Add magnetic pull for mob drops on kill
  • Add tags for GT components
  • Add in-line filtering for item and fluid pipes
  • Add placable surface rock items
  • Add cutting recipe for stained glass panes
  • Add ability to set ghost circuit using held circuit item
  • Add missing sign & trapdoor recipes

Fixed

  • Fix machines inside Cleanroom not registering properly (you don't need to open your door anymore)
  • Fix fluid drilling rig not working with 2 energy hatches (sorry)
  • Singleblock pump machines now properly find and pump fluid
  • Fix coil temperature not providing an EU discount in EBF-type machines
  • Fix Heat Capacity not showing in ABS and RHF
  • Copy the EBF's temperature tooltip to the ABS and RHF
  • Fix Steam Multiblocks allowing greater than LV recipes
  • Fix broken treated wood recipes
  • Fix miner pipes not being destroyed when the miner is finished
  • Fix tools not generating properly due to missing flags
  • Fix ME part visual connection to ME cables
  • Fix progress UI lines for some machines
  • Fix Wooden sign recipes
  • Fix Lighter interactions and behaviors
  • Fix Large Miner not requiring an output bus
  • Fix Assembly Line not respecting ordering for certain orientation
  • Fix Gem downcrafting recipes
  • Fix drums not respecting material properties as an inventory item
  • Fix rubber wood and rubber logs
  • Fix Frame Block being deleted upon shift-click with pipe
  • Fix Debrominated Brine not having any usage
  • Fix voltage floor formula causing negative values
  • Fix insertion and extraction of rotors in rotor holders
  • Fix magnetic double plate overlay
  • Fix various recipe and item issues

Changed

  • Update tooltip capitalization for consistency
  • Remove sand from Ore Veins
  • Replace wrench with plate in bender recipe
  • Change Wooden Multiblock Tank recipe to use copper instead of lead
  • Change Steam Multiblocks to be able to have variable parallel amounts
  • Rework seed oil recipes
  • Change iron rounds -> iron rings for a few recipes
  • Update for ru_RU
  • Update zh_cn.json

What's Changed

Added

  • Compressor recipe for snowballs to snow blocks (#1969)
  • Rubber Wood and Treated Wood boats (#1980)

Fixed

  • Coke Oven Hatches are now able to be automated again (#1948)
  • All sounds are now mono-audio (you will no longer be haunted by the global Research Station sound) (#1966)
  • Fixed Large Turbine logic which stopped them from running properly (#1983 and #2010)
  • Machine auto-export will now respect attached filter covers (#1982)
  • Quantum Tanks will no longer void fluids that don't match the stored fluid (#1976)
  • Quantum Chests will now properly drop items if your inventory is full rather than just voiding them (#1976)
  • The Multi Smelter now applies overclocks properly (#2004 and #2008)
  • ME Pattern Buffer Proxies now show a hand animation when opened (#2005)
  • Fixed ME parts not showing tooltips (#1993)
  • Rubber log variants now have the burnable tag (#1914)
  • Fixed solid boilers not being able to burn some vanilla furnace fuels (#1998)
  • Various texture fixes (#1974)
  • Multiblock machines now calculate their tier correctly (#2019)
  • Recipe fixes 🔥 (#2022 and #2023)
  • Other miscellaneous fixes

Changed

  • ADDON DEVS: Recipe Conditions and the GTRegistry class have changed slightly - please take note (#1955)
  • ADDON DEVS: We now publish to the official GTCEu Maven - check the updated README for further information
  • Chanced outputs for parallel recipes are now deterministic and guaranteed a minimum amount (#1948)
  • The highlight grid for tools and covers will now only appear if a possible interaction exists (#1949)
  • Optical Pipes can now hold covers (#1953)

Removed

  • Covers that have no plan to be implemented have been removed (#1961)


Full Changelog found here

What's Changed

Fixed

  • Multiblock machines now calculate their tier correctly (#2019)
  • Recipe fixes 🔥 (#2022 and #2023)

Full Changelog found here

What's Changed

Added

  • Compressor recipe for snowballs to snow blocks (#1969)
  • Rubber Wood and Treated Wood boats (#1980)

Fixed

  • Coke Oven Hatches are now able to be automated again (#1948)
  • All sounds are now mono-audio (you will no longer be haunted by the global Research Station sound) (#1966)
  • Fixed Large Turbine logic which stopped them from running properly (#1983 and #2010)
  • Machine auto-export will now respect attached filter covers (#1982)
  • Quantum Tanks will no longer void fluids that don't match the stored fluid (#1976)
  • Quantum Chests will now properly drop items if your inventory is full rather than just voiding them (#1976)
  • The Multi Smelter now applies overclocks properly (#2004 and #2008)
  • ME Pattern Buffer Proxies now show a hand animation when opened (#2005)
  • Fixed ME parts not showing tooltips (#1993)
  • Rubber log variants now have the burnable tag (#1914)
  • Fixed solid boilers not being able to burn some vanilla furnace fuels (#1998)
  • Various texture fixes (#1974)
  • Other miscellaneous fixes

Changed

  • ADDON DEVS: Recipe Conditions and the GTRegistry class have changed slightly - please take note (#1955)
  • ADDON DEVS: We now publish to the official GTCEu Maven - check the updated README for further information
  • Chanced outputs for parallel recipes are now deterministic and guaranteed a minimum amount (#1948)
  • The highlight grid for tools and covers will now only appear if a possible interaction exists (#1949)
  • Optical Pipes can now hold covers (#1953)

Removed

  • Covers that have no plan to be implemented have been removed (#1961)


Full Changelog found here

ChangeLog

Version: 1.4.1

ADDITIONS:

  • Added Textures for Computer Casings styled around the new texture standard
  • Fluid Tags for Molten Fluids & Plasmas
  • Datasticks will now render the primary item within contained data when holding SHIFT

CHANGES:

  • Parallel Hatches can no longer be shared.
  • SI Formatting for large fluid amounts
  • Updated all hatches and busses recipes to match GTCEU : 1.12.2
  • Hazard gear works in curios slots
  • Changed the location of the dimension icon for dimension based recipes
  • KubeJS Support for research methods
  • Research recipes now display CWU total in JADE and use the proper EU values.
  • PACK DEVS ! - Can now define render toggles for multiblocks
  • ADDON DEVS ! - OCLogic has been modified, please verify your addons reflect these new changes.

FIXES:

  • Fixed Rubber Leaves and Saplings not being able to compost.
  • Fix fluid output slots accepting manual inputs
  • Large variety of recipe logic and OC logic fixes
  • Fixed AEParts in assembly lines having wrong recipe voltages
  • Fixes Crashes due to null recipes caused by HighTier being disabled
  • Fixed PartialNBT usage in recipes
  • Various KubeJS recipe fixes
  • ME Export Bus is now considered an "EXPORT_ITEMS" part ability
  • Fix bedrock ore miner not overclocking
  • Assembly line Structure no longer allows MEBufferParts

ChangeLog

Version: 1.4.1

1.21 IS A VERY BREAKING UPDATE, DO NOT TRY TO UPDATE FROM 1.20.1 OR 1.19.2

ADDITIONS:

  • Added Textures for Computer Casings styled around the new texture standard
  • Fluid Tags for Molten Fluids & Plasmas
  • Datasticks will now render the primary item within contained data when holding SHIFT

CHANGES:

  • Parallel Hatches can no longer be shared.
  • SI Formatting for large fluid amounts
  • Updated all hatches and busses recipes to match GTCEU : 1.12.2
  • Hazard gear works in curios slots
  • Changed the location of the dimension icon for dimension based recipes
  • KubeJS Support for research methods
  • Research recipes now display CWU total in JADE and use the proper EU values.
  • PACK DEVS ! - Can now define render toggles for multiblocks
  • ADDON DEVS ! - OCLogic has been modified, please verify your addons reflect these new changes.

FIXES:

  • Fixed Rubber Leaves and Saplings not being able to compost.
  • Fix fluid output slots accepting manual inputs
  • Large variety of recipe logic and OC logic fixes
  • Fixed AEParts in assembly lines having wrong recipe voltages
  • Fixes Crashes due to null recipes caused by HighTier being disabled
  • Fixed PartialNBT usage in recipes
  • Various KubeJS recipe fixes
  • ME Export Bus is now considered an "EXPORT_ITEMS" part ability
  • Fix bedrock ore miner not overclocking
  • Assembly line Structure no longer allows MEBufferParts

ChangeLog

Version: 1.4.0

1.21 IS A VERY BREAKING UPDATE, DO NOT TRY TO UPDATE FROM 1.20.1 OR 1.19.2

ADDITIONS:

  • Added Dual Hatches for LuV+
  • Added Reservoir Hatch
  • Added Charcoal Pile Igniter and Lighters
  • Added a Variety of Decor Blocks
  • Added Creative Computation Provider
  • Added a variety of Jade tooltip support
  • Added forge:siftables for all siftable materials
  • Added a Variety of new recipes for minecraft related items
  • Added the ME Pattern Buffer and Me Pattern Buffer Proxy
  • Added Electric Wire Cutters
  • Added More RecipeSchema's For KubeJS
  • Added the capability to tape crates
  • Added the ability to clear data from items by crafting

CHANGES:

  • Modified how fluids are registered in KubeJS & Java

ADDON & PACKDEVS WILL NEED TO UPDATE MODS/SCRIPTS

  • Modified a variety of colors for GTMaterials
  • Batteries now display charge in tooltip
  • Better Fluid Tooltips
  • Switched from Zedtech to Gregtech:Refreshed for base textures, this is still a WIP.

FIXES:

  • AE2 Busses and Hatches now properly work
  • Fix Fusion Ring Rendering
  • Fix miners destroying batteries
  • Fix lighters destroying blocks
  • Fix GTArmors from destroying selected items in creative
  • Fix Quarktech Armor lang
  • Fix CTM not working with computer casings
  • Fixed Multi Rotation Render & Multi Rotation
  • Fixed Infinite Item Duping with the assemblyline

ChangeLog

Version: 1.4.0

ADDITIONS:

  • Added Dual Hatches for LuV+
  • Added Reservoir Hatch
  • Added Charcoal Pile Igniter and Lighters
  • Added a Variety of Decor Blocks
  • Added Creative Computation Provider
  • Added a variety of Jade tooltip support
  • Added forge:siftables for all siftable materials
  • Added a Variety of new recipes for minecraft related items
  • Added the ME Pattern Buffer and Me Pattern Buffer Proxy
  • Added Electric Wire Cutters
  • Added More RecipeSchema's For KubeJS
  • Added the capability to tape crates
  • Added the ability to clear data from items by crafting

CHANGES:

  • Modified how fluids are registered in KubeJS & Java

ADDON & PACKDEVS WILL NEED TO UPDATE MODS/SCRIPTS

  • Modified a variety of colors for GTMaterials
  • Batteries now display charge in tooltip
  • Better Fluid Tooltips
  • Switched from Zedtech to Gregtech:Refreshed for base textures, this is still a WIP.

FIXES:

  • AE2 Busses and Hatches now properly work
  • Fix Fusion Ring Rendering
  • Fix miners destroying batteries
  • Fix lighters destroying blocks
  • Fix GTArmors from destroying selected items in creative
  • Fix Quarktech Armor lang
  • Fix CTM not working with computer casings
  • Fixed Multi Rotation Render & Multi Rotation
  • Fixed Infinite Item Duping with the assemblyline

ChangeLog

Version: 1.3.1

1.21 IS A VERY BREAKING UPDATE, DO NOT TRY TO UPDATE FROM 1.20.1 OR 1.19.2

ADDITIONS:

  • Ordered Assembly Lines
  • Integration of Monazite: providing lots of additional functionality to jade
  • Ghost Circuits for fluid hatches
  • Overclocking beyond MAX voltage
  • Much more lamp variants, with bloom support
  • Subtick parallels, if a recipe oc's past 1 tick it does parallels instead

CHANGES:

  • In world multiblock preview now properly works with rotated multiblocks
  • Updated jp and tw lang
  • Fusion Reactors now show a bloom ring when running a recipe
  • Pipes of any kind can be water logged
  • Updated NeoForge, EMI, KubeJS
  • Removed registerX methods from IGTAddon in favor of the GT register event

FIXES:

  • Disabling hazard config now properly disables everything hazard related
  • Rubber trees spawn chance config now works
  • Singleblock machines can no longer run a recipe beyond its tier
  • Fluid Hatch locking properly saves between world loads
  • Color-changing tooltip now changes colors properly
  • Fixed recipe conflicts in ore recipes
  • Fixed Drill GUI not updating after 1st click
  • Fixed batteries always working as ULV once charged
  • Fixed crafting with tools crashing the game
  • Fixed GT's recipe removal not working
  • Fixed GT causing options.txt to reset every launch

ChangeLog

Version: 1.3.1

ADDITIONS:

  • Ordered Assembly Lines
  • Integration of Monazite: providing lots of additional functionality to jade
  • Ghost Circuits for fluid hatches
  • Overclocking beyond MAX voltage
  • Much more lamp variants, with bloom support
  • Subtick parallels, if a recipe oc's past 1 tick it does parallels instead

CHANGES:

  • In world multiblock preview now properly works with rotated multiblocks
  • Updated jp and tw lang
  • Fusion Reactors now show a bloom ring when running a recipe
  • Pipes of any kind can be water logged

FIXES:

  • Disabling hazard config now properly disables everything hazard related
  • Rubber trees spawn chance config now works
  • Singleblock machines can no longer run a recipe beyond its tier
  • Fluid Hatch locking properly saves between world loads
  • Color-changing tooltip now changes colors properly

ChangeLog

Version: 1.3.0-a

1.21 IS A VERY BREAKING UPDATE, DO NOT TRY TO UPDATE FROM 1.20.1 OR 1.19.2

ADDITIONS:

  • Added the subtitle language values for machine/tool sounds
  • Added various missing, commented out recipes back
  • Added the ability to disable ore processing categories per material

CHANGES:

  • Updated mod compatibilities now that the dependencies exist
  • Changed RedGranite material's id to actually be red_granite
  • updated to latest KJS 1.21 changes
  • Made pollution more bearable
  • Made pollution shrink away slowly (speed is configurable)
  • Made pollution spawn a fixed amount of particles instead of a massive amount
  • Made pollution change the grass/leaf/water color of the area it's in
  • Made singleblock generators produce a small amount of pollution
  • Made air ducts more sensible to use
  • Made all medical conditions be unconditionally removed on death
  • Made normal naquadah not radioactive
  • Made higher-tier air scrubbers have a higher radius
  • Updated ja_jp & zh_cn language files

FIXES:

  • Fixed tools not taking durability damage when using
  • Fixed fluid stack networking crash that sometimes could happen
  • Fixed JEI crashing when loading a world
  • Fixed EMI spamming the log when loading a world
  • Fixed addons' material registries being stuck frozen
  • Fixed infinite loop in fluid tank filling via automation
  • Fixed EMI/JEI/REI not loading GT's pages
  • Fixed missing null checks on create compatibility machines sometimes causing crashes
  • Fixed fluid parallel logic
  • Fixed GT recipe removal filtering
  • Fixed pipe frame material not loading correctly when a world is loaded
  • Fixed custom veins not generating when no biomes are set
  • Fixed "%s B" and "%s mB" being inverted in the language values
  • Fixed unsafe set operation in recipe logic that could cause crashes
  • Fixed removal of vanilla GT ore veins not working correctly on singleplayer
  • Fixed xaero's minimap spamming the log when it's rendering a material block

ChangeLog

Version: 1.3.0

ADDITIONS:

  • Added the subtitle language values for machine/tool sounds
  • Added various missing, commented out recipes back
  • Added the ability to disable ore processing categories per material

CHANGES:

  • Made pollution more bearable
  • Made pollution shrink away slowly (speed is configurable)
  • Made pollution spawn a fixed amount of particles instead of a massive amount
  • Made pollution change the grass/leaf/water color of the area it's in
  • Made singleblock generators produce a small amount of pollution
  • Made air ducts more sensible to use
  • Made all medical conditions be unconditionally removed on death
  • Made normal naquadah not radioactive
  • Made higher-tier air scrubbers have a higher radius
  • Updated ja_jp & zh_cn language files

FIXES:

  • Fixed missing null checks on create compatibility machines sometimes causing crashes
  • Fixed fluid parallel logic
  • Fixed GT recipe removal filtering
  • Fixed pipe frame material not loading correctly when a world is loaded
  • Fixed custom veins not generating when no biomes are set
  • Fixed "%s B" and "%s mB" being inverted in the language values
  • Fixed unsafe set operation in recipe logic that could cause crashes
  • Fixed removal of vanilla GT ore veins not working correctly on singleplayer
  • Fixed xaero's minimap spamming the log when it's rendering a material block

ChangeLog

Version: 1.3.0

ADDITIONS:

  • Added pollution
    • If you don't want to deal with it, pipe it elsewhere with duct pipes (or disable it.)
  • Added a generic medical condition system used for pollution, hazardous materials and radioactive areas for when fission is implemented.
  • Made Active Transformers explode if broken whilst active (configurable) via harmlessActiveTransformers
  • Added a config option to disable ore processing diagrams for packs that change ore processing a lot
  • Pipes moving hot fluids now damage you if you stand on them as they should
  • Added the nano saber, an electric sword
  • Added a config toggle for Compass, as it's unfinished.
  • Added extended multiblock rotation for making your machines face sideways, or be mirrored
  • Made it possible to place frame boxes on pipes for negating damage
  • Made frame boxes climbable

CHANGES:

  • Made the hazard system (as well as its API) better to play with and use.
  • Added early game ways to reduce/remove the effects of hazards via face masks and rubber gloves
  • Made veined ore veins like copper and iron thicker and denser
  • updated chinese, russian & japanese translations
  • Made the ores always drop a consistent amount of raw ore and moved the multiplier to ore the processing step
  • Empty tanks in a fluid pipe are now hidden in Jade
  • Changed all mentions of Liters to millibuckets for consistency.
  • Made multiblock autobuild able to use containers in your inventory like shulkerboxes and correctly programmed backpacks

FIXES:

  • Fixed mortar bonemeal recipe not giving as much bonemeal as was intended
  • Fixed some configs not being registered properly
  • Fixed EMI AE2 autofill compat
  • Fixed removed fluid/bedrock ore veins crashing the server and clearing the entire vein map
  • Fixed the total computation value of recipes not showing up in the recipe viewers
  • Fixed custom ore veins not showing up in recipe viewers on servers
  • Fixed non-burnable logs having a coke oven recipe for charcoal
  • Fixed stripped logs and wood blocks not having plank recipes as they should
  • Fixed LV screwdriver and buzzsaw being marked as IV tools
  • Fixed placing cables/pipes being incredibly laggy
  • Fixed create compatiblity sometimes crashing servers
  • Fixed parallel hatch not working sometimes

ChangeLog

Version: 1.3.0

1.21 IS A VERY BREAKING UPDATE, DO NOT TRY TO UPDATE FROM 1.20.1 OR 1.19.2

ADDITIONS:

  • Added pollution
    • If you don't want to deal with it, pipe it elsewhere with duct pipes (or disable it.)
  • Added a generic medical condition system used for pollution, hazardous materials and radioactive areas for when fission is implemented.
  • Made Active Transformers explode if broken whilst active (configurable) via harmlessActiveTransformers
  • Added a config option to disable ore processing diagrams for packs that change ore processing a lot
  • Pipes moving hot fluids now damage you if you stand on them as they should
  • Added the nano saber, an electric sword
  • Added a config toggle for Compass, as it's unfinished.
  • Added extended multiblock rotation for making your machines face sideways, or be mirrored
  • Made it possible to place frame boxes on pipes for negating damage
  • Made frame boxes climbable

CHANGES:

  • Made the hazard system (as well as its API) better to play with and use.
  • Added early game ways to reduce/remove the effects of hazards via face masks and rubber gloves
  • Made veined ore veins like copper and iron thicker and denser
  • updated chinese, russian & japanese translations
  • Made the ores always drop a consistent amount of raw ore and moved the multiplier to ore the processing step
  • Empty tanks in a fluid pipe are now hidden in Jade
  • Changed all mentions of Liters to millibuckets for consistency.
  • Made multiblock autobuild able to use containers in your inventory like shulkerboxes and correctly programmed backpacks

FIXES:

  • Fixed mortar bonemeal recipe not giving as much bonemeal as was intended
  • Fixed some configs not being registered properly
  • Fixed EMI AE2 autofill compat
  • Fixed removed fluid/bedrock ore veins crashing the server and clearing the entire vein map
  • Fixed the total computation value of recipes not showing up in the recipe viewers
  • Fixed custom ore veins not showing up in recipe viewers on servers
  • Fixed non-burnable logs having a coke oven recipe for charcoal
  • Fixed stripped logs and wood blocks not having plank recipes as they should
  • Fixed LV screwdriver and buzzsaw being marked as IV tools
  • Fixed placing cables/pipes being incredibly laggy
  • Fixed create compatiblity sometimes crashing servers
  • Fixed parallel hatch not working sometimes

Details

Licensed LGPL-3.0-or-later
Published a year ago
Updated a month ago