GuideME

GuideME

Mod

A guidebook toolkit for mods and modpack makers alike with comfortable markdown formatting, and live 3d scenes!

Client and server LibraryUtility

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Backporting the following changes from 21.5.9-beta:

  • Fix text in floating elements disappearing while scrolling.
  • Fix layout of game scenes still including the vertical toolbar even if it was hidden.

Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v21.1.12...v21.1.13

Backports the following from 21.5.8-beta:

  • Add support for templating annotations in game scenes. This allows you to apply annotations to specific blocks in the scene by type rather than position.
  • Add the ability to position structures when they are placed by <ImportStructure /> using the new pos="x y z" attribute. This change allows the same structure to be added multiple times to a scene at different positions.
  • Add a new <RemoveBlock id="..." /> tag to game scenes to clear out tags of a given type. This is useful for clearing out support blocks from structures after they have been imported into a scene. See the game scene documentation for details.

Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.1.10...v20.1.11

Backports the following from 21.5.8-beta:

  • Add support for templating annotations in game scenes. This allows you to apply annotations to specific blocks in the scene by type rather than position.
  • Add the ability to position structures when they are placed by <ImportStructure /> using the new pos="x y z" attribute. This change allows the same structure to be added multiple times to a scene at different positions.
  • Add a new <RemoveBlock id="..." /> tag to game scenes to clear out tags of a given type. This is useful for clearing out support blocks from structures after they have been imported into a scene. See the game scene documentation for details.

Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.4.4...v20.4.5

Backports the following from 21.5.8-beta:

  • Add support for templating annotations in game scenes. This allows you to apply annotations to specific blocks in the scene by type rather than position.
  • Add the ability to position structures when they are placed by <ImportStructure /> using the new pos="x y z" attribute. This change allows the same structure to be added multiple times to a scene at different positions.
  • Add a new <RemoveBlock id="..." /> tag to game scenes to clear out tags of a given type. This is useful for clearing out support blocks from structures after they have been imported into a scene. See the game scene documentation for details.

Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v21.1.11...v21.1.12

Backported the following features from GuideME 21.5.5-beta:

  • Added <PlayerName /> tag
  • Added <KeyBind id="..." /> tag

Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.1.8...v20.1.9

Backported the following features from GuideME 21.5.5-beta:

  • Added <PlayerName /> tag
  • Added <KeyBind id="..." /> tag

Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v21.1.9...v21.1.10

Backported the following features from GuideME 21.5.5-beta:

  • Added <PlayerName /> tag
  • Added <KeyBind id="..." /> tag

Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.4.2...v20.4.3

Fixes a crash when Minecraft uses an unusual language code (en_US instead of the default en_us).

Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.1.7...v20.1.8

Backported several fixes:

  • Fixed wrapping in recipe grids
  • Fixed scaling of scrollbar when guide scaling is independent from screen scaling
  • Fixed depth issues with scenes rendering below the navbar
  • Fixed the navbar being cut off when scrolling down
  • Fixed Unicode line-breaking for languages like japanese
  • Fixed a minor issue in the panel sprite used as backgrounds for recipes

Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.1.6...v20.1.7

Fix the new item NBT being set as cap NBT, not making a visible change to item appearance.

Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.4.1...v20.4.2

Fix the new item NBT being set as cap NBT, not making a visible change to item appearance.

Full Changelog: https://github.com/AppliedEnergistics/GuideME/compare/v20.1.5...v20.1.6


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shartte

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Published 5 months ago
Updated 10 days ago