Changes
- Updated to 1.21.2+
- The armor indicator is now disabled by default when launching the mod for the first time
Bug fixes:
- Fixed a bug where the armor indicator failed to adjust for players/mobs with multiple rows of hearts, resulting in the second row being permanently obscured.
Fixed bugs:
- Fixed an issue where hitting an entity would automatically cause it to be monitored (#11)
- Fixed an issue where using the /healthindicator monitor command on NeoForge would cause an error message to be displayed
- Note: The command still worked fine, the problem was with printing the command feedback to chat
Added features:
- Stop monitoring command (#11)
- Syntax:
/healthindicators stop-monitoring
- Syntax:
Added features:
- Health monitoring command
- Syntax: /healthindicator monitor <entity-name>
- This command allows you to monitor the health of a specific entity by having a GUI display its health.
- The display updates in real time
- Multi-loader jar.
- A single jar file can now be used for both Fabric and NeoForge versions.
Added features:
- You can now toggle between Whitelist Mode or Blacklist Mode.
- If you choose Blacklist, then the list will prevent displaying health bars over the entered entity types.
- If you choose Whitelist, then Health bars will only display over the entity types listed in the list. Leave the list empty to disable.
Fixed bugs:
- Fixed hearts flickering when holding down the
override all filters
button. - Fabric version did not have support for 1.21.0 listed.
Added
- 1.21.1 support
Fixed bugs
- The
within distance
toggle was not connected to theoverride players
anddistance
options. - Dependencies were not properly listed in fabric.mod.json.
Added
- 1.21.1 support
Fixed bugs
- The
within distance
toggle was not connected to theoverride players
anddistance
options. - Dependancies were not properly listed in fabric.mod.json.
Added feature:
- Dynamic indicator type
- This will change health-type to numbers for entities with more than 100 health points. Changed:
- Now using NeoForge's versioning system. The first two numbers (21.0) is the Minecraft version, and the last number (0) is the mod version
Added feature:
- Dynamic indicator type
- This will change health-type to numbers for entities with more than 100 health points.
Changed:
- Now using NeoForge's versioning system. The first two numbers (21.0) is the Minecraft version, and the last number (0) is the mod version
Fixed bugs:
- Mod crashes when trying to open config screen in NeoForged 21.0.110+
- This was caused by NeoForge releasing a breaking change in how the config screen was generated.
Added features:
- Hearts now change textures based on status effects/conditions.
- Supported textures are
- Hardcore
- Withered
- Poisoned
- Frozen
- Hearts also "jump" if the player has Regeneration
- This is accompanied by a new config option:
show effects
which toggles the above feature.
- Supported textures are
Added features:
- Blacklist now supports player names.
Added features:
- Added a blacklist
- You can now block certain mobs from having their health shown.
- Blacklist must be using the official Minecraft ID's for mobs, e.g:
minecraft:sheep
- Blacklist should also work for mobs from other mods, e.g:
aether:aerbunny
Added features:
- Added a blacklist
- You can now block certain mobs from having their health shown.
- Blacklist must be using the official Minecraft ID's for mobs, e.g:
minecraft:sheep
- Blacklist should also work for mobs from other mods, e.g:
aether:aerbunny
Updated mod-menu descriptions.
- Added ModMenu compatibility for issues and website buttons.
- Added credits for ru_ru translation.
Fixed bugs:
- Fixed a critical crash in version 4.1.0-beta (fabric).
- Fixed incorrect mod-messages being sent.
Optimization.