Changelog
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Fixed players not being dismounted when knocked out, causing various possible issues
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Fixed using of items not being stopped when knocked out
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Added instantDeathSources option to configure certain damage types that should skip the knockout timer
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Added disableInSingleplayer and disableInLonelyMultiplayer options to skip the knockout timer in singleplayer or when playing alone on a server
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Added consecutiveKnockoutThresholdSeconds, resumeTimerOnConsecutiveKnockout and multiplyTimerOnConsecutiveKnockout options to be able to discourage reviving over and over in a short timespan
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Added allowCommands option (default: true) that allows preventing players from running commands while knocked out
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Fixed annoying continuous burning when knocked out in lava
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Fixed rescuing being impossible if secondsUntilDeath was set to 0
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Changed ticksUntilDeath option to secondsUntilDeath
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Updated to Minecraft 1.20.4