Updated french translations, many thanks to Arona74 for their contribution!
Updated chinese translations, many thanks to GodGun968 for their contribution!
0.4.4
Updated to Minecraft 1.19.3
0.4.3
Updated to Minecraft 1.19.2
0.4.2
Updated to Minecraft 1.19.1
0.4.1
Updated to Minecraft 1.19
0.4.0
Added the possibility to specify an exp reward for the player
Now the rewarded player exp and profession exp are shown on the quest tooltip
Added an exp reward to all current existing quests
Player exp, as with all other values, can be configured with datapacks
Updated to Minecraft 1.18.2
0.3.8
Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
Slightly adjusted the positioning of the Quests Screen's elements
0.3.7
Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.
Both of these values are capped at 7.
Updated russian translations thanks to Shelbikk #12!
Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!
0.3.6
Updated to Minecraft 1.18.1
Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!
0.3.5
Updated to Minecraft 1.18
0.3.4
Updated Chinese translations thanks to 103sakamoto!
0.3.3
Added missing title to The Guild's configuration screen
0.3.2
Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
Added ModMenu integration
0.3.1
Changed Beekeeper Guild Master's trade level from 2 to 3
Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times
0.3.0
Added Beekeeper profession
Added nbt support for entities, useful to specify a subset of entities or even players
Added support for nbt tags for icons with the property "icon_tag"
Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names
0.2.0
Changed "entity" task type to "slay".
Cleaned up accesswideners
Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
Updated Russian translations (thanks to M1XB0X)
Added new quests to the Guard Profession involving illagers
Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10
0.1.2
Added new Profession, the Chef
Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
Improved translation system for Professions
Buffed exps and rewards for most Professions
Revisited the level distribution of tasks for all the Professions
Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden
0.1.1
Changed the commands introduced in 0.1.0 to be available only to operators and above
Added example datapack
Added back "label" property to Professions as now it works properly on servers
0.1.0
Removed "label" property from Professions as it doesn't work properly in multiplayer
Updated to Fabric API 0.40.1+1.17
Added over-complicated Profession Requirements system, useful to limit early access to professions
Added /guild licence <profession> command to generate profession licences
Added /guild exp <profession> <exp> command to change the player's profession exp
Added /guild quest <profession> command to generate a new quest for the specified profession
Centered the level text on Quests Screen
0.0.8
Removed "quest" command
Added "guild reset" command, that removes all professions and all accepted and available quests
Added "guild clear" command, that removes all accepted and available quests
0.0.7
Added Russian translations, many thanks to RiverCat!
Refactored the code that handles the buttons in the Quest Screen.
0.0.6
Rewards get now dropped on the ground when the inventory is full
Fixed completing quests for resigned professions
Added extra checks to prevent crashes for missing or invalid professions
0.0.5
Added Chinese translations, many thanks to Peakstep233!
0.0.4
Removed Lumberjack tasks from Gatherer
Fixed bug with double clicking to complete a quest
Added Profession Resignment to abandon a specific profession
Integrated the Profession Resignment with the Profession Licence
Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file
0.0.3
Fixed the Guild Master table being undroppable
Fixed Quest Screen not working in multiplayer
Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
Updated correctly the Profession's Exp when completing a quest
Added lumberjack profession
Improved the item completition count
Added information on which new tasks and rewards get unlocked at level up
0.0.2
Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
Added quests for curing zombie villagers and spawning golems
Added the possibility to use custom icons for tasks and rewards
Added more visible errors for the end user to troubleshoot faulty datapacks
Updated french translations, many thanks to Arona74 for their contribution!
Updated chinese translations, many thanks to GodGun968 for their contribution!
0.4.4
Updated to Minecraft 1.19.3
0.4.3
Updated to Minecraft 1.19.2
0.4.2
Updated to Minecraft 1.19.1
0.4.1
Updated to Minecraft 1.19
0.4.0
Added the possibility to specify an exp reward for the player
Now the rewarded player exp and profession exp are shown on the quest tooltip
Added an exp reward to all current existing quests
Player exp, as with all other values, can be configured with datapacks
Updated to Minecraft 1.18.2
0.3.8
Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
Slightly adjusted the positioning of the Quests Screen's elements
0.3.7
Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.
Both of these values are capped at 7.
Updated russian translations thanks to Shelbikk #12!
Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!
0.3.6
Updated to Minecraft 1.18.1
Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!
0.3.5
Updated to Minecraft 1.18
0.3.4
Updated Chinese translations thanks to 103sakamoto!
0.3.3
Added missing title to The Guild's configuration screen
0.3.2
Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
Added ModMenu integration
0.3.1
Changed Beekeeper Guild Master's trade level from 2 to 3
Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times
0.3.0
Added Beekeeper profession
Added nbt support for entities, useful to specify a subset of entities or even players
Added support for nbt tags for icons with the property "icon_tag"
Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names
0.2.0
Changed "entity" task type to "slay".
Cleaned up accesswideners
Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
Updated Russian translations (thanks to M1XB0X)
Added new quests to the Guard Profession involving illagers
Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10
0.1.2
Added new Profession, the Chef
Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
Improved translation system for Professions
Buffed exps and rewards for most Professions
Revisited the level distribution of tasks for all the Professions
Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden
0.1.1
Changed the commands introduced in 0.1.0 to be available only to operators and above
Added example datapack
Added back "label" property to Professions as now it works properly on servers
0.1.0
Removed "label" property from Professions as it doesn't work properly in multiplayer
Updated to Fabric API 0.40.1+1.17
Added over-complicated Profession Requirements system, useful to limit early access to professions
Added /guild licence <profession> command to generate profession licences
Added /guild exp <profession> <exp> command to change the player's profession exp
Added /guild quest <profession> command to generate a new quest for the specified profession
Centered the level text on Quests Screen
0.0.8
Removed "quest" command
Added "guild reset" command, that removes all professions and all accepted and available quests
Added "guild clear" command, that removes all accepted and available quests
0.0.7
Added Russian translations, many thanks to RiverCat!
Refactored the code that handles the buttons in the Quest Screen.
0.0.6
Rewards get now dropped on the ground when the inventory is full
Fixed completing quests for resigned professions
Added extra checks to prevent crashes for missing or invalid professions
0.0.5
Added Chinese translations, many thanks to Peakstep233!
0.0.4
Removed Lumberjack tasks from Gatherer
Fixed bug with double clicking to complete a quest
Added Profession Resignment to abandon a specific profession
Integrated the Profession Resignment with the Profession Licence
Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file
0.0.3
Fixed the Guild Master table being undroppable
Fixed Quest Screen not working in multiplayer
Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
Updated correctly the Profession's Exp when completing a quest
Added lumberjack profession
Improved the item completition count
Added information on which new tasks and rewards get unlocked at level up
0.0.2
Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
Added quests for curing zombie villagers and spawning golems
Added the possibility to use custom icons for tasks and rewards
Added more visible errors for the end user to troubleshoot faulty datapacks
Updated french translations, many thanks to Arona74 for their contribution!
Updated chinese translations, many thanks to GodGun968 for their contribution!
0.4.4
Updated to Minecraft 1.19.3
0.4.3
Updated to Minecraft 1.19.2
0.4.2
Updated to Minecraft 1.19.1
0.4.1
Updated to Minecraft 1.19
0.4.0
Added the possibility to specify an exp reward for the player
Now the rewarded player exp and profession exp are shown on the quest tooltip
Added an exp reward to all current existing quests
Player exp, as with all other values, can be configured with datapacks
Updated to Minecraft 1.18.2
0.3.8
Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
Slightly adjusted the positioning of the Quests Screen's elements
0.3.7
Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.
Both of these values are capped at 7.
Updated russian translations thanks to Shelbikk #12!
Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!
0.3.6
Updated to Minecraft 1.18.1
Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!
0.3.5
Updated to Minecraft 1.18
0.3.4
Updated Chinese translations thanks to 103sakamoto!
0.3.3
Added missing title to The Guild's configuration screen
0.3.2
Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
Added ModMenu integration
0.3.1
Changed Beekeeper Guild Master's trade level from 2 to 3
Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times
0.3.0
Added Beekeeper profession
Added nbt support for entities, useful to specify a subset of entities or even players
Added support for nbt tags for icons with the property "icon_tag"
Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names
0.2.0
Changed "entity" task type to "slay".
Cleaned up accesswideners
Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
Updated Russian translations (thanks to M1XB0X)
Added new quests to the Guard Profession involving illagers
Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10
0.1.2
Added new Profession, the Chef
Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
Improved translation system for Professions
Buffed exps and rewards for most Professions
Revisited the level distribution of tasks for all the Professions
Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden
0.1.1
Changed the commands introduced in 0.1.0 to be available only to operators and above
Added example datapack
Added back "label" property to Professions as now it works properly on servers
0.1.0
Removed "label" property from Professions as it doesn't work properly in multiplayer
Updated to Fabric API 0.40.1+1.17
Added over-complicated Profession Requirements system, useful to limit early access to professions
Added /guild licence <profession> command to generate profession licences
Added /guild exp <profession> <exp> command to change the player's profession exp
Added /guild quest <profession> command to generate a new quest for the specified profession
Centered the level text on Quests Screen
0.0.8
Removed "quest" command
Added "guild reset" command, that removes all professions and all accepted and available quests
Added "guild clear" command, that removes all accepted and available quests
0.0.7
Added Russian translations, many thanks to RiverCat!
Refactored the code that handles the buttons in the Quest Screen.
0.0.6
Rewards get now dropped on the ground when the inventory is full
Fixed completing quests for resigned professions
Added extra checks to prevent crashes for missing or invalid professions
0.0.5
Added Chinese translations, many thanks to Peakstep233!
0.0.4
Removed Lumberjack tasks from Gatherer
Fixed bug with double clicking to complete a quest
Added Profession Resignment to abandon a specific profession
Integrated the Profession Resignment with the Profession Licence
Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file
0.0.3
Fixed the Guild Master table being undroppable
Fixed Quest Screen not working in multiplayer
Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
Updated correctly the Profession's Exp when completing a quest
Added lumberjack profession
Improved the item completition count
Added information on which new tasks and rewards get unlocked at level up
0.0.2
Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
Added quests for curing zombie villagers and spawning golems
Added the possibility to use custom icons for tasks and rewards
Added more visible errors for the end user to troubleshoot faulty datapacks
Updated french translations, many thanks to Arona74 for their contribution!
Updated chinese translations, many thanks to GodGun968 for their contribution!
0.4.4
Updated to Minecraft 1.19.3
0.4.3
Updated to Minecraft 1.19.2
0.4.2
Updated to Minecraft 1.19.1
0.4.1
Updated to Minecraft 1.19
0.4.0
Added the possibility to specify an exp reward for the player
Now the rewarded player exp and profession exp are shown on the quest tooltip
Added an exp reward to all current existing quests
Player exp, as with all other values, can be configured with datapacks
Updated to Minecraft 1.18.2
0.3.8
Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
Slightly adjusted the positioning of the Quests Screen's elements
0.3.7
Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.
Both of these values are capped at 7.
Updated russian translations thanks to Shelbikk #12!
Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!
0.3.6
Updated to Minecraft 1.18.1
Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!
0.3.5
Updated to Minecraft 1.18
0.3.4
Updated Chinese translations thanks to 103sakamoto!
0.3.3
Added missing title to The Guild's configuration screen
0.3.2
Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
Added ModMenu integration
0.3.1
Changed Beekeeper Guild Master's trade level from 2 to 3
Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times
0.3.0
Added Beekeeper profession
Added nbt support for entities, useful to specify a subset of entities or even players
Added support for nbt tags for icons with the property "icon_tag"
Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names
0.2.0
Changed "entity" task type to "slay".
Cleaned up accesswideners
Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
Updated Russian translations (thanks to M1XB0X)
Added new quests to the Guard Profession involving illagers
Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10
0.1.2
Added new Profession, the Chef
Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
Improved translation system for Professions
Buffed exps and rewards for most Professions
Revisited the level distribution of tasks for all the Professions
Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden
0.1.1
Changed the commands introduced in 0.1.0 to be available only to operators and above
Added example datapack
Added back "label" property to Professions as now it works properly on servers
0.1.0
Removed "label" property from Professions as it doesn't work properly in multiplayer
Updated to Fabric API 0.40.1+1.17
Added over-complicated Profession Requirements system, useful to limit early access to professions
Added /guild licence <profession> command to generate profession licences
Added /guild exp <profession> <exp> command to change the player's profession exp
Added /guild quest <profession> command to generate a new quest for the specified profession
Centered the level text on Quests Screen
0.0.8
Removed "quest" command
Added "guild reset" command, that removes all professions and all accepted and available quests
Added "guild clear" command, that removes all accepted and available quests
0.0.7
Added Russian translations, many thanks to RiverCat!
Refactored the code that handles the buttons in the Quest Screen.
0.0.6
Rewards get now dropped on the ground when the inventory is full
Fixed completing quests for resigned professions
Added extra checks to prevent crashes for missing or invalid professions
0.0.5
Added Chinese translations, many thanks to Peakstep233!
0.0.4
Removed Lumberjack tasks from Gatherer
Fixed bug with double clicking to complete a quest
Added Profession Resignment to abandon a specific profession
Integrated the Profession Resignment with the Profession Licence
Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file
0.0.3
Fixed the Guild Master table being undroppable
Fixed Quest Screen not working in multiplayer
Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
Updated correctly the Profession's Exp when completing a quest
Added lumberjack profession
Improved the item completition count
Added information on which new tasks and rewards get unlocked at level up
0.0.2
Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
Added quests for curing zombie villagers and spawning golems
Added the possibility to use custom icons for tasks and rewards
Added more visible errors for the end user to troubleshoot faulty datapacks
Updated french translations, many thanks to Arona74 for their contribution!
Updated chinese translations, many thanks to GodGun968 for their contribution!
0.4.4
Updated to Minecraft 1.19.3
0.4.3
Updated to Minecraft 1.19.2
0.4.2
Updated to Minecraft 1.19.1
0.4.1
Updated to Minecraft 1.19
0.4.0
Added the possibility to specify an exp reward for the player
Now the rewarded player exp and profession exp are shown on the quest tooltip
Added an exp reward to all current existing quests
Player exp, as with all other values, can be configured with datapacks
Updated to Minecraft 1.18.2
0.3.8
Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
Slightly adjusted the positioning of the Quests Screen's elements
0.3.7
Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.
Both of these values are capped at 7.
Updated russian translations thanks to Shelbikk #12!
Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!
0.3.6
Updated to Minecraft 1.18.1
Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!
0.3.5
Updated to Minecraft 1.18
0.3.4
Updated Chinese translations thanks to 103sakamoto!
0.3.3
Added missing title to The Guild's configuration screen
0.3.2
Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
Added ModMenu integration
0.3.1
Changed Beekeeper Guild Master's trade level from 2 to 3
Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times
0.3.0
Added Beekeeper profession
Added nbt support for entities, useful to specify a subset of entities or even players
Added support for nbt tags for icons with the property "icon_tag"
Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names
0.2.0
Changed "entity" task type to "slay".
Cleaned up accesswideners
Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
Updated Russian translations (thanks to M1XB0X)
Added new quests to the Guard Profession involving illagers
Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10
0.1.2
Added new Profession, the Chef
Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
Improved translation system for Professions
Buffed exps and rewards for most Professions
Revisited the level distribution of tasks for all the Professions
Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden
0.1.1
Changed the commands introduced in 0.1.0 to be available only to operators and above
Added example datapack
Added back "label" property to Professions as now it works properly on servers
0.1.0
Removed "label" property from Professions as it doesn't work properly in multiplayer
Updated to Fabric API 0.40.1+1.17
Added over-complicated Profession Requirements system, useful to limit early access to professions
Added /guild licence <profession> command to generate profession licences
Added /guild exp <profession> <exp> command to change the player's profession exp
Added /guild quest <profession> command to generate a new quest for the specified profession
Centered the level text on Quests Screen
0.0.8
Removed "quest" command
Added "guild reset" command, that removes all professions and all accepted and available quests
Added "guild clear" command, that removes all accepted and available quests
0.0.7
Added Russian translations, many thanks to RiverCat!
Refactored the code that handles the buttons in the Quest Screen.
0.0.6
Rewards get now dropped on the ground when the inventory is full
Fixed completing quests for resigned professions
Added extra checks to prevent crashes for missing or invalid professions
0.0.5
Added Chinese translations, many thanks to Peakstep233!
0.0.4
Removed Lumberjack tasks from Gatherer
Fixed bug with double clicking to complete a quest
Added Profession Resignment to abandon a specific profession
Integrated the Profession Resignment with the Profession Licence
Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file
0.0.3
Fixed the Guild Master table being undroppable
Fixed Quest Screen not working in multiplayer
Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
Updated correctly the Profession's Exp when completing a quest
Added lumberjack profession
Improved the item completition count
Added information on which new tasks and rewards get unlocked at level up
0.0.2
Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
Added quests for curing zombie villagers and spawning golems
Added the possibility to use custom icons for tasks and rewards
Added more visible errors for the end user to troubleshoot faulty datapacks
Updated french translations, many thanks to Arona74 for their contribution!
Updated chinese translations, many thanks to GodGun968 for their contribution!
0.4.4
Updated to Minecraft 1.19.3
0.4.3
Updated to Minecraft 1.19.2
0.4.2
Updated to Minecraft 1.19.1
0.4.1
Updated to Minecraft 1.19
0.4.0
Added the possibility to specify an exp reward for the player
Now the rewarded player exp and profession exp are shown on the quest tooltip
Added an exp reward to all current existing quests
Player exp, as with all other values, can be configured with datapacks
Updated to Minecraft 1.18.2
0.3.8
Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
Slightly adjusted the positioning of the Quests Screen's elements
0.3.7
Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.
Both of these values are capped at 7.
Updated russian translations thanks to Shelbikk #12!
Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!
0.3.6
Updated to Minecraft 1.18.1
Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!
0.3.5
Updated to Minecraft 1.18
0.3.4
Updated Chinese translations thanks to 103sakamoto!
0.3.3
Added missing title to The Guild's configuration screen
0.3.2
Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
Added ModMenu integration
0.3.1
Changed Beekeeper Guild Master's trade level from 2 to 3
Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times
0.3.0
Added Beekeeper profession
Added nbt support for entities, useful to specify a subset of entities or even players
Added support for nbt tags for icons with the property "icon_tag"
Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names
0.2.0
Changed "entity" task type to "slay".
Cleaned up accesswideners
Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
Updated Russian translations (thanks to M1XB0X)
Added new quests to the Guard Profession involving illagers
Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10
0.1.2
Added new Profession, the Chef
Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
Improved translation system for Professions
Buffed exps and rewards for most Professions
Revisited the level distribution of tasks for all the Professions
Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden
0.1.1
Changed the commands introduced in 0.1.0 to be available only to operators and above
Added example datapack
Added back "label" property to Professions as now it works properly on servers
0.1.0
Removed "label" property from Professions as it doesn't work properly in multiplayer
Updated to Fabric API 0.40.1+1.17
Added over-complicated Profession Requirements system, useful to limit early access to professions
Added /guild licence <profession> command to generate profession licences
Added /guild exp <profession> <exp> command to change the player's profession exp
Added /guild quest <profession> command to generate a new quest for the specified profession
Centered the level text on Quests Screen
0.0.8
Removed "quest" command
Added "guild reset" command, that removes all professions and all accepted and available quests
Added "guild clear" command, that removes all accepted and available quests
0.0.7
Added Russian translations, many thanks to RiverCat!
Refactored the code that handles the buttons in the Quest Screen.
0.0.6
Rewards get now dropped on the ground when the inventory is full
Fixed completing quests for resigned professions
Added extra checks to prevent crashes for missing or invalid professions
0.0.5
Added Chinese translations, many thanks to Peakstep233!
0.0.4
Removed Lumberjack tasks from Gatherer
Fixed bug with double clicking to complete a quest
Added Profession Resignment to abandon a specific profession
Integrated the Profession Resignment with the Profession Licence
Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file
0.0.3
Fixed the Guild Master table being undroppable
Fixed Quest Screen not working in multiplayer
Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
Updated correctly the Profession's Exp when completing a quest
Added lumberjack profession
Improved the item completition count
Added information on which new tasks and rewards get unlocked at level up
0.0.2
Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
Added quests for curing zombie villagers and spawning golems
Added the possibility to use custom icons for tasks and rewards
Added more visible errors for the end user to troubleshoot faulty datapacks
Added the possibility to specify an exp reward for the player
Now the rewarded player exp and profession exp are shown on the quest tooltip
Added an exp reward to all current existing quests
Player exp, as with all other values, can be configured with datapacks
Updated to Minecraft 1.18.2
0.3.8
Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
Slightly adjusted the positioning of the Quests Screen's elements
0.3.7
Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.
Both of these values are capped at 7.
Updated russian translations thanks to Shelbikk #12!
Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!
0.3.6
Updated to Minecraft 1.18.1
Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!
0.3.5
Updated to Minecraft 1.18
0.3.4
Updated Chinese translations thanks to 103sakamoto!
0.3.3
Added missing title to The Guild's configuration screen
0.3.2
Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
Added ModMenu integration
0.3.1
Changed Beekeeper Guild Master's trade level from 2 to 3
Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times
0.3.0
Added Beekeeper profession
Added nbt support for entities, useful to specify a subset of entities or even players
Added support for nbt tags for icons with the property "icon_tag"
Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names
0.2.0
Changed "entity" task type to "slay".
Cleaned up accesswideners
Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
Updated Russian translations (thanks to M1XB0X)
Added new quests to the Guard Profession involving illagers
Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10
0.1.2
Added new Profession, the Chef
Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
Improved translation system for Professions
Buffed exps and rewards for most Professions
Revisited the level distribution of tasks for all the Professions
Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden
0.1.1
Changed the commands introduced in 0.1.0 to be available only to operators and above
Added example datapack
Added back "label" property to Professions as now it works properly on servers
0.1.0
Removed "label" property from Professions as it doesn't work properly in multiplayer
Updated to Fabric API 0.40.1+1.17
Added over-complicated Profession Requirements system, useful to limit early access to professions
Added /guild licence <profession> command to generate profession licences
Added /guild exp <profession> <exp> command to change the player's profession exp
Added /guild quest <profession> command to generate a new quest for the specified profession
Centered the level text on Quests Screen
0.0.8
Removed "quest" command
Added "guild reset" command, that removes all professions and all accepted and available quests
Added "guild clear" command, that removes all accepted and available quests
0.0.7
Added Russian translations, many thanks to RiverCat!
Refactored the code that handles the buttons in the Quest Screen.
0.0.6
Rewards get now dropped on the ground when the inventory is full
Fixed completing quests for resigned professions
Added extra checks to prevent crashes for missing or invalid professions
0.0.5
Added Chinese translations, many thanks to Peakstep233!
0.0.4
Removed Lumberjack tasks from Gatherer
Fixed bug with double clicking to complete a quest
Added Profession Resignment to abandon a specific profession
Integrated the Profession Resignment with the Profession Licence
Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file
0.0.3
Fixed the Guild Master table being undroppable
Fixed Quest Screen not working in multiplayer
Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
Updated correctly the Profession's Exp when completing a quest
Added lumberjack profession
Improved the item completition count
Added information on which new tasks and rewards get unlocked at level up
0.0.2
Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
Added quests for curing zombie villagers and spawning golems
Added the possibility to use custom icons for tasks and rewards
Added more visible errors for the end user to troubleshoot faulty datapacks
Added the possibility to specify an exp reward for the player
Now the rewarded player exp and profession exp are shown on the quest tooltip
Added an exp reward to all current existing quests
Player exp, as with all other values, can be configured with datapacks
Updated to Minecraft 1.18.2
0.3.8
Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
Slightly adjusted the positioning of the Quests Screen's elements
0.3.7
Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.
Both of these values are capped at 7.
Updated russian translations thanks to Shelbikk #12!
Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!
0.3.6
Updated to Minecraft 1.18.1
Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!
0.3.5
Updated to Minecraft 1.18
0.3.4
Updated Chinese translations thanks to 103sakamoto!
0.3.3
Added missing title to The Guild's configuration screen
0.3.2
Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
Added ModMenu integration
0.3.1
Changed Beekeeper Guild Master's trade level from 2 to 3
Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times
0.3.0
Added Beekeeper profession
Added nbt support for entities, useful to specify a subset of entities or even players
Added support for nbt tags for icons with the property "icon_tag"
Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names
0.2.0
Changed "entity" task type to "slay".
Cleaned up accesswideners
Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
Updated Russian translations (thanks to M1XB0X)
Added new quests to the Guard Profession involving illagers
Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10
0.1.2
Added new Profession, the Chef
Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
Improved translation system for Professions
Buffed exps and rewards for most Professions
Revisited the level distribution of tasks for all the Professions
Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden
0.1.1
Changed the commands introduced in 0.1.0 to be available only to operators and above
Added example datapack
Added back "label" property to Professions as now it works properly on servers
0.1.0
Removed "label" property from Professions as it doesn't work properly in multiplayer
Updated to Fabric API 0.40.1+1.17
Added over-complicated Profession Requirements system, useful to limit early access to professions
Added /guild licence <profession> command to generate profession licences
Added /guild exp <profession> <exp> command to change the player's profession exp
Added /guild quest <profession> command to generate a new quest for the specified profession
Centered the level text on Quests Screen
0.0.8
Removed "quest" command
Added "guild reset" command, that removes all professions and all accepted and available quests
Added "guild clear" command, that removes all accepted and available quests
0.0.7
Added Russian translations, many thanks to RiverCat!
Refactored the code that handles the buttons in the Quest Screen.
0.0.6
Rewards get now dropped on the ground when the inventory is full
Fixed completing quests for resigned professions
Added extra checks to prevent crashes for missing or invalid professions
0.0.5
Added Chinese translations, many thanks to Peakstep233!
0.0.4
Removed Lumberjack tasks from Gatherer
Fixed bug with double clicking to complete a quest
Added Profession Resignment to abandon a specific profession
Integrated the Profession Resignment with the Profession Licence
Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file
0.0.3
Fixed the Guild Master table being undroppable
Fixed Quest Screen not working in multiplayer
Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
Updated correctly the Profession's Exp when completing a quest
Added lumberjack profession
Improved the item completition count
Added information on which new tasks and rewards get unlocked at level up
0.0.2
Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
Added quests for curing zombie villagers and spawning golems
Added the possibility to use custom icons for tasks and rewards
Added more visible errors for the end user to troubleshoot faulty datapacks
Added the possibility to specify an exp reward for the player
Now the rewarded player exp and profession exp are shown on the quest tooltip
Added an exp reward to all current existing quests
Player exp, as with all other values, can be configured with datapacks
Updated to Minecraft 1.18.2
0.3.8
Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
Slightly adjusted the positioning of the Quests Screen's elements
0.3.7
Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.
Both of these values are capped at 7.
Updated russian translations thanks to Shelbikk #12!
Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!
0.3.6
Updated to Minecraft 1.18.1
Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!
0.3.5
Updated to Minecraft 1.18
0.3.4
Updated Chinese translations thanks to 103sakamoto!
0.3.3
Added missing title to The Guild's configuration screen
0.3.2
Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
Added ModMenu integration
0.3.1
Changed Beekeeper Guild Master's trade level from 2 to 3
Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times
0.3.0
Added Beekeeper profession
Added nbt support for entities, useful to specify a subset of entities or even players
Added support for nbt tags for icons with the property "icon_tag"
Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names
0.2.0
Changed "entity" task type to "slay".
Cleaned up accesswideners
Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
Updated Russian translations (thanks to M1XB0X)
Added new quests to the Guard Profession involving illagers
Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10
0.1.2
Added new Profession, the Chef
Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
Improved translation system for Professions
Buffed exps and rewards for most Professions
Revisited the level distribution of tasks for all the Professions
Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden
0.1.1
Changed the commands introduced in 0.1.0 to be available only to operators and above
Added example datapack
Added back "label" property to Professions as now it works properly on servers
0.1.0
Removed "label" property from Professions as it doesn't work properly in multiplayer
Updated to Fabric API 0.40.1+1.17
Added over-complicated Profession Requirements system, useful to limit early access to professions
Added /guild licence <profession> command to generate profession licences
Added /guild exp <profession> <exp> command to change the player's profession exp
Added /guild quest <profession> command to generate a new quest for the specified profession
Centered the level text on Quests Screen
0.0.8
Removed "quest" command
Added "guild reset" command, that removes all professions and all accepted and available quests
Added "guild clear" command, that removes all accepted and available quests
0.0.7
Added Russian translations, many thanks to RiverCat!
Refactored the code that handles the buttons in the Quest Screen.
0.0.6
Rewards get now dropped on the ground when the inventory is full
Fixed completing quests for resigned professions
Added extra checks to prevent crashes for missing or invalid professions
0.0.5
Added Chinese translations, many thanks to Peakstep233!
0.0.4
Removed Lumberjack tasks from Gatherer
Fixed bug with double clicking to complete a quest
Added Profession Resignment to abandon a specific profession
Integrated the Profession Resignment with the Profession Licence
Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file
0.0.3
Fixed the Guild Master table being undroppable
Fixed Quest Screen not working in multiplayer
Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
Updated correctly the Profession's Exp when completing a quest
Added lumberjack profession
Improved the item completition count
Added information on which new tasks and rewards get unlocked at level up
0.0.2
Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
Added quests for curing zombie villagers and spawning golems
Added the possibility to use custom icons for tasks and rewards
Added more visible errors for the end user to troubleshoot faulty datapacks
Added the possibility to specify an exp reward for the player
Now the rewarded player exp and profession exp are shown on the quest tooltip
Added an exp reward to all current existing quests
Player exp, as with all other values, can be configured with datapacks
Updated to Minecraft 1.18.2
0.3.8
Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
Slightly adjusted the positioning of the Quests Screen's elements
0.3.7
Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.
Both of these values are capped at 7.
Updated russian translations thanks to Shelbikk #12!
Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!
0.3.6
Updated to Minecraft 1.18.1
Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!
0.3.5
Updated to Minecraft 1.18
0.3.4
Updated Chinese translations thanks to 103sakamoto!
0.3.3
Added missing title to The Guild's configuration screen
0.3.2
Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
Added ModMenu integration
0.3.1
Changed Beekeeper Guild Master's trade level from 2 to 3
Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times
0.3.0
Added Beekeeper profession
Added nbt support for entities, useful to specify a subset of entities or even players
Added support for nbt tags for icons with the property "icon_tag"
Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names
0.2.0
Changed "entity" task type to "slay".
Cleaned up accesswideners
Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
Updated Russian translations (thanks to M1XB0X)
Added new quests to the Guard Profession involving illagers
Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10
0.1.2
Added new Profession, the Chef
Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
Improved translation system for Professions
Buffed exps and rewards for most Professions
Revisited the level distribution of tasks for all the Professions
Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden
0.1.1
Changed the commands introduced in 0.1.0 to be available only to operators and above
Added example datapack
Added back "label" property to Professions as now it works properly on servers
0.1.0
Removed "label" property from Professions as it doesn't work properly in multiplayer
Updated to Fabric API 0.40.1+1.17
Added over-complicated Profession Requirements system, useful to limit early access to professions
Added /guild licence <profession> command to generate profession licences
Added /guild exp <profession> <exp> command to change the player's profession exp
Added /guild quest <profession> command to generate a new quest for the specified profession
Centered the level text on Quests Screen
0.0.8
Removed "quest" command
Added "guild reset" command, that removes all professions and all accepted and available quests
Added "guild clear" command, that removes all accepted and available quests
0.0.7
Added Russian translations, many thanks to RiverCat!
Refactored the code that handles the buttons in the Quest Screen.
0.0.6
Rewards get now dropped on the ground when the inventory is full
Fixed completing quests for resigned professions
Added extra checks to prevent crashes for missing or invalid professions
0.0.5
Added Chinese translations, many thanks to Peakstep233!
0.0.4
Removed Lumberjack tasks from Gatherer
Fixed bug with double clicking to complete a quest
Added Profession Resignment to abandon a specific profession
Integrated the Profession Resignment with the Profession Licence
Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file
0.0.3
Fixed the Guild Master table being undroppable
Fixed Quest Screen not working in multiplayer
Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
Updated correctly the Profession's Exp when completing a quest
Added lumberjack profession
Improved the item completition count
Added information on which new tasks and rewards get unlocked at level up
0.0.2
Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
Added quests for curing zombie villagers and spawning golems
Added the possibility to use custom icons for tasks and rewards
Added more visible errors for the end user to troubleshoot faulty datapacks
Added the possibility to specify an exp reward for the player
Now the rewarded player exp and profession exp are shown on the quest tooltip
Added an exp reward to all current existing quests
Player exp, as with all other values, can be configured with datapacks
Updated to Minecraft 1.18.2
0.3.8
Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
Slightly adjusted the positioning of the Quests Screen's elements
0.3.7
Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.
Both of these values are capped at 7.
Updated russian translations thanks to Shelbikk #12!
Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!
0.3.6
Updated to Minecraft 1.18.1
Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!
0.3.5
Updated to Minecraft 1.18
0.3.4
Updated Chinese translations thanks to 103sakamoto!
0.3.3
Added missing title to The Guild's configuration screen
0.3.2
Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
Added ModMenu integration
0.3.1
Changed Beekeeper Guild Master's trade level from 2 to 3
Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times
0.3.0
Added Beekeeper profession
Added nbt support for entities, useful to specify a subset of entities or even players
Added support for nbt tags for icons with the property "icon_tag"
Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names
0.2.0
Changed "entity" task type to "slay".
Cleaned up accesswideners
Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
Updated Russian translations (thanks to M1XB0X)
Added new quests to the Guard Profession involving illagers
Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10
0.1.2
Added new Profession, the Chef
Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
Improved translation system for Professions
Buffed exps and rewards for most Professions
Revisited the level distribution of tasks for all the Professions
Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden
0.1.1
Changed the commands introduced in 0.1.0 to be available only to operators and above
Added example datapack
Added back "label" property to Professions as now it works properly on servers
0.1.0
Removed "label" property from Professions as it doesn't work properly in multiplayer
Updated to Fabric API 0.40.1+1.17
Added over-complicated Profession Requirements system, useful to limit early access to professions
Added /guild licence <profession> command to generate profession licences
Added /guild exp <profession> <exp> command to change the player's profession exp
Added /guild quest <profession> command to generate a new quest for the specified profession
Centered the level text on Quests Screen
0.0.8
Removed "quest" command
Added "guild reset" command, that removes all professions and all accepted and available quests
Added "guild clear" command, that removes all accepted and available quests
0.0.7
Added Russian translations, many thanks to RiverCat!
Refactored the code that handles the buttons in the Quest Screen.
0.0.6
Rewards get now dropped on the ground when the inventory is full
Fixed completing quests for resigned professions
Added extra checks to prevent crashes for missing or invalid professions
0.0.5
Added Chinese translations, many thanks to Peakstep233!
0.0.4
Removed Lumberjack tasks from Gatherer
Fixed bug with double clicking to complete a quest
Added Profession Resignment to abandon a specific profession
Integrated the Profession Resignment with the Profession Licence
Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file
0.0.3
Fixed the Guild Master table being undroppable
Fixed Quest Screen not working in multiplayer
Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
Updated correctly the Profession's Exp when completing a quest
Added lumberjack profession
Improved the item completition count
Added information on which new tasks and rewards get unlocked at level up
0.0.2
Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
Added quests for curing zombie villagers and spawning golems
Added the possibility to use custom icons for tasks and rewards
Added more visible errors for the end user to troubleshoot faulty datapacks
Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!
Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation)
Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended)
Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.
Slightly adjusted the positioning of the Quests Screen's elements
0.3.7
Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.
Both of these values are capped at 7.
Updated russian translations thanks to Shelbikk #12!
Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!
0.3.6
Updated to Minecraft 1.18.1
Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!
0.3.5
Updated to Minecraft 1.18
0.3.4
Updated Chinese translations thanks to 103sakamoto!
0.3.3
Added missing title to The Guild's configuration screen
0.3.2
Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
Added ModMenu integration
0.3.1
Changed Beekeeper Guild Master's trade level from 2 to 3
Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times
0.3.0
Added Beekeeper profession
Added nbt support for entities, useful to specify a subset of entities or even players
Added support for nbt tags for icons with the property "icon_tag"
Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names
0.2.0
Changed "entity" task type to "slay".
Cleaned up accesswideners
Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
Updated Russian translations (thanks to M1XB0X)
Added new quests to the Guard Profession involving illagers
Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10
0.1.2
Added new Profession, the Chef
Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
Improved translation system for Professions
Buffed exps and rewards for most Professions
Revisited the level distribution of tasks for all the Professions
Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden
0.1.1
Changed the commands introduced in 0.1.0 to be available only to operators and above
Added example datapack
Added back "label" property to Professions as now it works properly on servers
0.1.0
Removed "label" property from Professions as it doesn't work properly in multiplayer
Updated to Fabric API 0.40.1+1.17
Added over-complicated Profession Requirements system, useful to limit early access to professions
Added /guild licence <profession> command to generate profession licences
Added /guild exp <profession> <exp> command to change the player's profession exp
Added /guild quest <profession> command to generate a new quest for the specified profession
Centered the level text on Quests Screen
0.0.8
Removed "quest" command
Added "guild reset" command, that removes all professions and all accepted and available quests
Added "guild clear" command, that removes all accepted and available quests
0.0.7
Added Russian translations, many thanks to RiverCat!
Refactored the code that handles the buttons in the Quest Screen.
0.0.6
Rewards get now dropped on the ground when the inventory is full
Fixed completing quests for resigned professions
Added extra checks to prevent crashes for missing or invalid professions
0.0.5
Added Chinese translations, many thanks to Peakstep233!
0.0.4
Removed Lumberjack tasks from Gatherer
Fixed bug with double clicking to complete a quest
Added Profession Resignment to abandon a specific profession
Integrated the Profession Resignment with the Profession Licence
Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file
0.0.3
Fixed the Guild Master table being undroppable
Fixed Quest Screen not working in multiplayer
Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
Updated correctly the Profession's Exp when completing a quest
Added lumberjack profession
Improved the item completition count
Added information on which new tasks and rewards get unlocked at level up
0.0.2
Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
Added quests for curing zombie villagers and spawning golems
Added the possibility to use custom icons for tasks and rewards
Added more visible errors for the end user to troubleshoot faulty datapacks
Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.
Both of these values are capped at 7.
Updated russian translations thanks to Shelbikk #12!
Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!
0.3.6
Updated to Minecraft 1.18.1
Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!
0.3.5
Updated to Minecraft 1.18
0.3.4
Updated Chinese translations thanks to 103sakamoto!
0.3.3
Added missing title to The Guild's configuration screen
0.3.2
Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
Added ModMenu integration
0.3.1
Changed Beekeeper Guild Master's trade level from 2 to 3
Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times
0.3.0
Added Beekeeper profession
Added nbt support for entities, useful to specify a subset of entities or even players
Added support for nbt tags for icons with the property "icon_tag"
Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names
0.2.0
Changed "entity" task type to "slay".
Cleaned up accesswideners
Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
Updated Russian translations (thanks to M1XB0X)
Added new quests to the Guard Profession involving illagers
Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10
0.1.2
Added new Profession, the Chef
Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
Improved translation system for Professions
Buffed exps and rewards for most Professions
Revisited the level distribution of tasks for all the Professions
Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden
0.1.1
Changed the commands introduced in 0.1.0 to be available only to operators and above
Added example datapack
Added back "label" property to Professions as now it works properly on servers
0.1.0
Removed "label" property from Professions as it doesn't work properly in multiplayer
Updated to Fabric API 0.40.1+1.17
Added over-complicated Profession Requirements system, useful to limit early access to professions
Added /guild licence <profession> command to generate profession licences
Added /guild exp <profession> <exp> command to change the player's profession exp
Added /guild quest <profession> command to generate a new quest for the specified profession
Centered the level text on Quests Screen
0.0.8
Removed "quest" command
Added "guild reset" command, that removes all professions and all accepted and available quests
Added "guild clear" command, that removes all accepted and available quests
0.0.7
Added Russian translations, many thanks to RiverCat!
Refactored the code that handles the buttons in the Quest Screen.
0.0.6
Rewards get now dropped on the ground when the inventory is full
Fixed completing quests for resigned professions
Added extra checks to prevent crashes for missing or invalid professions
0.0.5
Added Chinese translations, many thanks to Peakstep233!
0.0.4
Removed Lumberjack tasks from Gatherer
Fixed bug with double clicking to complete a quest
Added Profession Resignment to abandon a specific profession
Integrated the Profession Resignment with the Profession Licence
Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file
0.0.3
Fixed the Guild Master table being undroppable
Fixed Quest Screen not working in multiplayer
Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
Updated correctly the Profession's Exp when completing a quest
Added lumberjack profession
Improved the item completition count
Added information on which new tasks and rewards get unlocked at level up
0.0.2
Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
Added quests for curing zombie villagers and spawning golems
Added the possibility to use custom icons for tasks and rewards
Added more visible errors for the end user to troubleshoot faulty datapacks
Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806!
0.3.5
Updated to Minecraft 1.18
0.3.4
Updated Chinese translations thanks to 103sakamoto!
0.3.3
Added missing title to The Guild's configuration screen
0.3.2
Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
Added ModMenu integration
0.3.1
Changed Beekeeper Guild Master's trade level from 2 to 3
Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times
0.3.0
Added Beekeeper profession
Added nbt support for entities, useful to specify a subset of entities or even players
Added support for nbt tags for icons with the property "icon_tag"
Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names
0.2.0
Changed "entity" task type to "slay".
Cleaned up accesswideners
Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
Updated Russian translations (thanks to M1XB0X)
Added new quests to the Guard Profession involving illagers
Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10
0.1.2
Added new Profession, the Chef
Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
Improved translation system for Professions
Buffed exps and rewards for most Professions
Revisited the level distribution of tasks for all the Professions
Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden
0.1.1
Changed the commands introduced in 0.1.0 to be available only to operators and above
Added example datapack
Added back "label" property to Professions as now it works properly on servers
0.1.0
Removed "label" property from Professions as it doesn't work properly in multiplayer
Updated to Fabric API 0.40.1+1.17
Added over-complicated Profession Requirements system, useful to limit early access to professions
Added /guild licence <profession> command to generate profession licences
Added /guild exp <profession> <exp> command to change the player's profession exp
Added /guild quest <profession> command to generate a new quest for the specified profession
Centered the level text on Quests Screen
0.0.8
Removed "quest" command
Added "guild reset" command, that removes all professions and all accepted and available quests
Added "guild clear" command, that removes all accepted and available quests
0.0.7
Added Russian translations, many thanks to RiverCat!
Refactored the code that handles the buttons in the Quest Screen.
0.0.6
Rewards get now dropped on the ground when the inventory is full
Fixed completing quests for resigned professions
Added extra checks to prevent crashes for missing or invalid professions
0.0.5
Added Chinese translations, many thanks to Peakstep233!
0.0.4
Removed Lumberjack tasks from Gatherer
Fixed bug with double clicking to complete a quest
Added Profession Resignment to abandon a specific profession
Integrated the Profession Resignment with the Profession Licence
Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file
0.0.3
Fixed the Guild Master table being undroppable
Fixed Quest Screen not working in multiplayer
Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
Updated correctly the Profession's Exp when completing a quest
Added lumberjack profession
Improved the item completition count
Added information on which new tasks and rewards get unlocked at level up
0.0.2
Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
Added quests for curing zombie villagers and spawning golems
Added the possibility to use custom icons for tasks and rewards
Added more visible errors for the end user to troubleshoot faulty datapacks
Updated Chinese translations thanks to 103sakamoto!
0.3.3
Added missing title to The Guild's configuration screen
0.3.2
Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
Added ModMenu integration
0.3.1
Changed Beekeeper Guild Master's trade level from 2 to 3
Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times
0.3.0
Added Beekeeper profession
Added nbt support for entities, useful to specify a subset of entities or even players
Added support for nbt tags for icons with the property "icon_tag"
Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names
0.2.0
Changed "entity" task type to "slay".
Cleaned up accesswideners
Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
Updated Russian translations (thanks to M1XB0X)
Added new quests to the Guard Profession involving illagers
Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10
0.1.2
Added new Profession, the Chef
Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
Improved translation system for Professions
Buffed exps and rewards for most Professions
Revisited the level distribution of tasks for all the Professions
Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden
0.1.1
Changed the commands introduced in 0.1.0 to be available only to operators and above
Added example datapack
Added back "label" property to Professions as now it works properly on servers
0.1.0
Removed "label" property from Professions as it doesn't work properly in multiplayer
Updated to Fabric API 0.40.1+1.17
Added over-complicated Profession Requirements system, useful to limit early access to professions
Added /guild licence <profession> command to generate profession licences
Added /guild exp <profession> <exp> command to change the player's profession exp
Added /guild quest <profession> command to generate a new quest for the specified profession
Centered the level text on Quests Screen
0.0.8
Removed "quest" command
Added "guild reset" command, that removes all professions and all accepted and available quests
Added "guild clear" command, that removes all accepted and available quests
0.0.7
Added Russian translations, many thanks to RiverCat!
Refactored the code that handles the buttons in the Quest Screen.
0.0.6
Rewards get now dropped on the ground when the inventory is full
Fixed completing quests for resigned professions
Added extra checks to prevent crashes for missing or invalid professions
0.0.5
Added Chinese translations, many thanks to Peakstep233!
0.0.4
Removed Lumberjack tasks from Gatherer
Fixed bug with double clicking to complete a quest
Added Profession Resignment to abandon a specific profession
Integrated the Profession Resignment with the Profession Licence
Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file
0.0.3
Fixed the Guild Master table being undroppable
Fixed Quest Screen not working in multiplayer
Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
Updated correctly the Profession's Exp when completing a quest
Added lumberjack profession
Improved the item completition count
Added information on which new tasks and rewards get unlocked at level up
0.0.2
Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
Added quests for curing zombie villagers and spawning golems
Added the possibility to use custom icons for tasks and rewards
Added more visible errors for the end user to troubleshoot faulty datapacks
Updated Chinese translations thanks to 103sakamoto!
0.3.3
Added missing title to The Guild's configuration screen
0.3.2
Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
Added ModMenu integration
0.3.1
Changed Beekeeper Guild Master's trade level from 2 to 3
Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times
0.3.0
Added Beekeeper profession
Added nbt support for entities, useful to specify a subset of entities or even players
Added support for nbt tags for icons with the property "icon_tag"
Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names
0.2.0
Changed "entity" task type to "slay".
Cleaned up accesswideners
Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
Updated Russian translations (thanks to M1XB0X)
Added new quests to the Guard Profession involving illagers
Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10
0.1.2
Added new Profession, the Chef
Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
Improved translation system for Professions
Buffed exps and rewards for most Professions
Revisited the level distribution of tasks for all the Professions
Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden
0.1.1
Changed the commands introduced in 0.1.0 to be available only to operators and above
Added example datapack
Added back "label" property to Professions as now it works properly on servers
0.1.0
Removed "label" property from Professions as it doesn't work properly in multiplayer
Updated to Fabric API 0.40.1+1.17
Added over-complicated Profession Requirements system, useful to limit early access to professions
Added /guild licence <profession> command to generate profession licences
Added /guild exp <profession> <exp> command to change the player's profession exp
Added /guild quest <profession> command to generate a new quest for the specified profession
Centered the level text on Quests Screen
0.0.8
Removed "quest" command
Added "guild reset" command, that removes all professions and all accepted and available quests
Added "guild clear" command, that removes all accepted and available quests
0.0.7
Added Russian translations, many thanks to RiverCat!
Refactored the code that handles the buttons in the Quest Screen.
0.0.6
Rewards get now dropped on the ground when the inventory is full
Fixed completing quests for resigned professions
Added extra checks to prevent crashes for missing or invalid professions
0.0.5
Added Chinese translations, many thanks to Peakstep233!
0.0.4
Removed Lumberjack tasks from Gatherer
Fixed bug with double clicking to complete a quest
Added Profession Resignment to abandon a specific profession
Integrated the Profession Resignment with the Profession Licence
Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file
0.0.3
Fixed the Guild Master table being undroppable
Fixed Quest Screen not working in multiplayer
Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
Updated correctly the Profession's Exp when completing a quest
Added lumberjack profession
Improved the item completition count
Added information on which new tasks and rewards get unlocked at level up
0.0.2
Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
Added quests for curing zombie villagers and spawning golems
Added the possibility to use custom icons for tasks and rewards
Added more visible errors for the end user to troubleshoot faulty datapacks
Added missing title to The Guild's configuration screen
0.3.2
Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
Added ModMenu integration
0.3.1
Changed Beekeeper Guild Master's trade level from 2 to 3
Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times
0.3.0
Added Beekeeper profession
Added nbt support for entities, useful to specify a subset of entities or even players
Added support for nbt tags for icons with the property "icon_tag"
Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names
0.2.0
Changed "entity" task type to "slay".
Cleaned up accesswideners
Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
Updated Russian translations (thanks to M1XB0X)
Added new quests to the Guard Profession involving illagers
Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10
0.1.2
Added new Profession, the Chef
Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
Improved translation system for Professions
Buffed exps and rewards for most Professions
Revisited the level distribution of tasks for all the Professions
Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden
0.1.1
Changed the commands introduced in 0.1.0 to be available only to operators and above
Added example datapack
Added back "label" property to Professions as now it works properly on servers
0.1.0
Removed "label" property from Professions as it doesn't work properly in multiplayer
Updated to Fabric API 0.40.1+1.17
Added over-complicated Profession Requirements system, useful to limit early access to professions
Added /guild licence <profession> command to generate profession licences
Added /guild exp <profession> <exp> command to change the player's profession exp
Added /guild quest <profession> command to generate a new quest for the specified profession
Centered the level text on Quests Screen
0.0.8
Removed "quest" command
Added "guild reset" command, that removes all professions and all accepted and available quests
Added "guild clear" command, that removes all accepted and available quests
0.0.7
Added Russian translations, many thanks to RiverCat!
Refactored the code that handles the buttons in the Quest Screen.
0.0.6
Rewards get now dropped on the ground when the inventory is full
Fixed completing quests for resigned professions
Added extra checks to prevent crashes for missing or invalid professions
0.0.5
Added Chinese translations, many thanks to Peakstep233!
0.0.4
Removed Lumberjack tasks from Gatherer
Fixed bug with double clicking to complete a quest
Added Profession Resignment to abandon a specific profession
Integrated the Profession Resignment with the Profession Licence
Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file
0.0.3
Fixed the Guild Master table being undroppable
Fixed Quest Screen not working in multiplayer
Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
Updated correctly the Profession's Exp when completing a quest
Added lumberjack profession
Improved the item completition count
Added information on which new tasks and rewards get unlocked at level up
0.0.2
Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
Added quests for curing zombie villagers and spawning golems
Added the possibility to use custom icons for tasks and rewards
Added more visible errors for the end user to troubleshoot faulty datapacks
Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards"
Added ModMenu integration
0.3.1
Changed Beekeeper Guild Master's trade level from 2 to 3
Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times
0.3.0
Added Beekeeper profession
Added nbt support for entities, useful to specify a subset of entities or even players
Added support for nbt tags for icons with the property "icon_tag"
Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names
0.2.0
Changed "entity" task type to "slay".
Cleaned up accesswideners
Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt
Updated Russian translations (thanks to M1XB0X)
Added new quests to the Guard Profession involving illagers
Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10
0.1.2
Added new Profession, the Chef
Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)
Improved translation system for Professions
Buffed exps and rewards for most Professions
Revisited the level distribution of tasks for all the Professions
Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden
0.1.1
Changed the commands introduced in 0.1.0 to be available only to operators and above
Added example datapack
Added back "label" property to Professions as now it works properly on servers
0.1.0
Removed "label" property from Professions as it doesn't work properly in multiplayer
Updated to Fabric API 0.40.1+1.17
Added over-complicated Profession Requirements system, useful to limit early access to professions
Added /guild licence <profession> command to generate profession licences
Added /guild exp <profession> <exp> command to change the player's profession exp
Added /guild quest <profession> command to generate a new quest for the specified profession
Centered the level text on Quests Screen
0.0.8
Removed "quest" command
Added "guild reset" command, that removes all professions and all accepted and available quests
Added "guild clear" command, that removes all accepted and available quests
0.0.7
Added Russian translations, many thanks to RiverCat!
Refactored the code that handles the buttons in the Quest Screen.
0.0.6
Rewards get now dropped on the ground when the inventory is full
Fixed completing quests for resigned professions
Added extra checks to prevent crashes for missing or invalid professions
0.0.5
Added Chinese translations, many thanks to Peakstep233!
0.0.4
Removed Lumberjack tasks from Gatherer
Fixed bug with double clicking to complete a quest
Added Profession Resignment to abandon a specific profession
Integrated the Profession Resignment with the Profession Licence
Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file
0.0.3
Fixed the Guild Master table being undroppable
Fixed Quest Screen not working in multiplayer
Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman
Updated correctly the Profession's Exp when completing a quest
Added lumberjack profession
Improved the item completition count
Added information on which new tasks and rewards get unlocked at level up
0.0.2
Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems
Added quests for curing zombie villagers and spawning golems
Added the possibility to use custom icons for tasks and rewards
Added more visible errors for the end user to troubleshoot faulty datapacks