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Changes

  • Updated to 1.21.2+
  • The armor indicator is now disabled by default when launching the mod for the first time

Bug fixes:

  • Fixed a bug where the armor indicator failed to adjust for players/mobs with multiple rows of hearts, resulting in the second row being permanently obscured.

Fixed bugs:

  • Fixed an issue where hitting an entity would automatically cause it to be monitored (#11)
  • Fixed an issue where using the /healthindicator monitor command on NeoForge would cause an error message to be displayed
    • Note: The command still worked fine, the problem was with printing the command feedback to chat

Added features:

  • Stop monitoring command (#11)
    • Syntax: /healthindicators stop-monitoring

Added features:

  • Health monitoring command
    • Syntax: /healthindicator monitor <entity-name>
    • This command allows you to monitor the health of a specific entity by having a GUI display its health.
    • The display updates in real time
  • Multi-loader jar.
    • A single jar file can now be used for both Fabric and NeoForge versions.

Added features:

  • You can now toggle between Whitelist Mode or Blacklist Mode.
    • If you choose Blacklist, then the list will prevent displaying health bars over the entered entity types.
    • If you choose Whitelist, then Health bars will only display over the entity types listed in the list. Leave the list empty to disable.

Fixed bugs:

  • Fixed hearts flickering when holding down the override all filters button.
  • Fabric version did not have support for 1.21.0 listed.

Added

  • 1.21.1 support

Fixed bugs

  • The within distance toggle was not connected to the override players and distance options.
  • Dependencies were not properly listed in fabric.mod.json.

Added

  • 1.21.1 support

Fixed bugs

  • The within distance toggle was not connected to the override players and distance options.
  • Dependancies were not properly listed in fabric.mod.json.

Added feature:

  • Dynamic indicator type
    • This will change health-type to numbers for entities with more than 100 health points. Changed:
  • Now using NeoForge's versioning system. The first two numbers (21.0) is the Minecraft version, and the last number (0) is the mod version

Added feature:

  • Dynamic indicator type
    • This will change health-type to numbers for entities with more than 100 health points.

Changed:

  • Now using NeoForge's versioning system. The first two numbers (21.0) is the Minecraft version, and the last number (0) is the mod version

Fixed bugs:

  • Mod crashes when trying to open config screen in NeoForged 21.0.110+
    • This was caused by NeoForge releasing a breaking change in how the config screen was generated.

Added features:

  • Hearts now change textures based on status effects/conditions.
    • Supported textures are
      • Hardcore
      • Withered
      • Poisoned
      • Frozen
    • Hearts also "jump" if the player has Regeneration
    • This is accompanied by a new config option: show effects which toggles the above feature.

Added features:

  • Blacklist now supports player names.

Added features:

  • Added a blacklist
    • You can now block certain mobs from having their health shown.
    • Blacklist must be using the official Minecraft ID's for mobs, e.g: minecraft:sheep
    • Blacklist should also work for mobs from other mods, e.g: aether:aerbunny

Added features:

  • Added a blacklist
    • You can now block certain mobs from having their health shown.
    • Blacklist must be using the official Minecraft ID's for mobs, e.g: minecraft:sheep
    • Blacklist should also work for mobs from other mods, e.g: aether:aerbunny

Updated mod-menu descriptions.

  • Added ModMenu compatibility for issues and website buttons.
  • Added credits for ru_ru translation.

Fixed bugs:

  • Fixed a critical crash in version 4.1.0-beta (fabric).
  • Fixed incorrect mod-messages being sent.

Optimization.


Project members

AdyTech99

Owner

Details

Licensed LGPL-3.0-only
Published 6 months ago
Updated 15 days ago